Posted: 9th July 2006 02:32
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![]() Posts: 39 Joined: 12/6/2006 Awards: ![]() ![]() |
Legolas/Ramza -Archer
Orlandu-Holy swordsman Agrias-holy knight meliadoul-divine knight Alcia-Meditator Hugo-lancer Cloud-Soldier Reis-dragoner Beowulf-temple knight Gwen-Summoner Chris-Summoner Mark-Ninja Kai-Samurai Sara-Mime Martha-Dancer Sally-time mage Marth-Wizard Milly-Geomancer Star-priest Storm-Oracle Thunder-Monk Not<It has to be your real party> |
Post #123166
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Posted: 9th July 2006 19:38
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![]() Posts: 291 Joined: 11/6/2006 Awards: ![]() ![]() ![]() |
I'd like to resist this thread, but I just can't.
Rhamsza(Ramza), Squire also Calculator, with Auto-Potion, AttackUP, Move+3. Mastered Priest, Wizard, and TimeMage (for Calc), et al. A man of the peoples, Squire seemed most appropriate for him (sometimes with EquipGun). Agrias, HolyKnight also Calculator, with BladeGrasp, Two-Swords, IgnoreHeight. Mastered Priestess and TimeMage (for Calc), et al. Also, strong as she is, White Magic tempers some of her lethality in healing, balancing her character. Jett, Knight also Monk, with Distribute (in-char), Concentrate (because once the BlackDog bites, he never lets go), and Move-Find Item (good feng shui). Mastered Samurai (for honour), Ninja (for intel gathering), and Mediator (for leadership), et al (several non-incharacter classes). Knights (ISSP boots) and Monk (huge ally in any fight). (No DragonSpirit for you, Jett---that's for Spike!) Washu-chan, Chemist also Calculator, with Abandon (very in-char, although with regards to her sense of responsibility, not necessarily her percentage of evasion), Mastered Chemist (often depicted), Calculator (as a professor), Summoner (for all the interdimensional manipulation she does) and TimeMage (based on her abilities). (Would've liked for her to be a Calculator, but the CT drain/strain was too high!) Lupiiin, Thief also Geomancer, with Hamedo (always thinking one-step ahead of the opposition), Two Swords (for fast-moving hands), and Teleport (quite appropriate). Mastered Samurai (for honour), Ninja (for invisible effectiveness), Bard (for perceived sexiness), and Lancer (because a gentleman thief announces his heist and strikes without warning). Oh, and Geomancer (automatically puts his environment, no matter where he is, to his advantage). Belldandy, Lancer also Summoner, with DragonSpirit (divine being), Train (for no one can elude her charm), and Teleport (innately in-character). Mastered Lancer (divine combat form), Archer (also divine combat form), Chemist (for knowledge of potions), Summoner (for angel-call), Priestess (for emotional and personality disposition), and Dancer (for actual sexiness). Those are the only four generics I trained and used, because I wanted to maximize the number of classes each had mastered for avatar multiplay. It's easy to imagine how each individual character personality would interact per event, too. I prefer to have plenty of space available for monster-breeding and Guests. In my multi-save of the game, I have a hundred hours in before battle12, in Araguay Woods. It's made it possible not only to do avatar multi-play for random encounters, but also to progress through the story-mode in avatar co-op. AgriasHolyOak is ready for use from a separate save-file, fully trained by battle19 for face-down with Gafgarion and his trap at Golgorand. -------------------- Putting the A's in W lm rt: A11smart, Jobclass: Retailer. |
Post #123306
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Posted: 9th July 2006 20:31
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![]() Posts: 52 Joined: 17/6/2006 Awards: ![]() ![]() ![]() |
Ramza:
Charge --- Speed Save Concentrate Jump +1 4 Male Archers: Charge --- Speed Save Concentrate Jump +1 Lightning Bow --- Headgear Brigandine Rubber Shoes |
Post #123317
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Posted: 10th July 2006 00:57
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![]() Posts: 1,796 Joined: 15/11/2003 Awards: ![]() ![]() ![]() |
Rico, Juan, and Esteban
The Three Amigos Class Dragoon Brave: 97 (Thank you Ramza) Faith: Below 20 (Thank you Beowulf) Rico / Juan / Esteban JavelinII / Dragon Whisker / Dragon Whisker Reflect Mail /Reflect Mail / Reflect Mail Crystal Helm /Grand Helm / Crystal Helm Kaiser Plate / Venetian Shield / Escutcheon II Bracer / Bracer / Bracer Jump / Jump / Jump Time / Steal / Time Blade Grasp / Blade Grasp / Blade Grasp Attack up / Attack up / Attack up Ignore Height / Fly / Move+3 The three Amigos were created in my most recent playthrough of Final Fantasy Tactics THey were usually accompanied by white mages. Edit With special guest appearances by Ramza This post has been edited by Cloud_Strife510 on 10th July 2006 01:01 -------------------- "Have you ever seen a baby do that before?" |
Post #123371
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Posted: 10th July 2006 01:07
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![]() Posts: 20 Joined: 7/5/2006 Awards: ![]() ![]() |
My party was Master Calc/Uber-Squire Ramza. Alone.
