CoN 25th Anniversary: 1997-2022
Final Fantasy IFinal Fantasy IVFinal Fantasy VFinal Fantasy VIFinal Fantasy VIIFinal Fantasy IXFinal Fantasy TacticsChrono Trigger
 
 

Secondary (Reaction/Support/Movement) Abilities

Cup of Life
Type: Reaction
Description
JP Required
Learned As
When HP is restored, distribute any excess among one's allies. Trigger: HP Restored
200
Defend
Type: Support
Description
JP Required
Learned As
Defend oneself against an attack. Adds the Defend command.
50
Defense Boost
Type: Support
Description
JP Required
Learned As
Take less damage from physical attacks.
400
Doublehand
Type: Support
Description
JP Required
Learned As
Wield a weapon with both hands, increasing its destructive power.
900
Dragonheart
Type: Reaction
Description
JP Required
Learned As
Recover from KO status. Effect: Reraise Trigger: Physical Attack
600
Dual Wield
Type: Support
Description
JP Required
Learned As
Wield a weapon in each hand, attacking twice each turn, even if not a ninja.
1000
Earplug
Type: Reaction
Description
JP Required
Learned As
Avoid the effects of Speechcraft. Trigger: Speechcraft
300
Equip Axes
Type: Support
Description
JP Required
Learned As
Equip axes, regardless of job.
170
Equip Crossbows
Type: Support
Description
JP Required
Learned As
Equip crossbows, regardless of job.
350
Equip Guns
Type: Support
Description
JP Required
Learned As
Equip guns, regardless of job.
800
Equip Heavy Armor
Type: Support
Description
JP Required
Learned As
Equip helms and armor, regardless of job.
500
Equip Katana
Type: Support
Description
JP Required
Learned As
Equip katana, regardless of job.
400
Equip Polearms
Type: Support
Description
JP Required
Learned As
Equip polearms, regardless of job.
400
Equip Shields
Type: Support
Description
JP Required
Learned As
Equip shields, regardless of job.
250
Equip Swords
Type: Support
Description
JP Required
Learned As
Equip swords, regardless of job.
400
EXP Boost
Type: Support
Description
JP Required
Learned As
Earn more EXP for the same actions.
350
Faith Boost
Type: Reaction
Description
JP Required
Learned As
Increase Faith. Trigger: Magick
700
First Strike
Type: Reaction
Description
JP Required
Learned As
Attack preemptively before being attacked. Trigger: Physical Attack
1300
Fly
Type: Movement
Description
JP Required
Learned As
Fly over enemies as well as any other obstacles.
5000
Fly
Type: Movement
Description
JP Required
Learned As
Fly over enemies as well as any other obstacles.
5000




Caves of Narshe: Final Fantasy Tactics
Version 6
©1997–2025 Josh Alvies (Rangers51)

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