Secondary (Reaction/Support/Movement) Abilities
Move---Find Item | Description | JP Required |
Learned As |
||||
Find any hidden items at your destination. |
100 |
||||||
Move---Get JP | Description | JP Required |
Learned As |
||||
Gain Jp as you move. |
360 |
||||||
Move---HP Up | Description | JP Required |
Learned As |
||||
Recover HP as you move. |
300 |
||||||
Move---MP Up | Description | JP Required |
Learned As |
||||
Recover MP as you move. |
350 |
||||||
Move-Get Experience | Description | JP Required |
Learned As |
||||
Gain Exp. as you move. |
400 |
||||||
MP Restore | Description | JP Required |
Learned As |
||||
Restore HP when terminal. Trigger: Critical. |
400 |
||||||
MP Switch | Description | JP Required |
Learned As |
||||
Physical damage is converted into magic damage. MP is lost instead of HP. Trigger: HP Damage. |
400 |
||||||
Regenerator | Description | JP Required |
Learned As |
||||
Receive Regen when attacked. Add: Regen Trigger: HP Damage. |
400 |
||||||
Secret Hunt | Description | JP Required |
Learned As |
||||
If you beat a monster, you can take it to a fur shop. |
200 |
||||||
Short Charge | Description | JP Required |
Learned As |
||||
CT is shortened. |
800 |
||||||
Speed Save | Description | JP Required |
Learned As |
||||
Raise Speed. Trigger: HP Damage. |
800 |
||||||
Sunken State | Description | JP Required |
Learned As |
||||
Hide by becoming invisible. Add: invisible Trigger: HP Damage. |
900 |
||||||
Teleport | Description | JP Required |
Learned As |
||||
Distort time, moving immediately to your destination. Moving too far will end in failure. |
600 |
||||||
Throw Item | Description | JP Required |
Learned As |
||||
Be able to throw items and expand range, even if not a Chemist. |
350 |
||||||
Train | Description | JP Required |
Learned As |
||||
When enemy becomes terminal, force them into becoming allies. |
450 |
||||||
Two Hands | Description | JP Required |
Learned As |
||||
Hold weapon in both hands raising destructive power. |
900 |
||||||
Two Swords | Description | JP Required |
Learned As |
||||
Use a weapon in each hand even if not an Ninja. |
900 |
||||||
Walk on Water | Description | JP Required |
Learned As |
||||
Move or stop on water. |
300 |
||||||
Weapon Guard | Description | JP Required |
Learned As |
||||
Parry attacks with equipped weapon. Trigger: Weapon Attack. |
200 |
||||||
Caves of Narshe: Final Fantasy Tactics
Version 6
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.
Version 6
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.