The release of
Final Fantasy: Crystal Chronicles, Square Enix's first game for the Nintendo GameCube (and Square's first for a Nintendo console since the Super Nintendo for that matter), has been pushed backed:
http://www.rpgamer.com/news/Q1-2003/031303f.htmlThe game was originally supposed to be released this spring in Japan. Â As of right now though, a new date yet to be determined. Â
The reason for the delay is that Square Enix does not feel the battle system is of good quality. Â They are going to do a major overhaul to the system. Because of the possible significance of the changes, the delay could end up being quite lengthy.
Source:
RPGamer/****/
While GameCube owners will probably be a bit disappointed by this news, the delay should be beneficial for the game in the long run. Â Battle systems are an integral part of a game. Â One of the main issues that people have with Final Fantasy VIII is its battle system. Â There are those who will never play the game again just because of the battle system it used. Â For Square to hold back the game to rework Crystal Chronicles' system to something they believe in being of higher quality can only a positive delay. Â
This is a direct quote from an earlier
RPGamer news update concerning the battle system of the game as it was before the changes:
The battle system supports up to four players, whose stats and mini-map are displayed on a Game Boy Advance screen, and uses corresponding buttons to either attack, defend, or use a special skill. The characters' hit points are displayed as hearts. Magic Stones will be required to use spells in the game; these stones are represented by spheres floating above the characters' heads.
You can read the article in its entirety here:
http://www.rpgamer.com/news/Q4-2002/122102d.html. Â From the sound of that quote its appears like the battle system was Secret of Mana-ish in style. Â We'll just have to wait and see how the new system will turn out.