CoN 25th Anniversary: 1997-2022
Crono [SPOILERS]

 
Should Chrono have died?
yes [ 13 ]  [61.90%]
no [ 8 ]  [38.10%]
Total Votes: 21
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Posted: 25th March 2006 02:01

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Chocobo Knight
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i was pissed when he died because he was like 1 of my best chars and stuuf besides ayla and frog

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Post #111894
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Posted: 25th March 2006 02:10

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Cetra
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I don't think the problem is him dying so much as him coming back just 1 dungeon away from his death (depending on wether you do the side quests or not.)

IMHO, when a character dies, that character should STAY dead or be brought back far, far into the game. Make it some well-thought out twist (say, that character was working with the bad guys and staged his death all along for instance, so bloody long as they actually give you hints while the character's with you (the kind you notice the second time you play through) instead of springing it on you like some insane deus ex machine-in-the-box) but don't just do it because "O LAR IT SI COOL CARACTURE FANSURVICE!!!!!"

Better yet, don't bloody kill off a character in the first place if you just intend to revive him/her five minutes later just for the sake of drama. Put some more thought into doing something really provoking.

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Post #111897
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Posted: 25th March 2006 02:20

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yea i guess ur right but i could never revive him for sum reason


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Post #111899
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Posted: 25th March 2006 02:37

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Quote (Silverlance @ 24th March 2006 18:10)
I don't think the problem is him dying so much as him coming back just 1 dungeon away from his death (depending on wether  you do the side quests or not.)

IMHO, when a character dies, that character should STAY dead or be brought back far, far into the game. Make it some well-thought out twist (say, that character was working with the bad guys and staged his death all along for instance, so bloody long as they actually give you hints while the character's with you (the kind you notice the second time you play through) instead of springing it on you like some insane deus ex machine-in-the-box) but don't just do it because "O LAR IT SI COOL CARACTURE FANSURVICE!!!!!"

Better yet, don't bloody kill off a character in the first place if you just intend to revive him/her five minutes later just for the sake of drama. Put some more thought into doing something really provoking.

The worst part is that Crono didn't even change from the experience. Not that he had much character anyways, but this was the equivalent of a reset button.

And nothing is worse than that reset button. Especially in a story.

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Post #111903
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Posted: 25th March 2006 03:18

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Chimera
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While I might agree that Crono shouldn't have died in the first place, I actually don't have a problem with the way his "revival" was handled. Hell, they had been jumping from one era to the next in a matter of minutes, anyway, so why couldn't Crono's rescue (which it really was) happen in the same expedient manner, too? The resources were already available and waiting. That's my take, anyway.

Quote
I don't think the problem is him dying so much as him coming back just 1 dungeon away from his death (depending on wether  you do the side quests or not.)


TWO dungeons, actually happy.gif (can't forget the Blackbird, heh).

This post has been edited by Galsic on 25th March 2006 03:21

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Post #111907
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Posted: 25th March 2006 14:21

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Dragoon
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Nah, it just added more to the story really, made no difference for me.
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Posted: 25th March 2006 14:25

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I can't really say that I minded too much when he died. It seemed people around him mourned a bit more realistically unlike some games I've played.

'Oh no! He died! Well, let get back to the plot.'

While this whole part of the game was very predictable, it actually made you feel that the characters did care for each other and weren't just aquaintances travelling together.

Besides, this is the first time in the game that you are not required to have him in your party.

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Post #111964
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Posted: 25th March 2006 16:34

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I didnt really care, aside from the fact he was my best freaking character!!!

Quote
I don't think the problem is him dying so much as him coming back just 1 dungeon away from his death (depending on wether you do the side quests or not.)

IMHO, when a character dies, that character should STAY dead or be brought back far, far into the game. Make it some well-thought out twist (say, that character was working with the bad guys and staged his death all along for instance, so bloody long as they actually give you hints while the character's with you (the kind you notice the second time you play through) instead of springing it on you like some insane deus ex machine-in-the-box) but don't just do it because "O LAR IT SI COOL CARACTURE FANSURVICE!!!!!"

Better yet, don't bloody kill off a character in the first place if you just intend to revive him/her five minutes later just for the sake of drama. Put some more thought into doing something really provoking.


I totally agree with this! there should be some thought out plot twist, like in the game Baten Kaitos, where chrono comes back eventually as the final or second finla boss, and the more you level him up, the harder the fight will be, but you have to level him up in order to beat the third final boss, so its like a character and player plot twist

Awesome idea alex!!!lolthirdpersonlol

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Post #111978
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Posted: 25th March 2006 19:37

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Quote (Silverlance @ 24th March 2006 21:10)
Better yet, don't bloody kill off a character in the first place if you just intend to revive him/her five minutes later just for the sake of drama. Put some more thought into doing something really provoking.

