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Final Fantasy: Crystal Chronicles Delayed

Posted: 16th March 2003 15:31

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The release of Final Fantasy: Crystal Chronicles, Square Enix's first game for the Nintendo GameCube (and Square's first for a Nintendo console since the Super Nintendo for that matter), has been pushed backed:

http://www.rpgamer.com/news/Q1-2003/031303f.html

The game was originally supposed to be released this spring in Japan.  As of right now though, a new date yet to be determined.  

The reason for the delay is that Square Enix does not feel the battle system is of good quality.  They are going to do a major overhaul to the system. Because of the possible significance of the changes, the delay could end up being quite lengthy.

Source: RPGamer

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While GameCube owners will probably be a bit disappointed by this news, the delay should be beneficial for the game in the long run.  Battle systems are an integral part of a game.  One of the main issues that people have with Final Fantasy VIII is its battle system.  There are those who will never play the game again just because of the battle system it used.  For Square to hold back the game to rework Crystal Chronicles' system to something they believe in being of higher quality can only a positive delay.  

This is a direct quote from an earlier RPGamer news update concerning the battle system of the game as it was before the changes:

The battle system supports up to four players, whose stats and mini-map are displayed on a Game Boy Advance screen, and uses corresponding buttons to either attack, defend, or use a special skill. The characters' hit points are displayed as hearts. Magic Stones will be required to use spells in the game; these stones are represented by spheres floating above the characters' heads.

You can read the article in its entirety here: http://www.rpgamer.com/news/Q4-2002/122102d.html.  From the sound of that quote its appears like the battle system was Secret of Mana-ish in style.  We'll just have to wait and see how the new system will turn out.



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