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What we Know About Final Fantasy VI Advance
New confirmed espers: Gilgamesh and Leviathan.
Extra dungeon: Supposedly you'll navigate it with a three party setup similar to Kefka's tower.
Bestiary and Music player: Confirmed, but who didn't see that coming?
Enchanced Graphics: Confirmed, but again, who didn't see that coming.
Now this is just speculation, but, we think they've also indicated there will be a new element, but there's no actual statement of what it is. It's probable that the element is Water, to go with Leviathan, and it seems likely to me that Bismark will gain Water, Maduin will gain Water 2 or Watera, and Leviathan with teach Water, Water 2, and Water 3. As for Gilgamesh, I really can't even guess. There also seem to be indications of a Monster or Boss Rush mode.
So let's make like schoolgirls and gush and gush and gush about our favorite game.
Source: Jap Site
Posted in: Final Fantasy VI, News from Japan
New "Tempest" Details Unveiled
The formerly divulged story of Tales of the Tempest begins with fifteen-year-old Caius and his childhood pal Rudia (previously known as "Lupia") setting out together on a perilous quest to locate Caius' biological parents after narrowly escaping a murderous attack on their hometown. The culprit, a monster with the unfortunate name of Spot, ravages the village of Alleula one day while in seach of a mysterious crystal. When the startling truth involving Caius' adoptive father - a respected man who's discovered to be a highly-feared werewolf - gets thrown into the mix, a chain of disasterous events unfolds.
Just like in past entries to Namco's flagship RPG, the battles in Tempest will be based upon a real-time system that relies on quick, action-packed single and unlockable combo attacks executed via a number of unique button combinations. Although the game's combat aspects are said to be greatly influenced by those of the GameCube's Tales of Symphonia, the enemy encounters in Tempest, like in the former Tales sagas, will remain entirely random.
No word has been given on whether or not Tempest will utilize the DS's Wi-Fi Connection for Internet play, but Namco has reported that the system's Wireless Play mode will present multiplayer missions for either two or up to four players to take on. In this mode, each player will gain experience, items and money as they level up, battle and destroy the many vicious creatures lying in wait. Money and items collected therein will then be graciously carried over to the main game.
For the time being, there continues to be no word on a domestic Tales of the Tempest release for North America or Europe.
Opening and gameplay screens demonstrating Wireless Play mode
Tales of the Tempest official Japanese site
Posted in: Gaming Industry News, News from Japan
Dawn of Mana to hit Japan December 21st
Of course, we don't know when Dawn of Mana will see an NTSC or European release. Final Fantasy XII is being released in the US seven months after its Japanese counterpart, but it took Square-Enix close to a year to release the English version Dragon Quest VIII after its Japanese predecessor. We can only wait and pray.
Source: RPGFan
Posted in: Square-Enix News
PS3 Sees a Price Drop... in Japan
However, as far as we know, this price drop applies only to Japan, whose original price of the 20-gig PS3 was approximately $515 (now it's closer to $410). There is no word on any price drops anywhere else in the world as of yet, however, and we can only hope that Sony will also make a similar announcement applying to the North American and European releases of the PS3.
Posted in: Gaming Industry News, News from Japan
Del S Presents: More Fanfics
Today, we have a fanfiction update. And it's a rather large update when you look at it really... Ten fics from six people in three sections.
In Final Fantasy V, comes MogMaster's first of two offerings, "Battle on The Big Bridge." Following Galuf as he clashes with Gilgamesh, MG captures the personalities of both characters rather well: Gilgamesh is a complete moron.
In Final Fantasy VI, comes the vast majority of the update: Another from MogMaster, this time the grainy piece "The Roses of Death," following Siegfried and expanding his backstory as he fights through endless battles, on the field and in the mind. And if a serious and gritty long fic such as that isn't enough for you, Sherick's 23-part, 45000-word epic "Afterstorm: A Story of Honor," is the next offering. Set some time after the end of the game, the party reunites in the face of a new threat to the stability of the world. Both fics contain some violence, so be well warned if you're eating.
If, perhaps, all that might be a wee bit too hard hitting, there are two fairly light hearted and entertaining pieces from Bezdomny. The first, "Leisure," sees the party have some fun and games before getting on with saving the world. The second, "Words of Wisdom from Married Men," explores what it truly means to make one of the greatest commitments of all through the thoughts of the cast.
For a little look back into the in-game past comes L. Cully's latest offering. Of the usual high standard, "The Good Neighbours" follows a girl who should be familiar by the end as her life goes through continuing changes.
Next in the FF6 section comes onelowerlight's story, "The Final Battle," an intresting story capturing Kefka in all his arrogance and the party in all their courage. And last, but not least, comes Lothar Goldfist's first offering, "Reflections," a fic that explores ground dozens have dared to tread, but from which few find true success, and is in no way reliant upon that, providing an extremly stable and well written plot.
In Final Fantasy VII, comes a first for CoN: A crossover. Lothar Goldfist gives us another fic that knows where the landmines are, stepping around the booby traps of not explaining how it happens very well, or relying solely upon the crossover to move the plot forth, this fic uses the crossover as a foundation rather than an entire package to create an excellent piece of fiction.
And finally, an action packed fic, "A Warrior's Redemption" by Artlies. Following a legendary soldier of the Shinra army as he is given a questionable order too far, he refuses to follow the command, and makes his way home, leaving a trail of blood and carnage in his wake.
Read them, enjoy them, and comment here (or in the original threads!). And if you feel inspired, why not write and submit your own fanfiction work at the site submissions section of the forums?
Posted in: CoN Site News
Square-Enix Talks "Revenant Wings"
Known as Final Fantasy XII: Revenant Wings, the game features a plot - one heavy on air pirates - that, according to developers, "does not tie with or take place before the stories of Final Fantasy XII..." The appearance of the characters Vaan and Penelo from the original title has already been confirmed; aside from being co-leads, the presentation and exploration of their relationship has been looked upon as an allegedly impossible aspect for inclusion in Final Fantasy XII, thereby warranting the exchange's involvement in an alternate game. If that wasn't enough, Japanese reports have implied that Revenant Wings is actually nothing more than just the beginning of the couples' adventure, indicating an even larger expansion to the so-called Final Fantasy XII series.
Much like the battle menus in the currently unreleased Final Fantasy III DS, Revenant Wings will make use of the handheld's touch screen capabilities by relying on the bottom screen for battle. Specifics on exactly what this entails have not been covered. With airship travel an obvious requirement, Square-Enix seems to have hatched a plan to stuff as many of the flying, boatlike vehicles as they possibly can into the tiny cartridges: Not only is any and every airship in Final Fantasy XII all but guaranteed to have its spot in Revenant Wings, but the game itself will feature its own personal throng of the crafts as well.
Motomu Toriyama, who's past (and present) work consists of Final Fantasy X-2 and Final Fantasy XIII, has taken the director's seat for Revenant Wings. The character designs, each of which possesses a slightly younger mien than those in Final Fantasy XII, are the creations of Final Fantasy Tactics Advance's Ryuma Itou, and the soundtrack will be constructed from music by composers Hitoshi Sakimoto (Final Fantasy XII and Final Fantasy Tactics) and Kenichirou Fukui (Einhander and Front Mission 5). Finally, Revenant Wings is produced by Yasuhito Watanabe (Drakengard), Eisuke Yokoyama (Dragon Quest VIII: Journey of the Cursed King) and executive producer Akitoshi Kawazu (Final Fantasy XII and Final Fantasy: Crystal Chronicles).
Latest Scan
Sources:
Square Insider
GAF
Posted in: Square-Enix News
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Caves of Narshe Version 6
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.