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Post #123377
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Posted: 10th July 2006 02:47
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Sam(Ramza):Urs truly:me
Agarias:Holy Knight Orlandu:Holy Swordsman Meliadoul:Divine Knight Beowulf:Temple Knight Reis:Dragoneer Chris:Knight James:Ninja Travis:Bard Grace:Dancer Ethan:Wizard Daniel:Knight Paul:Archer This post has been edited by Sam on 10th July 2006 02:49 -------------------- Can't we get a better mission than this.I HATE CATS!!!! Quote from Naruto |
Post #123424
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Posted: 10th July 2006 03:08
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![]() Posts: 291 Joined: 11/6/2006 Awards: ![]() ![]() ![]() |
Cloud_Strife510: nice theme for your team. A shock-and-awe from above!
Oh, I would think it's obvious, but just in case everyone's less familiar with the older animes I drew from my party characters are, respectively: CowboyBebop, TenchiMuyOAV, LupinTheThird, and Oh!MyGoddess!. I realize that not all of these are as widely available as they used to be. Doh. I felt I cheated some characters using Calc, but the ctr on most spells is so ridiculously long that I'd rather the skills be available than not. I simply didn't Master or learn any spells that seemed out-of-character. And ShortCharge eliminates a valuable slot, so I was reluctant to junction it. Equip it? Set it? I guess the correct verb is 'set'. I enjoyed the strategy you get out of role-playing character types. Cyancyde, didn't you find it easier to nuke the enemy head-on (essentially zerg-rush them with calc spells) rather than engage the enemy? Didn't that make some of the fun out of planning out your tactics? FuzzyPickles: interesting choice on all the Archers. Why, out of curiosity? -------------------- Putting the A's in W lm rt: A11smart, Jobclass: Retailer. |
Post #123433
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Posted: 10th July 2006 04:01
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![]() Posts: 52 Joined: 17/6/2006 Awards: ![]() ![]() ![]() |
Quote (A11smart @ 10th July 2006 03:08) FuzzyPickles: interesting choice on all the Archers. Why, out of curiosity? Archer SCC. The Rubber Shoes indicate me being at Lionel Castle. ![]() |
Post #123454
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Posted: 10th July 2006 04:15
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I use a lot of Ramza, Mustadio, Orlandu, Beowulf and Reis, in their natural classes. Ramza's almost always a MA-based Samurai build as a Squire, Mustadio is an Engineer with Battle Skill (sometimes Item), Beowulf is a Temple Knight with White Magic (sometimes Item or Time Magic), Orlandu is a Holy Swordsman with Punch Art, and Reis is a Dragoner with Summon Magic (sometimes Math Skill; I usually avoid using Calculators, as they make the game too easy). If I ever decide to use Meliadoul or Agrias, it is almost always tp use Battle Skill in conjunction with their skills given to their natural class.
And now, just for fun, here are the five generics I used the most in my last game, to my memory: Hanzo - male Ninja powerhouse with Punch Art and Martial Arts. Pretty straightforward. Loki - male Geomancer with Draw Out, wielding a Rune Sword and Aegis Shield for a MA focus. Overall he's very similar to my Ramza. Nausica - my awesome female Lancer. Chantage, Jump, Basic Skill, Speed Save, Two Hands. She gets ridiculous fast and ridiculous-strong, and Jump is just too much fun to play around with. Kalifa - my awesome female Ninja with thief skills. When I have no desire to Steal, I usually just give her item and have her run around being a medic-ninja instead of a thief ninja. Rydia - my awesome female Wizard/Summoner/Calculator. I don't think I need to explain her role in battle. Basically, any of those characters can change, but that's how I tend to use them. All of them Poach, all of them have several classes mastered, and all of them kick serious ass. -------------------- |
Post #123460
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Posted: 10th July 2006 04:25
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![]() Posts: 1,796 Joined: 15/11/2003 Awards: ![]() ![]() ![]() |
Quote Cloud_Strife510: nice theme for your team. A shock-and-awe from above! Well The Idea came to me about two weeks ago, I had just saw the movie with Steve Martin on HBO(or something like that) and as I was playing through in the first battle I got a squire named Rico, and the idea came to me. I chose the name Juan because a good friend of mine is named Juan. I chose Esteban, because it is fun to say. ...Esteban... I may start a fanfic about them, I have that much free time. -------------------- "Have you ever seen a baby do that before?" |
Post #123465
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Posted: 10th July 2006 20:49
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![]() Posts: 210 Joined: 8/3/2005 Awards: ![]() ![]() ![]() |
