CoN 25th Anniversary: 1997-2022
Final Fantasy XII - General Impressions

Posted: 6th February 2007 01:18

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If you are still looking for the site 11 key, try going to the petitioners house in bujerba, I cannot remember the family name... But try talking to them and try talking to the petitioner who is wanting you to hunt diabolos... Then try the hunters' camp next to the fallen bhujerban, it should be there, just behind the guy leaning on the rock... Good luck!

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Posted: 6th February 2007 03:03

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The Site 11 key is located to the Northwest area of the hunter's camp. Look for the Cartographer's Guild moogle, next to him there will be two dudes. Talk to the one called "The Man Who fell from the Sky". Next to him there is a shinny object.

Now to enter the secret area of the Henne Mines you need at least TEN (10) Espers under your command. Talk to Sugelu, I think, In Jahara, and he wil send one of the Gariff to open up the new area!

This post has been edited by SaffireWeapon on 6th February 2007 03:04

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Posted: 6th February 2007 22:24

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Quote (SaffireWeapon @ 6th February 2007 03:03)
The Site 11 key is located to the Northwest area of the hunter's camp. Look for the Cartographer's Guild moogle, next to him there will be two dudes. Talk to the one called "The Man Who fell from the Sky". Next to him there is a shinny object.

If you're anything like me, you're not finding him because you're looking in the camp, rather than the outskirts of the zone. I got frustrated and gave up several times because I forgot just how far the Phon Camp zone stretches. If memory serves, The Man who Fell is located near the northwestern corner of the zone.
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Posted: 7th February 2007 12:11

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isn't he at the northeast sitting next to a rock at one of the highest areas of phon?

that's where i found him
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Posted: 7th February 2007 19:40

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Quote (john aiton @ 7th February 2007 12:11)
isn't he at the northeast sitting next to a rock at one of the highest areas of phon?

that's where i found him

You're absolutely right, it is northeast and not northwest. tongue.gif I have a habit of mixing up east and west, you see.
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Posted: 7th February 2007 22:57

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Nope, you didn't mix anything, he IS to the Northwest area of the hunter's camp. He is near the moogle that sells maps.

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Posted: 8th February 2007 04:35

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Quote (SaffireWeapon @ 7th February 2007 22:57)
Nope, you didn't mix anything, he IS to the Northwest area of the hunter's camp. He is near the moogle that sells maps.

Dag nabbit, I did it again. pinch.gif I'm beginning to think I need to get a tattoo of a compass...
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Posted: 8th February 2007 22:08

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me too laugh.gif
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Posted: 10th February 2007 19:23

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I'm a sucker for Greatswords, right now my main party is equiped with the Ragnarok, Ultima Blade and Excalibur. They just beat the living *&^% out of their enemies.



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Posted: 10th February 2007 23:08

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Is there a way to get back into the barheim passage?
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Posted: 10th February 2007 23:10

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You have to do some sidequest which starts with beating the Flowering Cactoid and talking to the person who told you to beat it. This starts a long chain of events which eventually gives you the key to Barheim. -CSM

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Posted: 11th February 2007 20:07

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I just beat cid and i was wondering what lv i should be to go into feywood.
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Posted: 11th February 2007 20:57

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What level are you at? -CSM

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Posted: 11th February 2007 22:04

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my good partys lvs are 41,37,and 37 and my bad party is all lv 26.
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Posted: 11th February 2007 23:05

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Rule number one is to PLAY WITH ALL YOUR CHARACTERS! Don't have a "good" and a "bad" party. There are fights where you WILL need all six party members to win. -CSM

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Posted: 12th February 2007 05:17

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Crazyswordsman is correct for the most part...

But I have to say, that there were times when I was playing through the game where my characters had a gap of 10 levels or more between my two parties...

And these gaps happened more then once....

I don't think its essential that you maintain exact or even close character levels for your entire party constantly... as a general rule I always got them to about the same level before moving on after a sidequest, or before a big battle...

The feywood is full of monsters around level 40... so you should try to get around there before going on...

Keep in mind though that it is entirely possible to kill things that are higher levels then you... but it won't necessarily be easy... (Try killing a level 70 Gilgamesh at level 46 like I did for example....)

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Posted: 12th February 2007 19:44

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I'm with CSM. Once I used Vaan all the time and alternated characters in my second and third slots. I thought I was slick, but after a while Vaan became the only character in my party who could survive for over 5 seconds; he always ended up having to revive everyone else, and would eventually get ganged up and killed while trying to keep my weak characters alive. After I fixed this imbalance, my party began to own. cool.gif

I did need my entire party in the fight against Ba'Gamnan and his rabble; o'course, if my party's levels were higher I might not have. dry.gif

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Posted: 12th February 2007 21:06

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thanks for the tips.

also i was wondering how to get the spell bubble and bubble belt i heard they were good.
and i got the spell reverse and i need to know how am i supposed to cast it on myself its only targets are bad guys.
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Posted: 12th February 2007 21:24

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Quote (blizzera god @ 12th February 2007 21:06)
thanks for the tips.

also i was wondering how to get the spell bubble and bubble belt i heard they were good.
and i got the spell reverse and i need to know how am i supposed to cast it on myself its only targets are bad guys.

from the bazaar shop in rabanastre with a high enough clan ranking.

press L1 to swith targeting from enemy to party members
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Posted: 12th February 2007 21:24

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Bubble is sold on the airships you take from place to place... im not sure exactly when it becomes available however....

You can buy Bubble belts from the bazaar shop in rabanastre with a high enough clan ranking as stated above

As stated above the L1 button allows for the targeting of allies instead of enemies...

