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Microsoft at E3 2012: Bro-gaming and No-gaming
Now, don't get me wrong. Obviously there is a huge market for both of these things, or else they wouldn't keep showing up over and over again at E3. However, virtually every game that Microsoft showed was a sequel to a juggernaut franchise - Call of Duty, Gears of War, Forza. Of course, too, Halo. The Kinect offerings included the typical casual games and some content elaborating on how this year's EA Sports offerings will be more Kinect-enabled.
The big push beyond that this year has nothing to do with gaming at all. It was all about media, and all of the new video and audio that Xbox will be able to send to you, working towards meeting Microsoft's stated goal of becoming more than a gaming console. There was also an extensive demo of Microsoft's Smart Glass technology, intended to make your mobile and console devices interact with each other quickly on the fly to enhance the consumption of a variety of different content, be it games, TV, or movies, and also to potentially emulate the tablet interaction of the WiiU controller. All of these things have been expected, but it just seems to this author more and more like unless you're into console FPS or over-the-shoulder shooters, Microsoft really just doesn't care if you want their console.
That said, this has to be considered a pretty successful E3 keynote for Microsoft. Their talking points are all going to be very, very good for business. What doesn't appeal to me or (I assume) a lot of our readers here still appeals to a ton of folks. I just wish there were a little more to be really excited about.
Oh, and for Square Enix fans? There was one thing to look at, from Eidos: a new gameplay trailer of the Tomb Raider reboot. It looked pretty much just like last year, just with new scenery in which Lara gets beaten up thoroughly.
Am I being too hard on Microsoft, who announced that they were the biggest console company in the world as of this year? You tell me.
Posted in: Gaming Industry News, North America
Final Fantasy Dimensions for iOS Worldwide
The news now is that the game's coming out again this summer, and it will now be called "Final Fantasy Dimensions." All the episodes will be smushed into one lump and the package will be available in the Apple iOS App Store. An exact release date is not known, as it's hard to predict an exact date with Apple; additionally, price and supported Apple devices are up in the air as well. The official site for the game is on Squenix' Japanese site; however, I'm not aware of any iOS game that the company has released that hasn't been available in multiple languages for worldwide release, so it should be a foregone conclusion that we're all getting access to it.
Source: andriasang
Posted in: Square-Enix News, News from Japan
Square Enix News Tidbits: Release Us, XIII-2
Now that we have that out of the way, check out the new Square Enix streaming music site, which is almost like a Pandora for Squenix tracks. Once you fight your way around the interface a bit, you can listen to tracks streamed through your browser from a variety of Squenix properties. The selection appears to be a bit small at the moment, but it's still a potentially interesting new branding push for the gaming juggernaut, as the music produced by Square Enix remains well-received even as the games it produces sometimes are less so. Were the company to add more tracks and improve the interface, this could be a big winner down the line.
For those waiting to try Dragon Quest X, the first MMO to be put in the hands of Enix' biggest property, you'll still be waiting a while. However, a release date has been announced for Japan, which naturally brings us in the West one hypothetical step closer to playing. The game will be out on 2 August in Japan for Wii; again, no information on whether it will appear as a WiiU launch title in any market. The game will cost 1000 yen per thirty days of play, with small discounts offered for paying instead in 60- or 90-day chunks. You'll be able to register 100 friends within the game, as well, and be able to see what servers they're on and potentially what they're up to. Additionally, the Japanese release will feature free play for children from time to time. There's no age limit, though - not that they'd be able to enforce it, really - and that makes it seem to me more like a creepy trap than anything else. The beta's going well, too, with it looking to expand to up to fifty thousand players in the near future, and 24-hour server uptime coming soon as well.
Source: Final Fantasy XIII Net, andriasang
Posted in: Square-Enix News, News from Japan
Square Enix News Tidbits: Every Game but Versus
Speaking of Theatrhythm, that game was released on 4 April in Japan, and Kingdom Hearts: Dream Drop Distance released the week before in the same locale. Why is that again relevant? Because this week, both games got their North American release dates officially confirmed by Squenix. The launch order will be different over here; the music rhythm game will be out on 3 July and KH3D will drop on the last day of the month. Apparently there's a fairly critical bug in KH3D that can stop some players from continuing the game - I, unfortunately, have no idea what that is because it's only written up in Japanese. One would assume it would be fixed before the pending Western release.