Of course, the character designer is also the creator of Dragonball. laugh.gif

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Post #111998
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Posted: 25th March 2006 21:29

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Quote (GamblingCat @ 25th March 2006 14:21)
Nah, it just added more to the story really, made no difference for me.

I agree with GamblingCat on this one, It didnt really make much of a differance as far as gameplay, or even the Story, I just switched to Magus and used some Sweet Triple Techs tongue.gif heh

It was a Pain seeing how is he is one of the most powerful characters I had/have, But it really makes no differance to me either way. Just another part of the story...

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Post #112011
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Posted: 26th March 2006 03:13

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Spoiler...tags...

Normally, in a reasonably average plot, if a character dies for some reason or another, they should generally stay dead. At least I think so. For time-travelling plots, I expect some course of action that would try to fix the matter, because if you have the ability to travel back in time and don't use it to save his/her life, that's just foolish. Avoiding using it would probably look worse if you didn't try pull it off with some panache. Even cliches like that can be twisted to seem fresh.

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Post #112053
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Posted: 27th March 2006 08:48

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Black Waltz
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I didn't mind the whole dying thing, though the revival could have been a bit better.

As a side-note, when Janus first says that one of my people would die, I thought they ment Ayla, because Ayla had to be in your party before (I didn't realize you could switch her out again at that point), the 3rd character could be anyone else, and of course they wouldn't kill off the main character now would they? smile.gif

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Posted: 31st March 2006 23:45

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OMG! Crono died?!?!?!?!?!??!!!!1111

(seriously, I had forgotten about that, since I haven't played the game in a very long time. Although, the ethusiastic exclacations/question marks are there just to make fun.)

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Posted: 2nd April 2006 19:57

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Well that just RUINS THE WHOLE FRIKKIN GAME FOR ME THANKS! I have not yet played CT beyond the trial(ya know when he's on trial and yeah..) I had more important things to do like, play FF3 or Secret Of Evermore...now I will destroy my cartridge and forget I ever had it.

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Posted: 2nd April 2006 20:00

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Quote (Nytecrawla @ 2nd April 2006 14:57)
Well that just RUINS THE WHOLE FRIKKIN GAME FOR ME THANKS! I have not yet played CT beyond the trial(ya know when he's on trial and yeah..) I had more important things to do like, play FF3 or Secret Of Evermore...now I will destroy my cartridge and forget I ever had it.

Well, this guy was totally wrong to have such a blatant spoiler in the title, but come on, don't sell the cart. You could always sell it me, for example... (/me is still kind of upset that he sold or gave away all of his NES, SNES, and DC games ages ago)

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Post #112884
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Posted: 2nd April 2006 20:13

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on second thought...naw..It's worth like $150 on e-bay...especially having everything included...I'll keep it, I may even beat it.

By the way, I hate that frog...he's always one uppin Crono! mad.gif

This post has been edited by Nytecrawla on 2nd April 2006 20:14

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Posted: 2nd April 2006 20:19

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Quote (Nytecrawla @ 2nd April 2006 14:57)
Well that just RUINS THE WHOLE FRIKKIN GAME FOR ME THANKS!

That whole scenario's a rather small (MUCH smaller than it probably deserves) part of the game and, really, made just as big an impact. There's more than enough left for you to discover.

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Posted: 23rd April 2006 15:50

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look im srry nytecrawla and any1 that read this post and hadnt beaten the game i didnt kno any other way to word it srry again sad.gif

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Posted: 23rd April 2006 17:10

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Quote (redgaia54 @ 23rd April 2006 10:50)
look im srry nytecrawla and any1 that read this post and hadnt beaten the game i didnt kno any other way to word it srry again sad.gif

When there is information that can potentially reveal an important part of the plot of a book, movie, video game, or whatever, it's called spoilers. If you ever post a thread that could be a spoiler for whatever subject you're talking about, you can't have the spoiler in the thread title and you have to have a spoiler warning in the thread title. A better title might have been "Chrono Trigger Question [SPOILERS]".

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Posted: 25th April 2006 18:50

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Title fixed. If you send this information via the 'report' command at the top of any post, we will get the notice to fix it.

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Posted: 25th April 2006 19:56

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It should have been played out more, but I thought it was good that they killed him off (for a while, anyway). But still, it was a little stupid...


by the way, Frog is awesome

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