Posted: 9th December 2007 15:32
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![]() Posts: 889 Joined: 20/1/2002 Awards: ![]() ![]() ![]() |
I don't know which one i should try next if i'm starting one of these "tactics" series >_> some people say tactics on ps is way better... what's the good things about Final Fantasy tactics and what's the good things about final fantasy tactics advanced? -------------------- I will be there... |
Post #160267
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Posted: 9th December 2007 18:58
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![]() Posts: 396 Joined: 4/1/2003 Awards: ![]() ![]() ![]() |
Final Fantasy Tactics (Playstation) has a far better plot (ie not stupid) but is poorly translated. Combat can be a little unforgiving (once you decide where to move, you can't take it back, bad if your archer didn't move far enough to attack) and some battles are desperate to say the least (12 Monks? Execution Grounds? Riovanes Castle?). More depth to combat, especially with genders, Zodiacs, different weapons damage formulas and charge times. Although a lot of classes, they tend not to be balanced well. (Archer's charge is mostly useless, Thieves get tons of reactions, but all suck).
FFTA (GBA) is far more accessible and forgiving. Battles tend to be easier, sometimes even outnumbering the enemy, rarely are there truly challenging. More variety to classes, but divided among five races. Most classes are more well-balanced (Thieves get a good reaction, Archers get ever so useful status effect attacks.) But mages get less spells, so only elemental attacks to black mages, no holy for white mages, no meteor for Time mages, no golem for Summoner. Spells and abilites go off immediately. Laws are initially a curious part of battles, but later become just tiresome. Combos allow cool attacks and tons of damage. Pardon the rambling, but I have to recommend Tactics over Tactics Advance. It's more annoying at times and is responsible for a finger nail biting habit I once had, but it IS a better game. The plot is pretty good, sometimes a little ambiguous, but still better the Tactics Advance. Mind you, this is only an opinion. -------------------- Really Random Quote of the Day: "Short of changing human nature, therefore, the only way to achieve a practical, livable peace in a world of competing nations is to take the profit out of war." - Richard M. Nixon So if you're done reading this, you know I have nothing to say and you've wasted your time. Thank you come again. |
Post #160276
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Posted: 9th December 2007 20:20
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![]() Posts: 4 Joined: 6/12/2007 ![]() |
If you're just looking for a game to pick up every now and then that you can keep in your pocket get with FFT:Advanced. It's very easy to get in to and is a pretty fun game. Plus you won't find yourself slamming the power button after losing the same battle for the tenth time like you may when playing the original FFT, but some battles are too easy. The thing that gave the battles some challenge was the law system, which as Kylerocks said gets tiresome later on.
However, if you want a game with more depth in both the combat and storyline you should get FFT. I think most people on this board would agree that it the superior game, especially if you get it for the PSP which has a much better translation than the PS1 version. The main thing most newcomers to the game don't like about the game is that some battles can be really tough, which is true, but whenever you get stuck you can always level up a bit or come on here for some tips. The above is pretty long, so in short if you want an easier game that isn't too serious then get FFT: Advanced. If you're looking for a deeper and more challenging game get the original FFT. -------------------- A fishstick who plays games. Quite amazing. |
Post #160279
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Posted: 9th December 2007 21:37
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![]() Posts: 342 Joined: 3/11/2006 Awards: ![]() ![]() ![]() |
I agree, for the most part, with what has been said already. As such, I'll merely try to expand on it a bit.