If you thought the last bunch of Final Fantasy XIII-2 DLC was nuts, there's more this week, coming out in Japan on 10 April. This time, Noel can dress up as Ezio from Assassin's Creed, while Serah's new outfit is called "Exposure and Defense" and is based on one worn by a member of Japanese girlpop group AKB48. Also available at the same time will be Gilgamesh, who can be fought and added to your party as a Commando, and Final Fantasy VIII's PuPu (known as Koyo-Koyo in Japan), who can become a Medic. Only Serah's outfit will be free DLC, it seems. The costumes don't stop there, though; while they're not DLC, Final Fantasy XIII universe characters are going to appear in men's fashion magazine Arena Homme+ in the next issue. It appears that this magazine is British, though I've never seen one and therefore can't confirm firsthand; wherever it's published, it features new fashions for men from Prada draped on well-posed Final Fantasy characters, including Lightning. Sazh, in particular, is looking pretty suave.
We'll wrap this week with a bit of MMO news. First, Squenix have decided to do some public demos of Dragon Quest X this spring in Japan, starting at shopping malls in three cities. There won't be any new information coming from these, they're just a chance to get the game out in front of more people than the closed beta allows on its own.
Source: Kotaku, andriasang
Square-Enix to Revive Mana Series w/ Song of Mana
Song of Mana is a multiplayer rhythm game in which characters from earlier Mana games must save the Mana tree by occupying Mana Fields surrounding the Mana Tree in a circle, always numbering one fewer than the number of players; the players stand in a circle just outside of that. Tunes from throughout the Mana series are played - while the music is playing, the players in the circle walk in unison around the fields. When the music suddenly stops, everyone must race to enter one of the Mana Fields. The player who is left without a Field is eliminated from the game, and one Field is also removed to ensure that there will always be one fewer Field than there are players. The music resumes and the cycle repeats until there is only one player left in the game, who is the winner. The winner saves the world - winning a game of Song of Mana sends in-game currency and experience points to the characters in Shepherd of Mana.
Shepherd of Mana looks to be a big-budget extravaganza. Players design their own hero or heroine ("the Savior") and choose from a selection of job classes (Fighter and Mage are the only two revealed thus far) to determine their available weapons, skills, and spells. The player-character encounters a colorful cast of potential teammates throughout the adventure, and the characters he or she recruits and the decisions the Savior makes shapes Shepherd of Mana's plot, including endgame villains and the ending. All we know of the plot thus far is that the Mana spirits are being captured by a mysterious force known as The Sleepers and indoctrinated into performing acts of evil. The Savior and his or her allies must track down the spirits running amok and purify them with a Cane of Mana fashioned from a branch of the Mana Tree in order to harness their power and defeat the Sleepers.
Song of Mana and Shepherd of Mana will be released for iOS devices and the PS3 respectively in autumn of 2013. For heaven's sake, let's hope these turn out better than Dawn of Mana, which we all know was awful, bordering on sacrilege.
Source: Press release
Posted in: Square-Enix News
Square Enix News Tidbits: Games with DLC For You
With regards to other Squenix games with DLC, check out the news this week that Theatrhythm: Final Fantasy now is confirmed to come to the West. That link discusses Europe specifically, but the release was also confirmed for North America on the Square Enix Facebook page.
Kingdom Hearts: Dream Drop Distance is coming out in Japan next Thursday, a release that has been anticipated since the Nintendo 3DS was announced. With the game all but out now, video from the Premiere Event to show the game and celebrate the tenth anniversary of the franchise showed up online. Additionally, an advertisement made from game footage and clips of the event has been on the air in Japan. andriasang has both on one convenient page for KH fans.
Finally, a new domain has been registered and a teaser video produced for a mystery new game, apparently to be released this Summer in Japan. Rumor has it that the game will be called Crystal Conquest, but no other details are available. Kotaku guesses that it will be a smartphone game, and that seems like a pretty reasonable guess.
Source: andriasang, Square Enix Members Europe, Kotaku
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Caves of Narshe Version 6
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.