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(Even more) help with Highly Experimental

Posted: 4th January 2006 06:54

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Holy Swordsman
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now what i need to know is this: how do i get the songs to loop like they do in the games? (if it can indeed do so; but i do remember someone saying it could.)

thats the one thing i need to know, because i dont want to have it repeat how winamp does it. (y'know, starting the whole song over from the beginning and all.)



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Posted: 4th January 2006 18:30

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Lunarian
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A simple solution would be two songs, one introduction and one that fully loops.

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Posted: 4th January 2006 21:00

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SOLDIER
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If you want your music to loop your going to have to edit it or find a looping version.

I guess you could consider the music having a intro, middle, and end. For the game I think the end (the part where there is a finish or fade out) is usually edited out. Perhaps the beginning too depending on the music.

If you are editing the music yourself you'll have to get a recording device of some sort, and you'll have to listen to the music to find the spot where it loops or a spot where you want it to loop back around from. Then record the part you want and cut out the rest.

I've only toyed with things like this so sorry if it doesn't help.

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Posted: 4th January 2006 23:14

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Cetra
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I have no idea what Highly Experimental is or what it's for, but I have a solution for stuff like that in Endless Saga's music engine.

Basically songs have a definition file (so I can refer to them by index; ie, "01" instead of "chapter_1_battle_theme.esm"; 1 byte < 1 filename) which includes some basic information about the song in question. Among these is the "start" of the song loop. Once the song ends, the music engine basically resets to this point and keeps playing from there.

I'm not sure how your program works or what it is you want to do. But if it applies, just have an opening bit then have the entire song loop play once, and make it jump back to the start of the loop after it ends. Or toss in a few notes from the start of the loop at the end of it so it won't skip if it runs in another thread and doesn't process messages as soon as it receives them.

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Posted: 5th January 2006 02:37

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Holy Swordsman
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its highly experimental, the sound file player (for ps1 and 2 games) that works in winamp. i got help for it before in this forum, how to set it up and all. somebody said it allows the songs to loop infinitely like in the games. i could be wrong though...

its not really that important anyway. =3

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Posted: 5th January 2006 19:17

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Allow me to provide the first reply from someone who actually knows what Highly Experimental is.

Open your Winamp preferences (right click on the main window and choose Options/Preferences). Towards the bottom left of the Preferences window you should see an item Plugins, with a suboption Input underneath it. Click on that Input option.

You should now have a list of input plugins on the right, with "Highly Experimental PSF Player" or something similar in there. Double-click on that, then check the option "Force all songs to play indefinitely".

Hope that helps.
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Posted: 6th January 2006 04:16

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Darn, I can't believe I missed this topic. And I pride myself on being a videogame music nerd.

Yes, as Tiddles said so, use the "force all songs to play indefinitely" option.

This kind of option is available on most PSF/PSF2/miniPSF/miniPSF2, SPC, USF, QSF, GSF, GBS, NSF, and SID players and utilities--in fact, some even don't have an option to play for a fixed length. I usually prefer this option, because (1) I'm into atmospheric/mood-based music and (2) if I really want a fixed-length version I can always record to my own computer.

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