Posted: 10th July 2006 14:25
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![]() Posts: 18 Joined: 7/7/2006 Awards: ![]() ![]() |
Now this is probably not gonna happen but if GTA4 had Tommy as the protagonist again, I would love to have a showdown between him and Cluade from 3. Not that stupid thing like CJ racing him in SA but a true battle between the two that goes perhaps from land to sea to air. It's just something I would love to see.
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Post #123523
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Posted: 10th July 2006 14:58
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OK.
Edit Sorry, I didn't know what I was supposed to contribute. Mods, please feel free to warn me for this post. This post has been edited by Rangers51 on 10th July 2006 15:25 -------------------- "To create something great, you need the means to make a lot of really bad crap." - Kevin Kelly Why aren't you shopping AmaCoN? |
Post #123532
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Posted: 10th July 2006 15:12
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![]() Posts: 18 Joined: 7/7/2006 Awards: ![]() ![]() |
Way to contribute. 8/10 for originality.
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Post #123538
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Posted: 10th July 2006 15:56
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![]() Posts: 407 Joined: 25/6/2006 Awards: ![]() ![]() ![]() |
I got excited because I love the GTA games and I thought maybe you had some news on the new one.
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Post #123544
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Posted: 10th July 2006 16:13
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![]() Posts: 18 Joined: 7/7/2006 Awards: ![]() ![]() |
There isn't any new news, sadly. I suspect there won't be for quite some time. I was just posting to see what people hope to see in the next installment.
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Post #123550
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Posted: 10th July 2006 16:17
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![]() Posts: 407 Joined: 25/6/2006 Awards: ![]() ![]() ![]() |
Well I'm hoping to see a deep plot... uh what am I saying?
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Post #123555
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Posted: 10th July 2006 23:14
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![]() Posts: 291 Joined: 11/6/2006 Awards: ![]() ![]() ![]() |
With a fanbased test already being played, I imagine it's time for GrandTheftAuto
to become a crime-based MMO. Like CityOfVillians crossed with SecondLife. I have to admit, I think I'd stay more focused on this than on WoW, were it to come to life. This post has been edited by A11smart on 10th July 2006 23:15 -------------------- Putting the A's in W lm rt: A11smart, Jobclass: Retailer. |
Post #123669
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Posted: 11th July 2006 02:21
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![]() Posts: 36 Joined: 8/7/2006 Awards: ![]() ![]() |
Apparently Rockstar are planning on making a table tennis game and then who knows they might make another Grand Theft Auto but they might also make another Warriors game.
Ideas for GTA.... Um..... decent characters! I have no real ideas to share but just thought I'd let you guys know about the table tennis thing. ![]() This post has been edited by Xig Xag on 11th July 2006 02:22 -------------------- -Xig Xag |
Post #123695
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Posted: 11th July 2006 13:11
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![]() Posts: 2,336 Joined: 1/3/2004 Awards: ![]() ![]() ![]() ![]() ![]() ![]() |
I heard a rumor (and mind you it's probably just that) that the new GTA would be set in Japan.
-------------------- Join the Army, see the world, meet interesting people - and kill them. ~Pacifist Badge, 1978 |
Post #123792
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Posted: 11th July 2006 19:59
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![]() Posts: 54 Joined: 17/5/2006 Awards: ![]() ![]() ![]() |
They need some new idea because they are turing into the same game with different scenes.