Quote (Cloud_Strife510 @ 9th July 2006 19:57) Class Dragoon Brave: 97 (Thank you Ramza) Faith: Below 20 (Thank you Beowulf) Rico / Juan / Esteban JavelinII / Dragon Whisker / Dragon Whisker Reflect Mail /Reflect Mail / Reflect Mail Crystal Helm /Grand Helm / Crystal Helm Kaiser Plate / Venetian Shield / Escutcheon II Bracer / Bracer / Bracer Jump / Jump / Jump Time / Steal / Time Blade Grasp / Blade Grasp / Blade Grasp Attack up / Attack up / Attack up Ignore Height / Fly / Move+3 Just a few questions/thoughts, if you're interested. 1) Attack UP doesn't affect Jump, which I'm assuming is a large part of your offense. Might consider something else. 2) Can you effectively use Time magic with that low Faith? 2a) If so, have you considered robes? Blade Grasp with 97 Brave makes your chance to be hit by physical 3% before the shields -- why not use Aegis Shields to build up your magic evade, and ditch the Reflect Mails for something different? 3) On Rico and Juan, since you've already invested in Time Mage, have you thought about Teleport instead of Ignore Height/Fly? Gives you the best of both, with a few extra panels of effective movement range. --- As for my own generics, it's usually Rad, Alicia, Lavian, and one I hire in the beginning. Don't remember what they were last playthrough, so I'll just list four of my favorite generic setups: Rad: Ninja...............Spell Edge Battle Skill.......Spell Edge Damage Split...Twist Headband Attack UP.........Power Sleeve Move+3...........Bracer Alicia: Monk Steal Speed Save.....Barette/Cachusa/Ribbon Attack UP........Black Costume Move+2...........Speed Shoes Lavian: Geomancer......Rune Blade Draw Out.........Aegis Shield A Save............Twist Headband Magic AttackUP.Power Sleeve Teleport...........108 Gems ????: Chemist...........magic gun Battle Skill Auto Potion.......Thief Hat Attack UP..........Black Costume ( <-- Attack UP increases accuracy in breaking stuff) Move+3............Germinas Boots -------------------- Wasabi Viniagrette: Mix 1/3 C rice vinegar, 2 Tbsp sesame oil, and 2 tsp powdered wasabi. Excellent over cold udon noodles and shiitake mushrooms for a Japanese pasta salad. |
Post #123636
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Posted: 10th July 2006 21:14
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![]() Posts: 1,796 Joined: 15/11/2003 Awards: ![]() ![]() ![]() |
Quote Rico has the most faith, with 19 and it has become near useless, the time magic is left over from when they were thieves and before I got Beowulf.It was pretty fun having hasted thieves, thanks for pointing that out. Might as well change it to sing for Esteban and throw for Rico. Attack up was in case of close combat. somebody got near them after they landed a jump and instead of jumping move three spaces and attack. could change that to maintenance (have for certain battles) don't ever want to lose JavelinII or escutcheonII.2) Can you effectively use Time magic with that low Faith? Edit As for Robes, with such low Faith, magic damage really isn't an issue. I have Reflect mail just because i'd rather have the HP boost. And I don't have armor like the maximillion yet. Edit As for Teleport, they were several battles where the movement didn't come through, so I ditched it for something else. Edit Just so you know they've nearly mastered all classes, and they've all been leveled down twice, currently level 63 This post has been edited by Cloud_Strife510 on 10th July 2006 21:27 -------------------- "Have you ever seen a baby do that before?" |
Post #123641
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Posted: 10th July 2006 22:07
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![]() Posts: 291 Joined: 11/6/2006 Awards: ![]() ![]() ![]() |
Laszlow, I liked the naming scheme you used. They all have ninja-sounding names.
People, you are killing me with your Monks with Steal. Either you have a creature of questionable faith, or the Iron Monkey abounds. -------------------- Putting the A's in W lm rt: A11smart, Jobclass: Retailer. |
Post #123654
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Posted: 11th July 2006 13:49
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![]() Posts: 488 Joined: 30/3/2006 Awards: ![]() ![]() ![]() ![]() ![]() ![]() |
Well...I'll tag along
Here is my most recent party (generics all) Kenji Thief/Time Mage Uses the following abilities and equipment Steal(obviously) / Nagra Rock Time/ ----------- Abandon/ Thief Hat Concentrate/ Secret Clothes Teleport/ Feather Mantle I went with the abandon/concentrate combo to do two things. One, make him harder to attack as his hp level is fairly low, and two, ensure his attacks don't miss, due to his backstory, he can't miss! As far as teleport goes, well, what could be more useful or frustrating than a teleporting thief? I mean, consider it, you're walking along and all of a sudden you feel a dagger point in the small of your back, all your possesions are stolen with haste(!) and you turn to confront your assailiant, sure to witness him running off as thieves are known to do. Instead you see a faint blue light where the thief should have been. Puzzling and frustrating neh? Theo Archer Abilities Charge/ Yoichi Bow --------/ ---------- Blade Grasp/ Thief Hat Maintenance / Black Costume Ignore Height / Bracer Well, Theo is my silent archer. He relies only on his bows, no