In my opinion, the storyline of FFTA isn't all that terrible. If you boil it down to it's essentials, you have a character who is transported to another dimension, where he becomes a fighter trying to find his way home. It's other aspects of it that cause it to be looked down on. For a convenient "pick up and play" version, the PSP one is the best, due to the ability to suspend it mid-action by simply flicking the power switch up for a moment. Later, you can resume from that point by simply flicking the switch again. Due to the lack of needing to save, and the fact that the suspension can be done at a moment's notice, in the middle of an animation, etc., this is by far the most convenient way to play. |
Post #160280
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Posted: 10th December 2007 02:16
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![]() Posts: 321 Joined: 22/7/2005 Awards: ![]() ![]() ![]() |
Quote (Suunok @ 9th December 2007 16:37) I agree, for the most part, with what has been said already. As such, I'll merely try to expand on it a bit. In my opinion, the storyline of FFTA isn't all that terrible. If you boil it down to it's essentials, you have a character who is transported to another dimension, where he becomes a fighter trying to find his way home. It's other aspects of it that cause it to be looked down on. For a convenient "pick up and play" version, the PSP one is the best, due to the ability to suspend it mid-action by simply flicking the power switch up for a moment. Later, you can resume from that point by simply flicking the switch again. Due to the lack of needing to save, and the fact that the suspension can be done at a moment's notice, in the middle of an animation, etc., this is by far the most convenient way to play. You can save mid-battle in FFTA, too... |
Post #160284
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Posted: 10th December 2007 16:49
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![]() Posts: 342 Joined: 3/11/2006 Awards: ![]() ![]() ![]() |
Quote (yelanates @ 10th December 2007 02:16) You can save mid-battle in FFTA, too... True, but you can't do so in the middle of an animation, or the enemy's turn, if I'm not mistaken. You can simply flip a switch on the PSP, and resume exactly where you left off later. |
Post #160291
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Posted: 11th December 2007 19:49
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![]() Posts: 143 Joined: 29/3/2005 Awards: ![]() ![]() ![]() |
well the PSX version of tactics doesn't have laws like the advanced version and a different way to learn moves. me personally I would go with the PSX version but the little things I know are the following
Advanced: No job list Learn moves from weapons Save in battles the laws that are set to days (No Items, no physical,so on) Tactics: Job list Some glitches chibi movies No save in battle PSP Tactics: Job list No glitches ![]() New jobs animated movies No save in battle pls forgive if I said some things that other people said. -------------------- "Friendship is like peeing on yourself: everyone can see it, but only you get the warm feeling that it Bings" What you call dog with no legs? Don't matter what you call him, he ain't gonna come. HEHE sorry Wee FF VIII rules... XD |
Post #160332
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Posted: 11th December 2007 23:39
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![]() Posts: 759 Joined: 3/12/2006 Awards: ![]() ![]() ![]() |
I am an avid player of FFTA, thus I don't really post in this section of the forum a lot.
I really enjoyed tactics advance mainly because it is in fact, easier. I quit playing tactics (PSX) when it became obvious that the game had decided that I was not even good enough to continue. I had used my main character in every battle, so he was at lvl 13, and the rest of my characters kind of got tossed around, leaving them somewhere between lvl 5 and lvl 9. I started running into dragons in random battles, and they had an attack radius and speed above all my other characters (they were lvl 13, like my strongest) and would pick off everyone, and then gang up on my strong man. It was literally unbeatable. And the worst part, is that even if I didn't put my lv 13 in the fray, the monsters were still lvl 13. But I couldn't level up the strong one to beat out the monsters, because they would have gotten stronger with him, leaving everyone else that much further behind. Tactics Advance, on the other hand, has battles with characters that are of more set levels, meaning that if you wanted to do a difficult low-level game, all you had to do was rush the main storyline. If you wanted more of a fuller-completion game, your main story battles would go really fast, but your time playing was as long as you wanted it to be. I like to try out lots of things, so having a game where the monsters didn't completely dominate me when I mixed things up was more the way to go for me. Unless they fixed that level issue in the PSP version, I will never go back to regular tactics. Tactics Avdance FTW! -------------------- If internal struggles were as enjoyable and glamorous as the self conflicted wars within video game characters, we would all be statues, reveling in perpetual self war. -Me Play me on Rock Band 2, GH-WT, or any other Xbox GH! Xbox Gamertag-MeanJerry |
Post #160339
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Posted: 12th December 2007 02:07
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![]() Posts: 181 Joined: 15/10/2006 Awards: ![]() ![]() ![]() |
The level issue you speak of only occurs in random battles and *one* plot battle. The game just makes all random battle enemies about the same level as your highest. You very much can go through the entire game as a low level challenge, or, as you say, level up one character to jack up the difficulty of random fights.
