Posted: 22nd April 2011 18:36
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![]() Posts: 2 Joined: 22/4/2011 ![]() |
I am trying to patch a newgame+ .ips to my rom, but no matter what version I use (1.0, 1.1, U, !, etc) my zSNES tells me it is a bad rom and fails checksum, then just shows a black screen.
I was wondering if anyone knew which ff6(3) version ZED uses for his hacks. I'm using Lunar IPS (tried ips.exe as well). Maybe the newgame+ patch is just bad? And I do own this game cartridge in case anyone wants to know. |
Post #194367
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Posted: 23rd April 2011 12:40
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![]() Posts: 2 Joined: 22/4/2011 ![]() |
Figured it out.
Patch doesn't seem to work with USA .SMC versions at all. Patch loads on FF6j version, but freezes at the NewGame+ NPC. Patch WORKS on the old .FIG version of the rom only. I tested it out on a savegame, and it started me at the beginning of the game with all my stuff. Hooray! |
Post #194380
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Posted: 24th April 2011 13:18
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![]() Posts: 741 Joined: 5/7/2001 Awards: ![]() ![]() ![]() |
Out of curiosity, do your other ROMs have headers?
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Post #194399
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Posted: 24th April 2011 13:26
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Which one of those ROM indicators refers to headers? Or is it usually just "+headers"? Since I notice the first post in this thread didn't talk about headers. Headers was my first thought too, MZ.
-------------------- Check the "What games are you playing at the moment?" thread for updates on what I've been playing. You can find me on the Fediverse! I use Mastodon, where I am @[email protected] ( https://sakurajima.moe/@glennmagusharvey ) |
Post #194401
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Posted: 24th April 2011 14:49
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![]() Posts: 741 Joined: 5/7/2001 Awards: ![]() ![]() ![]() |
Quote (Glenn Magus Harvey @ 24th April 2011 07:26) Which one of those ROM indicators refers to headers? Or is it usually just "+headers"? Since I notice the first post in this thread didn't talk about headers. Headers was my first thought too, MZ. A ROM's filetype doesn't mean anything in reference to a header's presence, unfortunately. You have to rely on file size if you don't know what a header looks like in a hex editor (which IIRC is usually a couple values and a bunch of empty space up to 0x200). Headers are only 512 bytes in size, so I wouldn't expect your typical status bar to display anything other than 3 MB whether the header's there or not. In FF6's case, add 512 bytes, and an unmodified headered ROM is 3,146,240 bytes in size. I don't think a typical ROM site would point out header presence, since emulators can handle games either way and most players have no reason to care about them. A hacking site would, though (unless it's mine... think I need to update that top of the page warning). In the case of patches, mine always used a headered ROM unless noted otherwise. -------------------- |
Post #194405
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Posted: 25th April 2011 16:07
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![]() Posts: 2 Joined: 22/4/2011 ![]() |
I'm not sure how you check for headered or unheadered, but in zsnes, when i view files by headername rather than by filename, the roms that did not work with the patch would just display the filename, even when looking at headers. the japanese rom, which would work, but freeze, also had a header but it was a custom j2e header (for being translated into english). The .fig file that i got working, had the normal "Final Fantasy III" header.
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Post #194418
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