The ability to do this is great later, when you get an accessory that reverses the effects of items... normally you can't use Remedy on an enemy for example, but by using L1 (or whichever shoulder key it is...) you can use Remedy on an enemy, and give them almost EVERY status effect in the game!




edit: *Silent applause for SaffireWeapon below*

This post has been edited by CT5Holy on 13th February 2007 06:54

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Posted: 12th February 2007 22:32

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BUBBLE BELT

Treasure:

Barheim Passage/ East-West Bypass
Equip Diamond Armlet

Shop:

Rabanastre Clan Shop: 19800 gil
Clan rank: Riskbreaker; 200,000 points; 16 mobs cleared
Clan rank: High Guardian; 300,000 points; 28 mobs cleared

Reward:

Antlion rank V mob hunt.

Bazaar goods, sell:

Battlewyrm Carapace X2
Adamantite X1

This post has been edited by SaffireWeapon on 12th February 2007 22:34

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Posted: 13th February 2007 18:24

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I was wondering what peoples opinions are on what is the hardest boss or strongest one in the game.
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Posted: 14th February 2007 18:10

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Hmm... That's a tough one. I have a bad habit of going in over my head when it comes to most bosses, especially the optional ones. Some that really stand out would be:

-Adrammelech. Those stinking zombies always ganged up on me.
-Earth Tyrant. I tried to fight him the second I got into the nest, but my character's levels were WAY too low. I didn't stand a chance until I got to Mosphora.
-Zeromus. Stupid Graviga!

Though I mentioned Ba'Gamnan in my previous post, that fight was more fun than difficult.

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Posted: 14th February 2007 21:10

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What do arcana and high arcana do?

Are they just useless loot you can sell away?
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Posted: 14th February 2007 23:35

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They aren't useless loot... you sell Arcana along with other items to create a bazaar package containing High Arcana... you sell High Arcana along with other items (as it is stated above, many, many, times...) to obtain yet more items you sell to the bazaar so you can get certain weapons and such later in the game...

They are by no means useless... although if you are like me, you will get far more Arcana then you actually need... so their maybe no point in holding on to it... later however you may find a need for High Arcana if you intend on getting certain specific bazaar packages.

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Posted: 15th February 2007 19:24

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I find myself wishing the game offered a Moogle as a playable character. A cute, fuzzy, spell-flinging death machine.. that's what I want. And I realize now that there are only two games in the FF catalogue that less us play them, those being VI and FFTA. Not enough, I say! pinch.gif

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Posted: 16th February 2007 21:46
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Quote (ultimage @ 15th February 2007 14:24)
I find myself wishing the game offered a Moogle as a playable character.  A cute, fuzzy, spell-flinging death machine.. that's what I want.  And I realize now that there are only two games in the FF catalogue that less us play them, those being VI and FFTA.  Not enough, I say!  pinch.gif

I think it's good that moogles aren't playable in most of its games. Just because it says "Final Fantasy" in the title doesn't mean it's going to always have a playable chocobo or moogle in-game. I like them better for what they were meant to be: chocobos are for transportation, and moogles, well, they're useless unless you find them cute.

That's just my opinion. Atleast you can summon chocobos in IV-V and moogles in Tactics.
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Posted: 16th February 2007 22:28

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How do i get most legendary weapons? ( Ultima blade, excaliber, ragnorok, and that other good sword thats the last weapon in the bottem left corner of the LP board)
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Posted: 16th February 2007 22:46

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Quote (NeoEx-Death @ 16th February 2007 16:46)
Quote (ultimage @ 15th February 2007 14:24)
I find myself wishing the game offered a Moogle as a playable character.  A cute, fuzzy, spell-flinging death machine.. that's what I want.  And I realize now that there are only two games in the FF catalogue that less us play them, those being VI and FFTA.  Not enough, I say!   pinch.gif

I think it's good that moogles aren't playable in most of its games. Just because it says "Final Fantasy" in the title doesn't mean it's going to always have a playable chocobo or moogle in-game. I like them better for what they were meant to be: chocobos are for transportation, and moogles, well, they're useless unless you find them cute.

That's just my opinion. Atleast you can summon chocobos in IV-V and moogles in Tactics.

...and you can summon a moogle in a chocobo in VII smile.gif

Most of the legendary weapons require long sidequests to be completed.

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Posted: 17th February 2007 05:10

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Quote (NeoEx-Death @ 16th February 2007 21:46)
Quote (ultimage @ 15th February 2007 14:24)
I find myself wishing the game offered a Moogle as a playable character.  A cute, fuzzy, spell-flinging death machine.. that's what I want.  And I realize now that there are only two games in the FF catalogue that less us play them, those being VI and FFTA.  Not enough, I say!   pinch.gif

I think it's good that moogles aren't playable in most of its games. Just because it says "Final Fantasy" in the title doesn't mean it's going to always have a playable chocobo or moogle in-game. I like them better for what they were meant to be: chocobos are for transportation, and moogles, well, they're useless unless you find them cute.

That's just my opinion. Atleast you can summon chocobos in IV-V and moogles in Tactics.

Maybe so.. maybe so... but the Moogles in XII are too irresistably cute. It used to be enough with just VI (Mog never leaves my side!), and I suppose Tactics Advance though I have little patience for that game, but with XII... I love it to death, it just needs some Moogle action IMO.

And on that note, I must say that XII is quickly becoming one of my favourites. It's right up there with VI and Tactics for me biggrin.gif

Edit
and now I have an idea to start Tactics Advance over from the start so I can have a whole party full of Moogles blink.gif Oh yes, great idea, Me!


This post has been edited by ultimage on 17th February 2007 05:12

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