using a secondary attack skillset. The reason for his reliance on distance is explained in his bio/backstory as well, and will be touched upon in Thirteenth Stone. I used Ignore Height as opposed to other, more useful abilities strictly to keep him in character. The same goes for his using a Bracer, I mean, something has got to keep the bowstring from tearing his arm to ribbons. Miya Valkyrie(lancer)/Ninja Abilites/Equip Throw/ Javelin II Jump/ ------ Speed Save/ Thief Hat Equip Spear / Black Costume Teleport / Genji Glove Ah, Miya, my avenging angel. She is my force to be reckoned with and is an awesome compliment to Theo's range and Kenji's speed. She is used as a speedy enforcer, jumping on enemies or throwing shuriken from afar, and being my dedicated melee character when I use just these three. She is more of a speed and evasion oriented character as her previous incarnation(Knight/Samurai...slow and powerful) and I love the versatility this team offers me. I usually supplement this party with Beowulf with a Time Mage subset and Mustadio with a knight subset. This team is deadly! When I have to use Ramza, I substitute him in for Kenji. This post has been edited by Nytecrawla on 11th July 2006 13:51 -------------------- This is a webcomic and gaming blog where I rant about nonsense. Enjoy. I was a soldier, now I just play one in video games. |
Post #123795
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Posted: 12th July 2006 02:22
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![]() Posts: 2 Joined: 12/7/2006 ![]() |
Ramza- Squire with Punch Art, Two Swords, Move +3, Blade Grasp
Agrias- Holy Swordsman Battle skills still trying to improve her movements Orlandu- hes Orlandu not much else to give him Lavian- Lancer Jump Dragon Spirit Ignore Height Alicia- Black Magic White Magic Regenerator Rad- Ninja Move +2 sunkenstate I dont want to list everyone else since i dont use them often im still trying to rig them |
Post #123913
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Posted: 12th July 2006 02:28
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![]() Posts: 291 Joined: 11/6/2006 Awards: ![]() ![]() ![]() |
Nytecrawla, your name means worms everywhere but in my book. Those are three
characters I enjoyed reading about. I also like that you restricted yourself (through the characters) voluntarily, to keep them in-character. For my own, it makes them seem more real that way---or at least, doesn't make them into clone-gods. Here's my avatar for multi-play, modelled purely on my own RL character: A11smart Chemist(Retailer:AskMeForItemsInStock!) Mediator(Manager:PersuasionAndActionAreMyLife) FingerGuard(HighEvasionVersusTalkAttacks) EquipGun(20GaRemYouthShortBarrel & 12GaChrSemi-AutoNoPlug) MoveGetXP(NineCountries,FourteenCities,Visited31States) And my brother, who I generated just for kicks after I moved too far away to game with him regularly (except via WoW---meh). Ohdjnn Oracle(NetAdmin:CertifiedInOracleDatabaseManagement) Monk(DatelessForMonths---Ha!&MartialArtsNut) SunkenState(HeLivesByTheNinjaCreed,Unconsciously) EquipSpear(PreferredWeapon---OwnsTwo) Fly(PaidCross-CountryTravelingDueToHisJob) And my girlfriend, who plays ONLY in avatar multi-play; the single-player story didn't interest her: 1HotMomma Dancer(SheLeavesTwoLargeImpressionsInYourMindWhenMeetingHer---Ha!) Chemist(Retailer:AsMuchExperienceInRetailAsIHave---HowSad!) A_Save(CompletelyPsychoticWhenProvoked,HasSlapContestsWFriendsForFun) MonsterSkill(HasHad,Cumulatively,ThreeDogs,TwoCats,OneTurtle,OneFrog,Etc) Move+1(HerCarSuxx0rs---2000OldsmobileAlero,POSedition) and receives one pet Bomb from the bestiary from fights, to simulate her dog, who is just waiting to explode into pee when you least want it. Sorry, I won't use her real avatar name, since it's also her email and chat alias. There's so many Reaction, Support, and Movement abilities I honestly can't access. Finding the right RL jobclass opens your research tree to more than just the obvious. Ie, stay in school. -------------------- Putting the A's in W lm rt: A11smart, Jobclass: Retailer. |
Post #123915
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Posted: 12th July 2006 02:36
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![]() Posts: 2,118 Joined: 18/7/2004 Awards: ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
After I've mastered everything, I stick all my Uniques into their base classes
As for my recruits John Monk Brave 97 / Faith 70 Punch Art Steal Blade Grasp Two Swords/Concentrate Move +3 -------- -------- -------- Power Sleeve Feather Mantle/Angel Ring Anthony Knight Brave 97 / Faith 03 Battle Skill Throw Abandon/Blade Grasp Concentrate Move +3 Excalibur Aegis Shield Grand Helmet Maximillian Feather Mantle/Angel Ring Nate Ninja Brave 97 / Faith 03 Throw Jump Blade Grasp Equip Spear Move +3 Javelin II -------- Thief Hat Secret Clothes Feather Mantle/Angel Ring |
Post #123916
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Posted: 12th July 2006 02:59
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![]() Posts: 291 Joined: 11/6/2006 Awards: ![]() ![]() ![]() |
Ralo, I see this thread was sufficient to warrant enough interest on your part to
