Posted: 30th August 2006 11:59
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![]() Posts: 15 Joined: 30/8/2006 Awards: ![]() ![]() |
Greetings all. I've been replaying again for the... I lost track, though it's the first time playing the original FFVI on the Super Famicom. Anyway, I've been trying to finally get all of Gau's Rages, and I noticed that, according to the official Nintendo Player's Guide for (Am.) Final Fantasy III, there's supposedly a monster called "Allover".
I don't think I've ever seen this monster before (and I've played and replayed the game a lot). It has info apparently; on page 154 it says that the Rage is Quake, for Sketch it does either Fight or Dead End, and for Control you can choose either Battle or Dead End. Before posting I checked the CoN FFVI Enemy Guide pages, and apparently said monster hasn't been sighted and recorded by anyone in charge of putting together the pages either. I just counted my empty spaces in Gau's Rage list, and it seems that I'd have three blank spaces left (potentially fillable with the "Allover" monster, plus another two - possibly for Pugs and Proto Armor) once I get the Rages for all the monsters I've seen and recorded. I've written down every monster that appears on the Veldt that I've seen in order to make a specialized checklist for myself for this file. So, anyone out there know if this was one more mess-up in the Player's Guide? I've gone through the Guide numerous times and know how riddled it is with errors, but I'd think including a completely ficticious monster and making up a Rage, Sketch, and Control options for it would be a little much even for it. Has anyone ever seen an Allover in the game (non-modded, non-emulated), and if so, WoB or WoR, and where? It's incredibly frustrating thinking how much time I've spent on this one file with the goal of finally getting all of the Rages, and considering the possibility that I somehow missed one somewhere. ![]() And on a side note, anyone know what's up with not being able to actually get either Pugs or Proto Armor as a Rage? |
Post #129706
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Posted: 30th August 2006 12:32
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It's not a mess up by Nintendo's Player Guide, it's a mess up by Square (I think). I don't know the specifics, but look at this database for all the rages, their effects etc. among other things.
http://tenchinohoukai.cavesofnarshe.com/ |
Post #129709
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Posted: 30th August 2006 13:43
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![]() Posts: 1,394 Joined: 13/3/2004 Awards: ![]() ![]() ![]() ![]() ![]() |
You'll definately want to hit my Rage Guide for the reason behind your three emply slots (which you won't be able to fill, by the way), but for the answer to your question:
There's Allo Ver, a monster-in-a-box you fight in the Cave of the Veldt in the WoR. Normally you'd be able to fight this guy again and again on the Veldt (like Gigantos) after defeating it, but due to a formation mix-up by Square this never happens. There IS an Allo Ver Rage, and it's indeed basically an Undead Rager with the normal elemental attributes you'd expect with Quake being its non-Battle attack, you'll just never be able to get it. -------------------- |
Post #129711
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Posted: 30th August 2006 14:28
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![]() Posts: 40 Joined: 17/8/2006 Awards: ![]() ![]() |
Not that it helps your cause, but Allo Ver can also be fought in the colosseum, although most websites take their Colosseum lists directly from strategy guides, which have errors. I'm not about to go load up a game just to find it for the sake of this, though.
So yes, the monster exists (and in two places), but, like Djibriel said, look at his Rage Guide for information on it. |
Post #129718
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Posted: 30th August 2006 14:34
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What Djibriel said.
If I recall correctly, the other two are Pugs and Chupon, the first of which has a physical special attack nearly twice as strong as CatScratch, and the second of which merely has W. Wind. Did they mention those in the Player's Guide? (By the way, Player's Guides are infamous for inaccuracies and errors. I guess they kinda figured they don't necessarily depend on it for income, so they don't have to put out a higher-quality product.) Also, does anyone know if they're fixing these for the GBA port of FFVI, or if they were fixed in the PS1 port? -------------------- Check the "What games are you playing at the moment?" thread for updates on what I've been playing. You can find me on the Fediverse! I use Mastodon, where I am @[email protected] ( https://sakurajima.moe/@glennmagusharvey ) |
Post #129719
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Posted: 31st August 2006 01:25
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![]() Posts: 15 Joined: 30/8/2006 Awards: ![]() ![]() |
Wow, thanks everyone! I especially bow down to Djibriel for the Rage Guide (holy crap man!!) and to footbigmike for the link to it.