Kill people Race cars Kill lots of people Do some missions (killing more people) A more graphic "hot coffee" Get an industuctable tank by more genocide Save your gqame and turn it off just so you can do it again later. I could see them making the main character japanese. It would boost sales overseas that's for sure. Instead of going to a gym, you go to a a sushi bar and get fat to become a sumo wrestler ![]() -------------------- |
Post #123854
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Posted: 12th July 2006 01:46
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![]() Posts: 291 Joined: 11/6/2006 Awards: ![]() ![]() ![]() |
Setting up various criminal franchises, and their operating franchisees, would also
be a great touch. Add a little Black&White to the mix, if you would: how you treat your 'apprentices' would train them to control areas you've expanded away from. For instance, you adopt Claude as your own, like DonaldLove did: beating him after failing makes him more aggressive, more likely to cause you problems when you get into that part of Portland: automatic one-star for your connection to the lunaticly violent Claude, less people on the streets (and thus less cars to jack) because of a fear factor of Claude's transfer of brutality from your punishemnet to his vengeance on the streets, a gradual arms-race from pistols to shotguns to automatic weapons and wide-spread missile-launcher use because of the violence there. Or baby him after a failed mission (think FFT Propositions), and watch your 'ganged' areas come under attack as Portland moves in on the weakest link in your chain. Reward him with weapons (as in the only weapon values his avatar can access and use in the calculation of success percentage for his missions, based on your own proficencies), and he uses them in a model predicated by the game's memory of your own actions up to the point of moving into the 'don' stage. Have only a single boss per area, if it's on conventional hardware, to reduce calculation. And if it's a 360/Ps3 game, maybe one local boss per town. And, unlike Propositions, make these Props have a single scene to sum success or failure: a variable-dependent animatic that is directly affected by your treatment of your apprentice, rendered in-game on the game engine, to further the connection between your training of your apprentice, through your avatar, and what he becomes as a result of your 'upbringing'. Like managing various race teams, except from a criminal perspective---and with criminal themes. Have hookers in your lush mansions to set your forces at ease, allowing the game to modify how long the police take to forgive you with stars (as the police have and receive less aggression from your 'relaxed' guys). Make cash flow a serious game mechanic: cars on the street determined by the amount of wealth you encourage in your population, like SimCity. Ie, do you encourage the building of casinos and tourist traps that owe loyalty to you and pay out, thus increasing the relative violence but also relative capita of your citizens, or do you let the city develop as its default program tells it to and supply your franchises to where you think demand is. Ie, grand-theft-auto in the suburbs of ShoresideVale where the game spawns new cars faster, in simulation of the population having both the wealth to replace them and maybe the presence of insurace to cover any thefts. Create a grand-theft-auto racket in Portland, and watch the poor people that work the docks, the train system, and other blue-collar work riot and strike, demanding better police and thus increasing the length of your wanted stars, and how easy it is to get them (say, simply bumping a car is now reason to get a star, since the police are looking for you, or suspicious activity). I think adding in the foods-mechanic wasn't what people wanted, because it was a chore for something that we don't really think about during our normal, first-life lives. In our second-life lives, we want the freedom to do what we can't normally. Instead of merely 'becoming the don', I think fans of the Sopranos and TheGodfather would totally love this level of sophistication. In fact, this might make a viable single-player game, if Rockstar was reluctant to take the GTA series online as a serious MMO. After all, the MatrixMMO has a great underlying idea, sufficent graphical rendition, and a continuation of the storyline. But players exited in droves, and it never got as popular as it could have been. WoW has everyone on innovation and social interconnectiveness (WoW as Web2.0? Weird!), but the GTA MMO or single-player epic would have enough draw from nonmedieval fans to survive. I hope. Realistically, this level of complexity might limit its appeal. Maybe scale the level of affecting world variables, so that the game could appeal to both the tactical gamer, and casual gamer that just wants to get their kicks in Vice Prefecture. -------------------- Putting the A's in W lm rt: A11smart, Jobclass: Retailer. |
Post #123907
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Posted: 15th July 2006 16:55
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![]() Posts: 488 Joined: 30/3/2006 Awards: ![]() ![]() ![]() ![]() ![]() ![]() |
Um ahh... GTA 4 has been announced I think, unless PSM was lying to me in their August issue. It is supposed to be set in Tokyo, and they have yet to give protagonist information...maybe I misread it, but I will bring the magazine to work with me on monday and tyoe the article verbatim.
This post has been edited by Nytecrawla on 15th July 2006 16:55 -------------------- This is a webcomic and gaming blog where I rant about nonsense. Enjoy. I was a soldier, now I just play one in video games. |
Post #124382
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Posted: 15th July 2006 19:15
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![]() Posts: 1,796 Joined: 15/11/2003 Awards: ![]() ![]() ![]() |
I'm personally hoping to see a boost in difficulty.