make your first post here. Sw33t, and welcome. -------------------- Putting the A's in W lm rt: A11smart, Jobclass: Retailer. |
Post #123922
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Posted: 12th July 2006 06:18
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![]() Posts: 66 Joined: 12/7/2006 Awards: ![]() ![]() ![]() |
My overall party for taking out Altima was this:
Draco/Ramza- LV 65 Squire Abilities-Guts, Item, Counter Flood, Two Swords, Teleport Master Ninja, Samurai, Chemist, Time Mage, Wizard, Priest, Geomancer, Lancer, Oracle, Mediator,Mime, and Bard Equipment- Ragnarok and Excalibur, Crystal Helm, Reflect Mail, and Bracer Draco was an overall lethal weapon in my party. Orlandu- LV 65 Holy Swordsman Abilities- All Swordskill, Item, Counter Tackle, Defend, Teleport Master Holy Swordsman, Chemist, Wizard, Priest, and Time Mage Equipment- Excalibur, Crystal Shield, Crystal Helm, Reflect Mail, Bracer Orlandu was the main man for Holy Sword abilities. He was doing close to 500 damage to Altima with every Holy Explosion! Agrias- LV 64 Holy Knight Abilities- Holy Sword, Elemental, Counter Flood, Attack UP, Teleport Master Holy Knight, Chemist, Wizard, Priest, Time Mage, Geomancer, and Lancer Equipment- Same as Orlandu Agrias had the backup for Orlandu as far as Holy Sword Beowulf- LV 63 Temple Knight Abilities- Magic Sword, Talk Skill, Counter Tackle, Defend, Teleport Master Temple Knight, Chemist, Wizard, Priest, Time Mage, Oracle, and Mediator Equipment- Same as Agrias and Orlandu Beowulf was the ultimate powerhouse against Altima. He was able to do around 815 damage to it with every shot from Drain. Cloud- LV 41 Soldier Abilities- Limit, Time Magic, Counter Tackle, Defend, Teleport Master Soldier, Chemist, Wizard, Priest, Time Mage, and Oracle Equipment- Materia Blade, Thief's Hat, Black Costume, Bracer No joke people, this is the same Cloud we know and love from FFVII! He was an absolute must-have for my party. It was awesome: Here he was at level 41 while the rest of us are in the low to mid 60's, and he was doing the same amount of damage with the Materia Blade that I was with the clearly superior Excalibur! Just goes to show how badass Cloud really is! Tell me what you think of my final battle party, please! -------------------- One to be born from a dragon hoisting the light and the dark arises high up in the sky to the still land. Veiling the moon with the light of eternity it brings another promise to mother earth with a bounty and mercy. -Mysidian Legend, FFIV The love of a woman is a warrior's ultimate weapon! |
Post #123950
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Posted: 12th July 2006 18:44
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![]() Posts: 52 Joined: 17/6/2006 Awards: ![]() ![]() ![]() |
Quote (MagitekDragon317 @ 12th July 2006 06:18) Draco/Ramza- LV 65 Squire Abilities-Guts, Item, Counter Flood, Two Swords, Teleport Equipment- Ragnarok and Excalibur, Crystal Helm, Reflect Mail, and Bracer Draco was an overall lethal weapon in my party. Orlandu- LV 65 Holy Swordsman Abilities- All Swordskill, Item, Counter Tackle, Defend, Teleport Equipment- Excalibur, Crystal Shield, Crystal Helm, Reflect Mail, Bracer Agrias- LV 64 Holy Knight Abilities- Holy Sword, Elemental, Counter Flood, Attack UP, Teleport Equipment- Same as Orlandu Beowulf- LV 63 Temple Knight Abilities- Magic Sword, Talk Skill, Counter Tackle, Defend, Teleport Cloud- LV 41 Soldier Abilities- Limit, Time Magic, Counter Tackle, Defend, Teleport Master Soldier, Chemist, Wizard, Priest, Time Mage, and Oracle Equipment- Materia Blade, Thief's Hat, Black Costume, Bracer Tell me what you think of my final battle party, please! First off, change the equipment on Ramza, Orlandu, and Beowulf. Stat boosting equipment is FAR better than helmets/armor. Give Ramza/Orly a Twist Headband and a Power Sleeve, and Beowulf a helmet (he can't equip clothes. T_T) and a White Robe. BTW: Duping Excaliburs is bad. Next: Counter Tackle and Defend? Why? From what you've said you mastered I'd give the following: Orlandu: Auto Potion, Magic Defend UP (Attack UP from Geo would be nice) If you have Move MP-Up combine it with MP Switch for fun. Beowulf: Give him Yin-Yang Magic and Short Charge. Auto-Potion too. At the start of each fight have Beowulf "Pray Faith" himself. Unless you have his Faith fairly high already. Cloud: Short Charge. Cloud has three useful limits: Cross-Slash, Finish Touch, and Climhazzard. Two of those aren't reliant on MA so Short Charge is the only thing that really makes them better. Swap out the Bracer for a Magic Gauntlet. I call BS on the "Cloud outdamaging Ramza" remark. Ramza as a level 65 Squire has 12 base PA. +3 from Bracer is 15. I'm assuming his Brave is maxed so 21*15*.97 = 305 base damage. Cloud at level 41 has 11 base PA. +3 from Bracer is 14. 14*10 is 140 damage. Even if Cloud had Good Compat and Ramza had Bad Compat Cloud still wouldn't outdamage him. |
Post #124006
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Posted: 12th July 2006 19:35
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![]() Posts: 2 Joined: 12/7/2006 ![]() |
anyone wanna tell me how to get genji equips?