![]() So apparently the three open slots that will remain would've been for Chupon, Siegfried, and Allo Ver. (It was a typo on their part after all, though apparently a coding messup on Square's for the Rage being un-gettable.) Good to know I didn't miss any then! Whoot! Although, as I was reading the godly Rage Guide I came across something in section 8.8 regarding eneimies that don't show, such as Prometheus, Mega Armor, etc. If this is the case, I think that means I may have miscounted as I'd jotted down Prometheus' equivalent (playing FF6j)... ![]() Will have to check later as I'm at work at the moment. Anyway, again, HUGE thanks! ![]() |
Post #129786
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Posted: 31st August 2006 02:03
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![]() Posts: 2,154 Joined: 9/10/2005 Awards: ![]() ![]() ![]() ![]() |
Quote (GlennMagusHarvey) Also, does anyone know if they're fixing these for the GBA port of FFVI, or if they were fixed in the PS1 port? Most of the bugs were fixed, although a few were added...although since the other GBA ports have had the original versions' bugs fixed, it can be safe to assume they'll do the same for VI. Of course, they have quite a bit of work to do... This post has been edited by Zeromus_X on 31st August 2006 02:04 -------------------- |
Post #129794
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Posted: 18th September 2006 23:43
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![]() Posts: 212 Joined: 5/8/2006 Awards: ![]() ![]() ![]() |
If you were to constantly learn Gau's rages, how long would it take to learn all of them (Estimate)?
-------------------- Profanity is for those who lack the intelligence and imagination to otherwise express themselves. Revelation 19-22 ---------------------------------------- Favorite FF -------------- FFVI Favorite FF character - Unsure (Setzer or Vivi) Favorite FF songs ----- FFVI Favorite Esper: Ragnarok Favorite Magic: Ultima |
Post #130928
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Posted: 19th September 2006 07:48
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![]() Posts: 15 Joined: 30/8/2006 Awards: ![]() ![]() |
Quote (SetzerGabianni147 @ 18th September 2006 23:43) If you were to constantly learn Gau's rages, how long would it take to learn all of them (Estimate)? It depends on how you go about doing it, as well as what port you're playing. From what I've read in the above-linked guide, it sounds like it's easier to do on an emulated version. I don't play emulators though, and as I like predictability I haven't terribly minded the timesink required to get them how I have been. The short answer, by the way, is a long-assed time. The ratio of rageable monsters you've "unlocked" for the Veldt (i.e., have seen in other parts of the game) and whose rages you've already acquired to those you've unlocked but not acquired yet also effects how long it takes. It seems to take less time to get more rages when you've unlocked a lot of monsters, yet hardly have many rages. Also, if you do what I did (keep a notebook to write down every single monster I've encountered playing through the game in the order in which I see them) then you'll have a personalized unlocked rage list. For example, at the begining of the game I wrote down all of the monsters I fought, and made sure to do Gau's scenario last. That way there were a ton of monsters whose rages I didn't have initially, and when I first started I was able to leap pretty much any time I had Gau in my party. After a while though, as I checked off the monsters on my list and the number I didn't yet have compared to the those which I did got smaller, it seemed to take a lot longer. Another example: in my present file I've finally unlocked all the rageable monsters, though I only have three left to actually get. It's taking friggin' forever. I don't know the exact ratios, but (again depending on how many monsters you've unlocked) it seems to take about an hour of running away from monsters on the Veldt before the cycle starts over from the first algorithm of monster combinations that show up. Note that this includes staying on the Veldt the entire time and not resetting the algorithm cycle by leaving and fighting somewhere else. One last tip I have (for the cartridge players) is that if you've lept, and the next battle consists of new monsters but the little bastard Gau doesn't come back at the end of the battle (and thus misses the opportunity to have learned them), all's not lost. I always saved immediately after leaping in case this were to happen. When it did, I'd just go to the next battle and purposely get annihiliated. I'd then start from my previous save, and the algorithm cycle would still be in tact, so I'd fight the new monsters again, and then Gau would come back, having learned them. If not, get annihilated again, repat; it'll eventually work. Yes it's tedious. I'm not sure exactly how much time it'd take to get them all (again, depends how often you go to the Veldt, etc.), but I'd guess you can expect to add at least another 20 hours to your file. I always topped out the clock at 99:59 in the WoB early on due to how much time I spent on the Veldt, but that's just me. This post has been edited by AverageSmartGuy on 19th September 2006 07:48 |
Post #130950
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