Posted: 25th August 2005 07:34
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![]() Posts: 137 Joined: 16/12/2004 Awards: ![]() ![]() ![]() |
Okay, so I'm doing my current run through of FFVI using the all-inclusive Rage Guide. But I'm having a little trouble in following the directions for getting the Veldt to give me the monsters I want. Lemme quote a specific passage:
Quote Now for some high-quality Veldt hunting! Let's say you want a rare Rage in a crowded Pack. Let's say you want to get Test Rider (Flash Rain looks so gosh-darn cool!). Now, just there using the above described trick and fight until you've fought a battle from Pack 34. Now, the next battle *could* be Test Rider. You try, yet see that it's Red Wolf x 3. Load again. Now every time you fight, it *will* be that same Red Wolf x 3 monster formation. There's only one way known so far to change the upcoming fight, and that's fighting a battle off the Veldt. That's right, either take the Blackjack/Falcon to some non-Veldt lands until you fight a normal random encounter, or (provided you're in the WoR), dive into the Cave of the Veldt to kill some Toe Cutters or, if you're lucky, Rhyos. Save, return to the Veldt and try another time. Missed again? Repeat. Using this strategy, you'll be able to actually pick Rages from the Veldt rather then having Gau Leap anything which happens to cross its path. Note that this is an emulator-trick only, as cartridge Save and Load screws with your location in the list. Now, originally, I tried the whole "reload the game and a 13 will be added to the monster formation" thing and it didn't work out too well. When I reset my emulator (ZSNES) and load up the save file, it sets me up with a totally different monster formation (my guess here is that ZSNES is too good of an emulator, as it's mentioned in the Rage Guide that a regular SNES will mess with the monster formation number if you reset and load). When that didn't work I tried Save State, and then opening said Save State and walked around to find my new monster formation +13. To my surprise I find merely the next monster formation in order as predicted by the Rage Guide. Fine by me I said. All I really need is the knowledge of which formation number is going to be coming next and I can just keep retrying until I randomly get the enemy I want. Everything's lovely. So, I do enough battles to get to where I want, specifically Formation #15. I'm interested in the pack with the 3 Trappers. Right after Pack #14 I save normally, then do a save state, then go into battle. The computer picks for me not the Trappers but 2 Garms and 2 Commandos. Fine and dandy I say as I open up the save state and reload the game. After reloading, I hop in my Blackjack and fly across the border to fight some Bombs. I return to the Veldt to re-engage Pack #15 and who do I get? 2 Garms and 2 Commandos. Hmmm. I reload the save state, and go and fight two battles outside the Veldt. When I return I fight 2 Sewer Rats and a Vermin. Still no luck. To make a long story short, it seems that I can't get any other pack from Formation #15 other than the Garms/Commandos and the Rats/Vermin. From what I can tell, if I fight an even number of battles off the Veldt, I get the Rats/Vermin. If I fight an odd number of battles I get the Garms/Commandos. For whatever reason, these are the only two I can get the computer to give me. Is this the only option or merely really bad luck with the random number generator? Please help me oh Rage Guru. In case it'll help, I'm running Final Fantasy III (VI) for the SNES on the ZSNES emulator. The only modifications done to it are three patches I applied: one to fix the Rippler bug, one to fix the defense calcuation bug, and one to alphabatize the Rage listings. Other than that it should be your daddy's FF3(6). |
Post #94675
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Posted: 25th August 2005 10:35
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![]() Posts: 1,394 Joined: 13/3/2004 Awards: ![]() ![]() ![]() ![]() ![]() |
Quote Now, originally, I tried the whole "reload the game and a 13 will be added to the monster formation" thing and it didn't work out too well. When I reset my emulator (ZSNES) and load up the save file, it sets me up with a totally different monster formation (my guess here is that ZSNES is too good of an emulator, as it's mentioned in the Rage Guide that a regular SNES will mess with the monster formation number if you reset and load). In the former case where you used the Reset option, you should definately get your 13-Pack leap. If, however the pack you jump to doesn't hold any of the monster formations you fought so far, you'll obviously skip on; all I can say now is that it *should* work as it's always done so for me, no matter what I did. If you still get an entirely different result, you should post some examples so I can take a look at it. As far as finding those blasted Trappers (what the hell would you want Trappers for? Going after all of them, are you ![]() This is what I can say at the moment. I hope you're having fun with it - that's what it was written for, y'know - and if you have any more questions or if my current advise dissapoints, please do post. The Rage Guide is my lovechild (still not sure who the mother is, though) so I'll do anything to help it. -------------------- |
Post #94687
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Posted: 25th August 2005 19:07
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![]() Posts: 137 Joined: 16/12/2004 Awards: ![]() ![]() ![]() |
Huh, it's strange. Sometimes when I save and reset it will still give me the next monster formation. Other times, it will give me the flans (it seems fond of doing that). Example: I fought Formation 13, saved, then fought Formations 14 and 15. I reset, reload, and end up fighting formation 45, the flans.
And yes, I am going for the complete (as much as it can be) rage list. ![]() Edit: Now instead of finishing the battle with the flans, I simply reset and reload again, and what do I find? Formation #1 with Blearys and Hornets greeting me with open arms. I choose not to fight them (hey man, make love not war) and reset/reload again. Now I get Formation #9 - two whispers and a hazer. All of this is starting from a save point where I last fought Formation 13. I'm not saying your Rage Guide is wrong; no it's entirely correct. Whatever mechanism a real SNES has to screw with the formation number upon reset and reload is obviously being recreated with the ZSNES. Like I said, it's too perfect an emulator for it's own good. This post has been edited by sax_russell_the_green on 25th August 2005 19:14 |
Post #94723
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