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Post #124013
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Posted: 12th July 2006 22:58
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![]() Posts: 291 Joined: 11/6/2006 Awards: ![]() ![]() ![]() |
Quote (Fuzzypickles @ 12th July 2006 18:44) I call BS on the "Cloud outdamaging Ramza" remark. Hilarious! Reminded me of HowToLoseAGuyIn10Days. 'You can't call bullshtt on that!' Fuzzypickles +10% XP gain. -------------------- Putting the A's in W lm rt: A11smart, Jobclass: Retailer. |
Post #124027
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Posted: 13th July 2006 04:54
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![]() Posts: 52 Joined: 17/6/2006 Awards: ![]() ![]() ![]() |
Quote (Ralo @ 12th July 2006 19:35) anyone wanna tell me how to get genji equips? Sticky lolz. I quote myself in saying: For stealing from Elmdor: 5 Units. Ramza, Female Thief (ideally best compat with Elmdor), someone with Time Magic (being able to Math it would be even better) Orlandu, Beowulf. Equip everyone with 108 Gems to prevent Blood Suck Ramza should have Yell. Have him constantly use Yell on the Thief. Yell increases her success rate as well as the amount of times she'll get the use Steal. The Thief needs all the Stealing abilities (duh). She also should have max Speed equips. Steal from the back, starting with the shield first. The person with Time Magic should just keep Ramza/Thief hasted and Elmdor Slowed. Orlandu should have Speed Break and Lightning Stab. Give him Excalibur and max PA equips. Lightning Stab should one-shot the Assassins, then kill their demon forms in one hit as well. From there on out Speed Break Elmdor. Beowulf should Chicken Elmdor. Blade Grasp works on a Br% basis, so if it's at 0 he won't be using it at all which will help your thief out a ton. Also, don't post off topic. Derailing a conversation isn't nice. Either make your own topic or *gasp* find the information on your own. |
Post #124073
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Posted: 14th July 2006 12:25
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![]() Posts: 1,207 Joined: 23/6/2004 Awards: ![]() ![]() ![]() |
Ramza is a Squire with Math Skill, the Robe of Lords, Bracer, Abandon, Magic Defend Up and Teleport.
Orlandu, Agrias, Meliadoul, Beowulf, Reis, Mustadio, Rafa, and Cloud I have all in their default jobs (except Rafa who's a Summoner/Priest) with Agrias and Beowulf wearing robes and magic secondary skillsets, Orlandu would've had the Genji equipment had I been able to steal it with his Excalibur and Punch Arts, and Mustadio with Battle Skill and Concentrate. I have Rad as a Ninja with Steal as a secondary, A teleporting dual-sword weilding Knight, a Lancer with Battle Skill, Ignore Height, and Dragon Spirit, a Wizard with Summon Magic, a Priest with Talk SKill and Monster Talk and a very powerful female Archer with a Ribbon and some perfume equipped. I also had a Red Chocobo, and two strong Dragons. This is all on my last playthrough. -------------------- "Thought I was dead, eh? Not until I fulfill my dream!" Seifer Almasy "The most important part of the story is the ending." Secret Window "Peace is but a shadow of death." Kuja |
Post #124233
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Posted: 14th July 2006 18:39
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![]() Posts: 271 Joined: 25/6/2004 Awards: ![]() ![]() ![]() |
These is my party. (I am at the end of the game.) Rad, Alicia, and Lavian (who join at the beginning of chapter 2) are my only generic characters, because there are only 16 permanent slots, and they are all filled by individuals. Each character has mastered their primary and secondary jobs.
