Posted: 29th June 2006 14:29
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![]() Posts: 1,897 Joined: 22/12/2003 Awards: ![]() ![]() ![]() ![]() ![]() |
Defense for sure. I absolutely hate taking hefty amounts of damage that I could otherwise prevent, so in games where I'm given a choice, I go lop-sided and power up defense five or six times more than I do for strength, agility, etc. Heck, even in Age of Empires I'm the kind of guy that spends all his time building walls all over.
-------------------- It's gonna be a glorious day I feel my luck can change |
Post #121771
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Posted: 29th June 2006 15:30
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![]() Posts: 407 Joined: 25/6/2006 Awards: ![]() ![]() ![]() |
Strength for the obvious reason and when I check my player stats it's strength that I always look for and make sure is high.
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Post #121777
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Posted: 30th June 2006 00:38
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![]() Posts: 98 Joined: 3/6/2006 Awards: ![]() ![]() ![]() |
I think Strength is my favorite. and just getting so powerful that you wipe everything out. its quite satisfying.
-------------------- Sata Tsubasa no Tenshi- Barret - "Cloud the group has been talking and we feel that its time for a new leader." Cloud - "Judas explain your treachery!!" Some people say its sad when I can walk them through FFVII in my head. I call it a gift. |
Post #121838
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Posted: 1st July 2006 03:07
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![]() Posts: 291 Joined: 11/6/2006 Awards: ![]() ![]() ![]() |
Brave. I thought it was great to finally have a game that took into more
abstract ideas for characters and their abilities, with Brave and Faith. If Charisma/Karma (tabletop) or Luck (console) were as cool as they sound, they'd be my favourite. But for all their seeming glory, their application in- game is usually lame (although a good DM in tabletop can turn your CHA and steady innovation into salvation). -------------------- Putting the A's in W lm rt: A11smart, Jobclass: Retailer. |
Post #122019
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