CoN 25th Anniversary: 1997-2022
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Secondary (Reaction/Support/Movement) Abilities

A Save
Type: Reaction
Description
JP Required
Learned As
Raise physical attack power. Trigger: HP Damage.
550
Abandon
Type: Reaction
Description
JP Required
Learned As
Evade % rises and it becomes easier to dodge attacks. Trigger: Physical Attacks and some Magic Attacks.
400
Absorb Used MP
Type: Reaction
Description
JP Required
Learned As
Restore your MP by the same amount your enemy used. Trigger: MP Effect.
250
Any Ground
Type: Movement
Description
JP Required
Learned As
Walk easily over waterlands like rivers.
220
Any Weather
Type: Movement
Description
JP Required
Learned As
Walk easily over swamps, marshes, poison marshes, regardless of climate.
200
Arrow Guard
Type: Reaction
Description
JP Required
Learned As
Evade bow/crossbow attack. Trigger: Bow/Crossbow attack.
450
Attack Up
Type: Support
Description
JP Required
Learned As
Can cause great damage with physical attack.
400
Auto Potion
Type: Reaction
Description
JP Required
Learned As
Use lowest available potion when attacked. Trigger: HP Damage.
400
Blade Grasp
Type: Reaction
Description
JP Required
Learned As
Evade physical attack. Trigger: Physical Attacks other than Bow/Crossbow.
700
Brave Up
Type: Reaction
Description
JP Required
Learned As
Raise Brave. Trigger: Physical Attack.
500
Catch
Type: Reaction
Description
JP Required
Learned As
Catch thrown item and keep it. Trigger: Throw.
200
Caution
Type: Reaction
Description
JP Required
Learned As
Take defensive position. Add: defense Trigger: HP Damage.
200
Concentrate
Type: Support
Description
JP Required
Learned As
Cannot evade your attacks. If enemy is in targeted panel, attack is sure to succeed.
400
Counter
Type: Reaction
Description
JP Required
Learned As
Counter with physical attack. Trigger: Physical Attack.
300
Counter Flood
Type: Reaction
Description
JP Required
Learned As
Counter with geomancy. Trigger: Physical Attack, geomancy.
300
Counter Magic
Type: Reaction
Description
JP Required
Learned As
When attacked by magic, counter with same. Trigger: Magic Effect.
800
Counter Tackle
Type: Reaction
Description
JP Required
Learned As
Counter with dash attack. Trigger: Physical Attack.
180
Critical Quick
Type: Reaction
Description
JP Required
Learned As
When HP level is terminal, your AT is executed next. Trigger: Critical.
700
Damage Split
Type: Reaction
Description
JP Required
Learned As
Shift damage received from yourself to your enemy. Trigger: HP Damage.
300
Defend
Type: Support
Description
JP Required
Learned As
Defend and prepare for attack. Select act command, Defend'.
50




Caves of Narshe: Final Fantasy Tactics
Version 6
©1997–2025 Josh Alvies (Rangers51)

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