Ramza - Knight (Draw Out, Blade Grasp, Two Swords, Move +3) Rad - Summoner (Black Magic, Counter Flood, Short Charge, Teleport) Alicia - Samurai (Punch Art, Blade Grasp, Two Swords, Move +2) Lavian - Chemist (White Magic, Auto Potion, Short Charge, Move-Find Item) Boco - Chocobo Mustadio - Engineer (Break Skill, Blade Grasp, Concentrate, Move +3) Agrias - Holy Knight (White Magic, Blade Grasp, Short Charge, Move +2) Rafa - Heaven Knight (White Magic, Damage Split, Short Charge, Move +2) Malak - Hell Knight (Black Magic, Absorb Used MP, Short Charge, Move +3) Beowulf - Temple Knight (Time Magic, Blade Grasp, Short Charge, Move +3) Reis - Dragoner (Dance, Blade Grasp, Short Charge, Move +2) Orlandu - Holy Swordsman (Draw Out, Blade Grasp, Two Swords, Move +3) Worker 8 - Steel Giant Meliadoul - Divine Knight (Elemental, Blade Grasp, Two Swords, Move +2) Cloud - Soldier (Jump, Blade Grasp, Two Swords, Move +3) Inoss - Byblos As for the generic jobs, this is my best party: ![]() Secondary: Throw, Jump, or Draw Out Reaction: Blade Grasp or Hamedo Support: Two Swords Movement: Move +3 This Knight is an unstoppable melee fighter with excellent range, and he can also do significant damage at a distance. Throw is more predictable than Jump, with its random CT, but if you're trying to save money, Jump is the way to go. Blade Grasp makes him well defended against physical attacks, but if you're willing to forgo the evade bonus, Hamedo can be nasty with Two Swords. With two swords or knight swords, this character can eliminate many enemies in one turn. Moreover, you can attempt a Battle Skill twice in one turn, once per weapon. If you succeed the first time in destroying equipment, you're going to deal HP damage with the other weapon. At the very least, you get two tries to break equipment. Obviously, you want a melee fighter to have good movement range. ![]() Secondary: Steal or Elemental Reaction: Catch or Blade Grasp Support: Equip Armor Movement: Ignore Height or Move +3 (if male) The Ninja's excellent speed rating makes her ideal for stealing valuable equipment. If you have a lot of throwable items, this character can be a very useful long-range attacker. Even if you don't need the equipment, stealing (especially weapons) can hamper a warrior's efforts. Catch is good against other Ninja; instead of getting killed by a thrown weapon, you catch it and keep it. This is one of the easiest ways to cripple Ninja and get valuable items (like Chaos Sword) in the Deep Dungeon. Unless you have equipment that increases the Ninja's speed, I recommend Equip Armor for its HP boost, which compensates for this class's natural low HP. Ignore Height can put this character out of melee range where it can throw weapons and possibly use the 0 MP, 0 CT Elemental skill. ![]() Secondary: Black Magic Reaction: Counter Flood, Absorb Used MP, or Auto Potion Support: Short Charge Movement: Move +3 (if male), Teleport, or Ignore Height It's the ultimate attack wizard. Counter Flood is better than Counter Magic, because its trigger is physical attacks and Geomancy, not just Black Magic. Absorb Used MP can be useful if you are fighting enemies that use a lot of spells. Auto Potion is a good Reaction ability if you're having trouble keeping this character in a safe HP range. Short Charge is a must for magic. Move +3 enables him to keep out of range, but the Ignore Height ability can be useful for the same reasons I explained for the Ninja. ![]() Secondary: White Magic/Battle Skill Reaction: Auto Potion Support: Short Charge/Concentrate Movement: Move +3 (if male) Laugh all you want at the choice of Job. This is the best healer you could have. Not only do you have good range and 0 CT for items, but you can also cast White Magic quickly. Most of the time, items are sufficient for healing, but occasionally, you will want to time a cure spell to work after some other enemy's attack but before your next turn, and you can't do that with items, because they must be used immediately. Auto Potion is very effective when you keep a good stock of the best potions available in shops. If you don't mind not having White Magic, and if you have guns, try equipping this character with a gun and giving her Battle Skill. You'd be surprised how easily enemies' equipment can be destroyed with a gun. More successful than the Archer's bow and Battle Skill (which was still better than the Knight's sword and Battle Skill). Also, guns have excellent attack range. Concentrate greatly increases the effectiveness of this combination. Usually, the characters whose equipment you want to destroy are warriors, which are well defended against physical attacks like swords, but not so well against bows, and almost not at all against guns. The high movement ability ensures that you'll be able to get to almost any ailing party member, especially if you equip an accessory that increases movement, such as Germinas Boots (Move +1, Jump +1). Germinas Boots are actually great for any character. ![]() Secondary: Time Magic Reaction: Absorb Used MP or Auto Potion Support: Short Charge Movement: Move +3 or Ignore Height He has better attack range with the stick weapons. Not only can you do some rotten things to enemies with Yin Yang Magic, but you have Time Magic at your disposal, as well. Between this character and the Summoner, you have the magical field well covered. This post has been edited by Magicite on 14th July 2006 18:51 -------------------- The world before the fall... Delightful is the light of dawn... Noble is the heart of man... |
Post #124274
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Posted: 14th July 2006 19:17
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![]() Posts: 66 Joined: 12/7/2006 Awards: ![]() ![]() ![]() |