It was very dissapointing to find out that just after crouching only 1% of the bullets shot by my assailants managed to hit me, and I was alos wearing a jacket. They need to input that a shot to the head will instantly kill you, and that crouching in the middle of the street does not make you dodge bullets like Neo from the matrix. It was so bad that I was crouched point blank in front of a guy and only half of his bullets from an AK made contact. I should have been wasted. Also the traffic on normal, they neeed to input a rush hour system which will affect missions and actually make people think about which freeway to take. Also make the dating system more realistic. Like make the actual meeting of women harder, you have to think up a good approach, you can't just gain some muscle put on a nice suit and go talk to them. (if that worked in real life, It helps but you still need a good approach). Also the whole gagsta theme got annoying quickly the only part that was realistic was that all of them were very peripheral. Except for CJ, but he left Grove Street so obviously he can see the big picture and co-own a casino and organize an exceptionally easy heist on a casino. Otherwise I'm not playing another GTA, San Andreas felt like a waste of money. -------------------- "Have you ever seen a baby do that before?" |
Post #124404
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Posted: 25th July 2006 22:52
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![]() Posts: 407 Joined: 25/6/2006 Awards: ![]() ![]() ![]() |
I love GTA and ignore the plot and go for the gameplay.
When is the next one due? |
Post #125802
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Posted: 26th July 2006 11:37
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![]() Posts: 2,098 Joined: 21/1/2003 Awards: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
PS3
United States of America European Union October 16, 2007 Xbox 360 United States of America European Union October 16, 2007 That's from wiki. Yes, that's right. 2007. If it's an MMO only, death to the infidels. And CS510, GTA isn't Rainbow Six. It's fanbase will get frustrated at a one-shot you-die situation, but if they had it set so you could vary the difficulty, then it would work. I personally think not commanding one lone nutter, but instead, a whole gang, would be more fun. Like, say you have types of hood, and there's one named gang member per type as a playable character, but you can use generic rentathugs for the tasks. Like, say you have a driver, some sort of character who joyrides and you can handle cars much easier with him as well as break into locked cars. His special weapon would be that he can shoot any weapon from the car but can't use any heavy weapons. Then you have some sort of ex/wannabe-military nutjob for the heavy, the guy who does best with all the nasty big weapons. His prowess with weaponry is balanced by the fact he's an average driver, and isn't stealthy. He'd also act as an explosives expert. His special weapon would be special versions of all the heavy weapons: A four-shot rocket launcher, a vulcan freakin' cannon instead of the minigun which rips apart anything (Think if Vulcan Raven had grown up in Liberty City...), a Barrett M82A1 .50 for a sniper rifle, which if you get a hit on the engine of most cars stops them and has the nasty habit of shooting THROUGH people, A flamethrower with longer range... Then you have like a hitman, who can sneak around and uses silent ways to kill people. His weaponry would all be suppressed: M4, Pistol, Sniper Rifle (A weaker one than normal becuase it lets you kill cops without starting a wanted star), and a Mac10 with a suppressor. Finally, a jack-of-all-trades Lieutenant, who can do it all but not as well as the other three can in their chosen field. He can't use any special but can use any weapon otherwise. Then there's all sorts of secondary characters who wouldn't need names. Burgalars, Hoods, Pimps, Dealers, Spies, Mechanics, Bent Cops... Basically, you play missions by taking a lead character, and selecting up to four backup computer controlled hoods or NPC versions of the other main characters (though any car you enter you still drive even with the driver as an NPC: It's assumed that he drives, but you control. -------------------- "Only the dead have seen the end of their quotes being misattributed to Plato." -George Santayana "The world will little note, nor long remember what we say here..." -Abraham Lincoln, prior to the discovery of Irony. |
Post #125855
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Posted: 26th July 2006 18:36
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![]() Posts: 407 Joined: 25/6/2006 Awards: ![]() ![]() ![]() |
When is the next one due in England?
I'm glad it's out next year. |
Post #125880
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Posted: 26th July 2006 18:45
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![]() Posts: 2,336 Joined: 1/3/2004 Awards: ![]() ![]() ![]() ![]() ![]() ![]() |
I was just kidding about the Japan thing, guys.
