Secondary (Reaction/Support/Movement) Abilities
A Save | Description | JP Required |
Learned As |
||||
Raise physical attack power. Trigger: HP Damage. |
550 |
||||||
Abandon | Description | JP Required |
Learned As |
||||
Evade % rises and it becomes easier to dodge attacks. Trigger: Physical Attacks and some Magic Attacks. |
400 |
||||||
Absorb Used MP | Description | JP Required |
Learned As |
||||
Restore your MP by the same amount your enemy used. Trigger: MP Effect. |
250 |
||||||
Any Ground | Description | JP Required |
Learned As |
||||
Walk easily over waterlands like rivers. |
220 |
||||||
Any Weather | Description | JP Required |
Learned As |
||||
Walk easily over swamps, marshes, poison marshes, regardless of climate. |
200 |
||||||
Arrow Guard | Description | JP Required |
Learned As |
||||
Evade bow/crossbow attack. Trigger: Bow/Crossbow attack. |
450 |
||||||
Attack Up | Description | JP Required |
Learned As |
||||
Can cause great damage with physical attack. |
400 |
||||||
Auto Potion | Description | JP Required |
Learned As |
||||
Use lowest available potion when attacked. Trigger: HP Damage. |
400 |
||||||
Blade Grasp | Description | JP Required |
Learned As |
||||
Evade physical attack. Trigger: Physical Attacks other than Bow/Crossbow. |
700 |
||||||
Brave Up | Description | JP Required |
Learned As |
||||
Raise Brave. Trigger: Physical Attack. |
500 |
||||||
Catch | Description | JP Required |
Learned As |
||||
Catch thrown item and keep it. Trigger: Throw. |
200 |
||||||
Caution | Description | JP Required |
Learned As |
||||
Take defensive position. Add: defense Trigger: HP Damage. |
200 |
||||||
Concentrate | Description | JP Required |
Learned As |
||||
Cannot evade your attacks. If enemy is in targeted panel, attack is sure to succeed. |
400 |
||||||
Counter | Description | JP Required |
Learned As |
||||
Counter with physical attack. Trigger: Physical Attack. |
300 |
||||||
Counter Flood | Description | JP Required |
Learned As |
||||
Counter with geomancy. Trigger: Physical Attack, geomancy. |
300 |
||||||
Counter Magic | Description | JP Required |
Learned As |
||||
When attacked by magic, counter with same. Trigger: Magic Effect. |
800 |
||||||
Counter Tackle | Description | JP Required |
Learned As |
||||
Counter with dash attack. Trigger: Physical Attack. |
180 |
||||||
Critical Quick | Description | JP Required |
Learned As |
||||
When HP level is terminal, your AT is executed next. Trigger: Critical. |
700 |
||||||
Damage Split | Description | JP Required |
Learned As |
||||
Shift damage received from yourself to your enemy. Trigger: HP Damage. |
300 |
||||||
Defend | Description | JP Required |
Learned As |
||||
Defend and prepare for attack. Select act command, Defend'. |
50 |
||||||
Caves of Narshe: Final Fantasy Tactics
Version 6
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.
Version 6
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.