Quote (Fuzzypickles @ 12th July 2006 18:44) Quote (MagitekDragon317 @ 12th July 2006 06:18) Draco/Ramza- LV 65 Squire Abilities-Guts, Item, Counter Flood, Two Swords, Teleport Equipment- Ragnarok and Excalibur, Crystal Helm, Reflect Mail, and Bracer Draco was an overall lethal weapon in my party. Orlandu- LV 65 Holy Swordsman Abilities- All Swordskill, Item, Counter Tackle, Defend, Teleport Equipment- Excalibur, Crystal Shield, Crystal Helm, Reflect Mail, Bracer Agrias- LV 64 Holy Knight Abilities- Holy Sword, Elemental, Counter Flood, Attack UP, Teleport Equipment- Same as Orlandu Beowulf- LV 63 Temple Knight Abilities- Magic Sword, Talk Skill, Counter Tackle, Defend, Teleport Cloud- LV 41 Soldier Abilities- Limit, Time Magic, Counter Tackle, Defend, Teleport Master Soldier, Chemist, Wizard, Priest, Time Mage, and Oracle Equipment- Materia Blade, Thief's Hat, Black Costume, Bracer Tell me what you think of my final battle party, please! First off, change the equipment on Ramza, Orlandu, and Beowulf. Stat boosting equipment is FAR better than helmets/armor. Give Ramza/Orly a Twist Headband and a Power Sleeve, and Beowulf a helmet (he can't equip clothes. T_T) and a White Robe. BTW: Duping Excaliburs is bad. Next: Counter Tackle and Defend? Why? From what you've said you mastered I'd give the following: Orlandu: Auto Potion, Magic Defend UP (Attack UP from Geo would be nice) If you have Move MP-Up combine it with MP Switch for fun. Beowulf: Give him Yin-Yang Magic and Short Charge. Auto-Potion too. At the start of each fight have Beowulf "Pray Faith" himself. Unless you have his Faith fairly high already. Cloud: Short Charge. Cloud has three useful limits: Cross-Slash, Finish Touch, and Climhazzard. Two of those aren't reliant on MA so Short Charge is the only thing that really makes them better. Swap out the Bracer for a Magic Gauntlet. I call BS on the "Cloud outdamaging Ramza" remark. Ramza as a level 65 Squire has 12 base PA. +3 from Bracer is 15. I'm assuming his Brave is maxed so 21*15*.97 = 305 base damage. Cloud at level 41 has 11 base PA. +3 from Bracer is 14. 14*10 is 140 damage. Even if Cloud had Good Compat and Ramza had Bad Compat Cloud still wouldn't outdamage him. I was able to beat the game with these settings! I'd like to see you try it with the same things I had. I will admit I used the classic JP Scroll glitch to master some classes, and I did duplicate the Excaliburs (obviously), but at least I didn't have to use an accursed GameShark to to do it. I'm glad I didn't have to because I don't even OWN a GameShark. -------------------- One to be born from a dragon hoisting the light and the dark arises high up in the sky to the still land. Veiling the moon with the light of eternity it brings another promise to mother earth with a bounty and mercy. -Mysidian Legend, FFIV The love of a woman is a warrior's ultimate weapon! |
Post #124280
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Posted: 14th July 2006 21:30
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![]() Posts: 52 Joined: 17/6/2006 Awards: ![]() ![]() ![]() |
Quote (MagitekDragon317 @ 14th July 2006 19:17) I was able to beat the game with these settings! I'd like to see you try it with the same things I had. I will admit I used the classic JP Scroll glitch to master some classes, and I did duplicate the Excaliburs (obviously), but at least I didn't have to use an accursed GameShark to to do it. I'm glad I didn't have to because I don't even OWN a GameShark. I'm not saying you couldn't beat the game with it (pretty much any party can. This game is pathetically easy), but you asked what I thought of your party. I pointed out the flaws and suggested better things. Throw is more predictable than Jump, with its random CT, but if you're trying to save money Jump is not random. Jump takes [50/speed] clockticks to activate. You just have to do a bit of math before you start Jumping on things. |
Post #124307
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Posted: 15th July 2006 12:34
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![]() Posts: 291 Joined: 11/6/2006 Awards: ![]() ![]() ![]() |
Magicite, that illustrated post is just plain beautiful. I noticed in your signature you
had a link to a well-known site, VideogameSprites. Then I noticed that for location, you have the same locale as the webmaster (webmistress?) from there. Are you one and the same? That would be a sw33t coincidence! My own CoN Profile photo is drawn from the site, jobcode-changed from thief to vest-wearing shaven-head (xiaolin store-down!) retailer! MagitekDragon, your use of 'accursed' reminded me of its unceasingly ominous and dire pronounciation from RecordOfLodossWar. Accursed! -------------------- Putting the A's in W lm rt: A11smart, Jobclass: Retailer. |
Post #124369
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Posted: 15th July 2006 17:05
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![]() Posts: 271 Joined: 25/6/2004 Awards: ![]() ![]() ![]() |
Quote (A11smart @ 15th July 2006 07:34) Magicite, that illustrated post is just plain beautiful. I noticed in your signature you had a link to a well-known site, VideogameSprites. Then I noticed that for location, you have the same locale as the webmaster (webmistress?) from there. Are you one and the same? That would be a sw33t coincidence! My own CoN Profile photo is drawn from the site, jobcode-changed from thief to vest-wearing shaven-head (xiaolin store-down!) retailer! Thanks. I am, indeed, the owner of videogamesprites.net (hence the shameless plug in my signature). I am constantly expanding the site. My most recent update included some new FF4 sprites and a reorganization of the FF4 NPCs and enemies. -------------------- The world before the fall... Delightful is the light of dawn... Noble is the heart of man... |
Post #124384
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Posted: 16th July 2006 14:18
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![]() Posts: 39 Joined: 12/6/2006 Awards: ![]() ![]() |
IT seems this topic is getting popular
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Post #124535
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