This post has been edited by Hamedo on 26th July 2006 18:45 -------------------- Join the Army, see the world, meet interesting people - and kill them. ~Pacifist Badge, 1978 |
Post #125881
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Posted: 26th July 2006 18:48
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![]() Posts: 2,098 Joined: 21/1/2003 Awards: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Quote (Silver 09 @ 26th July 2006 19:36) When is the next one due in England? I'm glad it's out next year. England is a part of the United Kingdom and therefore part of the European Union, which means 17th October 2006. Also, what with Rockstar North being based in Edinburgh, I think the UK would be assured of a pre or simultaneous release date with everywhere else. -------------------- "Only the dead have seen the end of their quotes being misattributed to Plato." -George Santayana "The world will little note, nor long remember what we say here..." -Abraham Lincoln, prior to the discovery of Irony. |
Post #125882
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Posted: 26th July 2006 19:05
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![]() Posts: 407 Joined: 25/6/2006 Awards: ![]() ![]() ![]() |
Quote (Del S @ 26th July 2006 18:48) Quote (Silver 09 @ 26th July 2006 19:36) When is the next one due in England? I'm glad it's out next year. England is a part of the United Kingdom and therefore part of the European Union, which means 17th October 2006. Also, what with Rockstar North being based in Edinburgh, I think the UK would be assured of a pre or simultaneous release date with everywhere else. Sorry didn't see that I was just to lazy to read properly. Thanks. This post has been edited by Silver 09 on 26th July 2006 19:06 |
Post #125884
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Posted: 26th July 2006 20:46
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![]() Posts: 1,796 Joined: 15/11/2003 Awards: ![]() ![]() ![]() |
Quote And CS510, GTA isn't Rainbow Six. It's fanbase will get frustrated at a one-shot you-die situation, but if they had it set so you could vary the difficulty, then it would work. Well I was thinking more along the lines of buying a helmet to protect your head, that wasn't one of the more importnt issues, i would have like the difficult to involve tactics when I'm taking on the turf war by myself, like make it to wear I'll actually have to think about hiding behind the car I previously blew up. The part of the game where you storm into Area whatever it's called, bugged me all it took was crouching and all those guys went down easy. Also like I previously said a rush hour system, because in real life the shortest route isn't always the fastest route, that would add a slight chllenge that would make you think. It's 8:00 in the game the J5 freeway is going to have bumper to bumper traffic. I'll need to take the E4. I don't know that may just be me. But I'd like to see that in the game. -------------------- "Have you ever seen a baby do that before?" |
Post #125900
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Posted: 29th July 2006 23:33
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![]() Posts: 291 Joined: 11/6/2006 Awards: ![]() ![]() ![]() |
A GTA mmo, as I might have mentioned elsewhere, would probably captivate my
attention for nights on end. Although, I thought the Matrix would have me, and the gameworld was a total cockblocker. It'll be interesting to see the direction that one could take. Essentially, it could easily be CityOf, but without that dangeous 'novelty-only' factor that makes it easy to visit and vacation in ParagonCity, but not take up residence, as most of us have done in Gnomeregan. Provided they can keep the hacking to a minimum (after all, part of the fun of GTA is loading all cheats and descending upon the pAIple as a vengeful shinigami), think about how much fun it could be! Essentially, it would be somewhere between CityOfVillians, and the difficulty of urban combat, but more fun than realism allows. I agree with DelS; too much realism would alienate most, because GTA is first about escapism, not realism. And CloudStrife510, you wouldn't have to be worried about just crouching turning you into 'the One'; I assure you, much like Quake, I'd still be aiming for that headshot, regardless of the target crouching or running! Pvp would definitelly solve most of the AI issues; with enough AI peons running around (as civilians and npc Cops, although I'd still want to see Cops as a playable class), everyone could shine. Or die. But at least you'd know there would be at least one sack-of-meat watching your moves, instead of weak-kneed silicon. Of course, this all depends on the price, too. To me, with greater competition, the price of all mmo's should be around $10 a month, or a light meal's opportunity-cost. When it starts arching into the range of a decent meal's opportunity-cost, say $20 or more, and one plays more than one, it makes it easier to stop playing. I'm still a huge fan of GuildWars for that reason; I don't mind paying for the software, but smart corps should be able to find ways to finance the rest. I'm telling you, I'd buy nothing but RedBull Potions if that was the best kind. I think most fans wouldn't see it as selling out, when they see that per-month drop or stablize without increases. But there is hope. I think SecondLife is helping revolutionize the industry. Even I'm blown away by their innovative strategies. Add in Cyworlds' pending launch here in the States, and I think mmo's will rethink themselves in favour of the consumer, or die off like Galaxies. -------------------- Putting the A's in W lm rt: A11smart, Jobclass: Retailer. |
Post #126213
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