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Shadow Hearts: From the New World out in March
FTNW will play similarly to Covenant and will feature Shadow Hearts' signature setting and style, but there are a number of important changes being made. First of all, this game does not appear to be a completely obvious sequel. The first two games both starred the shapeshifter Yuri Hyuga and were set in World War I-era Europe. FTNW fast-forwards approximately fifteen years and travels a few thousand miles, being set in America in 1929, starring a young New York gumshoe named Johnny Garland, and featuring Native American bounty hunters, a American ninja-wannabe, a young vampire girl, a Mexican mariachi, and fat, alcoholic talking cat as supporting cast members.
FTNW brings back the Judgement Ring system, but also adds something called the Stock system to Shadow Hearts' gameplay. Stock meters work similarly to several other passive meters in other RPGs (ie Limit Meters, Overdrive Gauges, IP Bars) in that it will build up over time (in this case building up whenever a character deals or takes damage) to be spent later for special attacks. If you build up a character's Stock meter to maximum, they accumulate one Stock (maximum 2). Characters can spend one or two Stock to perform special attacks, or even combine Stock with other characters to perform combination special attacks. This should add a new element of strategy to the already-innovative and interesting SH battle system.
I personally really enjoyed the first two SH games (especially Covenant), so I have been waitng for this information for quite some time. I am extremely excited about this game, and consider the Shadow Hearts games to be one of the best RPG series of this current generation of consoles. Any of you with a PS2 would be doing themselves a service by checking this game and its predecessors out. With From the New World, Kingdom Hearts II, Tales of Phantasia, and Elder Scrolls IV: Oblivion call coming out in March of this year, RPG players have a lot to look forward to next month.
Sources: RPGFan
Shadow Hearts: From the New World's official website
Posted in: Square-Enix News
Square-Enix Opens "Promotion Video" Podcast Site
The fact that the website is mostly in Japanese should prove not to be an impediment, but it is unknown at this time if an English version or a multiple language option will eventually be introduced.
Source: GameSpot
Posted in: Square-Enix News
Nintendo Announces a New DS
This is hardly a surprise, as Nintendo has already released four versions of the Game Boy Advance over its somewhat short lifespan (counting the orignal and backlit reissues of the SP as two seperate versions), and most Nintendo fans had correctly assumed that it was only a matter of time before some new incarnation of Nintendo's strong-selling handheld was released. The DS Lite boasts a different look and some new features, and while it certainly isn't as drastic a new design as the Game Boy Advance SP was, it will probably bolster the sales of the already massively popular DS (Japanese retailers have resorted to importing American DS hardware to meet demand) to new heights.
As a person who really wants a DS but does not yet own one, if this means that any incarnation of the DS gets cheaper, I'm going for it. The new DS might look like an iPod, but it sure looks nice.
*I was intending to post this information as early as four days ago, but CoN's server troubles prevented me from doing so. Sure, this story is a smidgeon late, but I felt like it was interesting enough to post anyhow.
Source: Revolution Report
Posted in: Gaming Industry News
Mother 3 Release Date Announced
The wait that has been put upon fans of this game appears to be nearing it's end. Itoi himself confirmed that today Mother 3's definite launch date in Japan will be April 20th. With the release date set, they no longer plan to really work on the game, which in other words means the game is complete, and just waiting to release. With a nice long wait to keep people salivating over it. The game is also a GBA game, which just sweetens the deal moreso, as you can play it on the DS as well.
I can't wait for a US release, myself. I just hope that this one doesn't have the pulsating battle background which gave me migraine after migraine, limiting my ability to play to about two hours a day, if even.
Source: Joystiq
I can't wait for a US release, myself. I just hope that this one doesn't have the pulsating battle background which gave me migraine after migraine, limiting my ability to play to about two hours a day, if even.
Source: Joystiq
Posted in: RPG News, News from Japan
New Details on Dragon Quest Prequel Emerge
First revealed visually at Jump Festa in December, the prequel - in league with Square-Enix's Mysterious Dungeon series - will fixate on the childhood adventures of Yangus and the trials which molded him into the, uh, "hero" he became. The story kicks off with Yangus insolubly appearing in an alternate world where he begins his quest through the true meat of the game - the ever-changing dungeons.
Just like the Mysterious Dungeon titles it takes after, Dragon Quest Yangus will contain ample dungeons to tackle and traverse that are generated randomly with each playthrough. That is, their regeneration would be limited as such if not for a new feature implemented within the game: To be blunt, this time around the dungeons will also regenerate with a purely chance outcome each time they're exited and then re-entered. Players will be forced to think twice before stepping outside of one; it will be as if a new dungeon took its place upon returning back inside.
Update! Dragon Quest Yangus is now scheduled to hit the PlayStation 2 in Japan on April 20th, 2006.
Screenshots
Source: RPGamer
Posted in: Square-Enix News, News from Japan
Warning: May Contain Sharp Edges
The most notable victim we've found so far is the data from our actual forum posts. I've manually fixed several serious errors in this regard, but there will continue to be unusual corruption in some old messages unless we restore an earlier version. Sorry about that.
If you spot anything else anywhere on the site which appears to be corrupt somehow, such as obviously massively inaccurate data (more so than our usual standards anyway!), odd symbols in text descriptions, or apparent programming code leaking out onto the visible site, please report to us as soon as you can where it is and what's wrong with it. We're still not sure how much this might've affected.
Sorry for the inconvenience.
Posted in: CoN Site News
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Caves of Narshe Version 6
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.