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Posted: 14th February 2004 02:21

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I've heard that the more mastered Jobs you have, the better the "Bare" Job is. How does this work? And also, should it be "Jobs" or "Classes"?

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Posted: 14th February 2004 03:09

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I think their base stats can be influenced from the mastered jobs.
The innate abilities your mastered jobs have get transfered to the bare class (unless they're contradictory)
And "Job" vs "Class" - it really doesn't matter.

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Posted: 14th February 2004 03:53

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Ah yes, you are correct, I just looked up on it. Kind of like, the Thief can see hidden passages, so if the Thief class is mastered, you can see hidden passages without the "Passage" ability. I think that's how it works. But commands, such as !White, !Flee, or !BuildUp, are not.

Perhaps I should post a list of Abilities that you get when you master a class...

This post has been edited by Idrox on 14th February 2004 03:57

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Happiness is like peeing your pants...
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May the Monk prevail!
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Posted: 14th February 2004 04:16

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Quote (Idrox @ 13th February 2004 22:53)
Perhaps I should post a list of Abilities that you get when you master a class...

Cover
Counter
Learning
Passages
Dash
Caution
Barrier
DmgFloor
PitFalls
Evade
2-Handed
Medicine
Those are the ones I've noticed. I think that's all.

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Posted: 14th February 2004 09:40

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The bare and mimic character classes (that's what I prefer to call them) gain the innate abilities of mastered classes. For example, if you mastered geomancer, you would be immune to damage floors as a geomancer, a traveler (bare), or a mime. (For a complete listing, try the FFV section of cavesofnarshe.com or rpgclassics.com. rpgclassics.com lists them on a single page while CoN lists them in "lookup" fashion.)

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Posted: 15th February 2004 16:06

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Quote (Glenn Magus Harvey @ 14th February 2004 04:40)
The bare and mimic character classes (that's what I prefer to call them) gain the innate abilities of mastered classes. For example, if you mastered geomancer, you would be immune to damage floors as a geomancer, a traveler (bare), or a mime. (For a complete listing, try the FFV section of cavesofnarshe.com or rpgclassics.com. rpgclassics.com lists them on a single page while CoN lists them in "lookup" fashion.)

Just the ones I listed, though. They don't get things like the Equip abilities.

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Posted: 15th February 2004 17:50

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I thought you could equip anything under traveler and mimic anyways (except ribbons on mimic). So it wouldn't matter--it's just that say you want your white mage to fight with a sword, then you can train through the level of knight that confers "Equip swd". Those 2 classes can equip anything anyways.

EDIT: As for stat bonuses coming from mastered classes, I don't know about that.

This post has been edited by Glenn Magus Harvey on 15th February 2004 17:51

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Posted: 9th December 2005 23:33
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Quote
EDIT: As for stat bonuses coming from mastered classes, I don't know about that.
You don't, but I do =P

Certain mastered jobs boost up your bare's stats on certain places.. For example, mastering a thief would only boost up your speed. Mastering monk would increase your stamina and your vigor.

Actually, I'm gonna check up on these two jobs to see if I'm correct, because I might edit this later smile.gif
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Posted: 10th December 2005 15:25

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Quote (NeoEx-Death @ 9th December 2005 18:33)
Certain mastered jobs boost up your bare's stats on certain places.. For example, mastering a thief would only boost up your speed. Mastering monk would increase your stamina and your vigor.

Do these also apply to Mimic, as I would guess they do?

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Posted: 10th December 2005 16:34

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Quote (Glenn Magus Harvey @ 15th February 2004 12:50)
I thought you could equip anything under traveler and mimic anyways (except ribbons on mimic). So it wouldn't matter--it's just that say you want your white mage to fight with a sword, then you can train through the level of knight that confers "Equip swd". Those 2 classes can equip anything anyways.

EDIT: As for stat bonuses coming from mastered classes, I don't know about that.

Mimics are sorely lacking in equipment, even after you master other classes - daggers, rods, staves. One of the few instances AI find Equip abilities vital.

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Posted: 12th December 2005 09:26

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Stat bonuses from mastering classes are added to the mime.

You get the stat bonuses 'all around the board'. Master Thief, for instance, and you get the insane bonus to speed, and mediocre bonuses to strength and stanima, but not the magic decrease. But stat bonuses don't overlap. Let's say you next master the Monk, the monk has higher strength and stanima, so they replace the Thief's bonuses to the Bare and Mime classes, but the Speed bonus from the Thief remains.

Best classes to master for stats:
Monk: Strength and Stanima
Thief: Speed
Summoner: Magic Power

I think. Someone out there might prove me wrong and all.

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Posted: 21st December 2005 21:13
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Quote (Kylerocks @ 12th December 2005 04:26)
Stat bonuses from mastering classes are added to the mime.

You get the stat bonuses 'all around the board'.  Master Thief, for instance, and you get the insane bonus to speed, and mediocre bonuses to strength and stanima, but not the magic decrease.  But stat bonuses don't overlap.  Let's say you next master the Monk, the monk has higher strength and stanima, so they replace the Thief's bonuses to the Bare and Mime classes, but the Speed bonus from the Thief remains.

Best classes to master for stats:
Monk: Strength and Stanima
Thief: Speed
Summoner: Magic Power

I think.  Someone out there might prove me wrong and all.

Actually, you're right. Stats get replaced with the best you mastered the job with. I thought it would just add up the stats, but I was wrong. That'd make the game way too easy. For instance, speed=255... Neo-Exdeath would only make a move on my characters only twice and he'd already be dead =P

This post has been edited by NeoEx-Death on 21st December 2005 21:14
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