What I would have done in your situation was go back to Mandalia Plains or Sweegy Woods, and built up four characters, and only use Ramza as a chain healer. The enemies in those two locations aren't very difficult. No dragons of any sort. ![]() A fun way of emergency buildup is to give everyone equip change and Battle Skill, then kill off all but one or two enemies. Then, you power/speed break those enemies down to worthlessness, unequip your weapons, and start smacking each other. A chemist or priest can heal when necessary, and repeat. At that point, Ramza can just sit back and yawn while everyone else gains a level every ten actions. Anyways, yeah, unless you're doing a solo/duo run, you really should just focus on five characters. -------------------- With the lights out It's less dangerous |
Post #160343
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Posted: 21st December 2007 21:50
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![]() Posts: 121 Joined: 29/7/2007 Awards: ![]() ![]() ![]() |
get tactics for the psp its portable, the storyline is written much better than the ps1 version, it has some extra battles and more secrets to unlock, plus a lot of the glitches are fixed. FFTA in my opinion was not that great, i played FFT first and move on to advanced in hopes of being impressed and unfortunately i was let down. anyway my suggestion would be FFT war of the lions definitely.
-------------------- "Change the world? no one can do that, Im not that naive!" |
Post #160717
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Posted: 22nd December 2007 01:02
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![]() Posts: 4 Joined: 20/12/2007 ![]() |
I would recommend Tactics for the PSX or PSP. FFTA isn't a bad game, not by a longshot. However, it isn't difficult. It is a dumbed down more balanced version of FFT[which by the way is the number 1 thing subracting from the game, mid to late game the balance is just completely shot]. I also have never liked the learning from items deal that FFTA has :/. One thing to note is that, apparently unlike others, I like the law system FFTA has to a certain extent. True I wouldn't like it in normal tactics game[wouldn't make any sense in the least]; however, it makes sense given the plot of FFTA AND adds another, though easy, dimension to battles. |
Post #160721
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Posted: 22nd December 2007 18:54
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![]() Posts: 889 Joined: 20/1/2002 Awards: ![]() ![]() ![]() |
thx for input, i'll try the ps version first
![]() -------------------- I will be there... |
Post #160740
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Posted: 3rd January 2008 14:23
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![]() Posts: 291 Joined: 11/6/2006 Awards: ![]() ![]() ![]() |
Quote (leilong @ 11th December 2007 23:39) I like to try out lots of things, so having a game where the monsters didn't completely dominate me when I mixed things up was more the way to go for me. Unless they fixed that level issue in the PSP version, I will never go back to regular tactics. Tactics Avdance FTwuss! I remember the first time I played FFT, it was a bit overwhelming--random battles being set to your highest character can be quite the shock if the team isn't running close to the leader. It wasn't until I started really enjoying the random battles over the story-battles, with a polished team of mixes abilities, that the depth and the complexity of the AI's management really started to shine for me. While I liked the portability of FFTA, once FFTpsp came out, I can't say I've played it since (although I will be powerless to resist the DS followup, since I look forward to seeing where the story goes). The more games I played, I hated that moment where you could 'see the Matrix', where the core game mechanics suddenly become obvious. Whether that's in a traditional rpg like Persona3 or even an action game like God Of War II, there's a moment wherein strategy becomes kinesthetic, and your fingers already know what to do before your brain casually glances at what you're doing and approves. I don't get that feeling from sRPGs like FFT or Disgaea or even the new IP, Jeanne dArc (although I found PhantomBrave and LaPucelle to be too slow to maintain that feeling). The more varied the options the AI has (and good code), the better that replay value, in addition to a challenging first-play. FinalFantasy Tactics provides everything I love about the FF universe, and with amazing depth of storyline and individuality of characterization that is always welcome to return to. With the PSP release, it's even easier to just pick-up-and-go with the goodness. FFTA plays and feels like a kid's game, and while I look forward to Grimoire Of The Rift, that's more out of a celebration of the wonderful characters in the first FFTA and a continuation of the Ivalice Alliance than a stamp-approval of the core gameplay. FFT FTWin! -------------------- Putting the A's in W lm rt: A11smart, Jobclass: Retailer. |
Post #161100
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