CoN 25th Anniversary: 1997-2022
Final Fantasy IFinal Fantasy IVFinal Fantasy VFinal Fantasy VIFinal Fantasy VIIFinal Fantasy IXFinal Fantasy TacticsChrono Trigger
 
 

Secondary (Reaction/Support/Movement) Abilities

Fury
Type: Reaction
Description
JP Required
Learned As
Increase physical attack power. Trigger: HP Loss
600
Gil Snapper
Type: Reaction
Description
JP Required
Learned As
Receive gil equal to the amount of damage taken. Trigger: HP Loss
200
Halve MP
Type: Support
Description
JP Required
Learned As
Reduce MP consumption by half when using magicks.
1000
Ignore Elevation
Type: Movement
Description
JP Required
Learned As
Move to tiles of any height, regardless of Jump attribute.
700
Ignore Terrain
Type: Movement
Description
JP Required
Learned As
Move unimpeded through watery terrain.
220
Ignore Weather
Type: Movement
Description
JP Required
Learned As
Traverse any marsh, swamp, or poisonous fen unimpeded by weather conditions.
200
JP Boost
Type: Support
Description
JP Required
Learned As
Increase the amount of JP earned in battle.
250
Jump +1
Type: Movement
Description
JP Required
Learned As
Increase Jump by 1.
200
Jump +2
Type: Movement
Description
JP Required
Learned As
Increase Jump by 2.
500
Jump +3
Type: Movement
Description
JP Required
Learned As
Increase Jump by 3.
1000
Lavawalking
Type: Movement
Description
JP Required
Learned As
Walk across and even stop on the surface of lava.
150
Levitate
Type: Movement
Description
JP Required
Learned As
Move while floating a height of 1h above the ground.
540
Lifefont
Type: Movement
Description
JP Required
Learned As
Recover HP upon moving.
300
Magick Boost
Type: Reaction
Description
JP Required
Learned As
Increase magickal attack power. Trigger: HP Loss
500
Magick Counter
Type: Reaction
Description
JP Required
Learned As
Counterattack using the same magick with which the user was attacked. Trigger: Magick
800
Mana Shield
Type: Reaction
Description
JP Required
Learned As
Damage is dealt to MP rather than HP. Trigger: HP Loss
400
Manafont
Type: Movement
Description
JP Required
Learned As
Recover MP upon moving.
350
Move +1
Type: Movement
Description
JP Required
Learned As
Increase Move by 1.
200
Move +2
Type: Movement
Description
JP Required
Learned As
Increase Move by 2.
560
Move +3
Type: Movement
Description
JP Required
Learned As
Increase Move by 3.
1000




Caves of Narshe: Final Fantasy Tactics
Version 6
©1997–2025 Josh Alvies (Rangers51)

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