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CoN Fanart on Twitter
If you said yes to the former but no to the latter, you should rectify that situation now, because we now update our followers each time we add a new fanart to the galleries. Similar to how we've done with news for the last couple years, the CoN twitter account will publish to its feed the artist's name, the title of the work, and a handy link to let you get directly to it for your commenting and rating pleasure. And, if you're an artist who has added Twitter information into your CoN profile, you'll even get your Twitter handle mentioned in our tweet so you can easily favorite and retweet it to your own followers.
Of course, this is only really big news if we start getting more art submitted from more artists. So, don't wait! It's a good time to contribute!
Death Penalty asked me to make a note about Final Fantasy VI here, too, while I have a post going. You probably noticed our thread looking for help, which is still going - it might look like we've gotten a lot of help, but there is certainly more work than free time among the folks who have responded. For all that, though, we're making good progress. I'm hoping that by the summer we can have something new and fun to show you and all Final Fantasy VI players, but don't hesitate to offer to lend a hand in pursuit of that goal. We've made fantastic progress so far this winter, and we're looking forward to keeping up the pace!
Posted in: CoN Site News
One Week Only: FFI and FFII On Sale for iOS
If you've always been wanting to try one - or both - these historic titles, or even just a new game to tinker around with on your Apple device, this is probably as good an opportunity as you'll ever get. And don't forget to make use of CoN's FF1 guide while you're playing it!
Posted in: Final Fantasy I
Square Enix Tidbits: All the Newsest
Theatrhythm: Final Fantasy is now available for iOS devices, but it's got a couple new features up its sleeve. The first is Edit Mode, where players around the world can create their own tunes and access those created by others. The second is Quest Medley, which enables players to select and play through a playlist of songs at a time. The iOS version also has a few additional songs available from series spin-offs Final Fantasy Tactics and Final Fantasy Crystal Chronicles. When asked about these inclusions, the mobile development team responded that, should such a move had sufficient popular backing, they hope to add songs from other Square Enix series, potentially from the Chrono or Mana games.
Final Fantasy Type-O has been in a purgatory of sorts. Released in Japan back in late 2011 for the PSP, it sorta fell off the radar as far as us in the West are concerned. In November of last year, a company official said that, while they had no current plans regarding release, they felt the game would be well received in North American and European markets, and that they hoped . Thanks to a bit of looking, some fellow over at operation-suzaku.com got in touch with one of the voice actors hired for the English localization. The source revealed that, while he knew no more of the game's future than anyone else on this continent, most if not all of the English localization had already been finished. So... still shelved for now, but at least we know a bit more about its fate.
A lot of the information hitting the web this past week from Square Enix surrounds Lightning Returns: Final Fantasy XIII. Perhaps the biggest Lightning Returns news has been the introduction of a major character, Lumina. Lumina looks like she could be Lightning's second sister: pink hair, etc. Her role in the game looks like it'll be a bit complex, however, as Lumina will support Lightning at some times but deter her at others.
Citizens too seem to be divided on how to treat Lightning and her role as Liberator. As previously reported, NPC interaction is intended to be a large part of the game. In a recent Famitsu interview, developers explained that, just as many characters are willing to wait calmly for the promised end of the world, many others seek to prevent it - in part by interfering with Lightning's mission.
On the topic of annoying friends/helpful enemies, Lightning is shown actually duking it out with FFXIII-2 protagonist Noel in a trailer released yesterday. Not sure what that means, but perhaps any of you who have played FFXIII-2 to its conclusion could have a guess?
Seems like everyone's changing these days, so why shouldn't Lightning? Change clothes, that is. It has been announced that players will be able to select from one of a few different outfits for Lightning. It is unclear yet whether clothing options will be provided in the original release or whether they'll be available for additional cost afterwards, but the way the company seems to be doing things these days, I can venture a guess.
There's quite a lot of buzz surrounding the decision to make Lightning Returns a pseudo-Action RPG. It has been confirmed for some time now that players will only be able to control one character during the game, Lightning, and that, while still an ATB battle system, things will be more fast-paced. Amongst its more action-oriented elements, it appears that there will be a system for evading and blocking in combat. Regarding how the single-character party will impact the player's investment in the game's cast as compared to most previous FF titles, which featured many characters, Toriyama responded that they wanted to create a game focusing directly on Lightning. He added, however, that characters from both previous FFXIII titles will fill major NPC roles throughout the story.
It also appears that Lightning Returns will feature some variety of quest/hunt/mark board, as did the original FFXIII. I wasn't sure what topic to put that in, so I just saved it for the end. Enjoy!
Source: Siliconera, Operation-Suzaku, Siliconera
Posted in: Square-Enix News
Pandora's Tower Coming to North America
The game will be published by Xseed, famous for bringing The Last Story here as well. It's assumed that there will be no new localization given that an English-language version of the game already exists, as described above. It's assumed further that the driving force behind getting the game published here was Operation Rainfall, a grass roots gaming group famous also for their campaign to get The Last Story.
Xseed says that the game will be released this spring.
Source: Siliconera
Posted in: RPG News, North America
New iOS Game is "Final Fantasy: All the Bravest"
What does that mean, "All the Bravest?" Well, it pretty much does what it says on the tin. This game is all-combat, all-the-time, with you controlling ten or more characters - I think I count twenty in one of the screenshots - at once by tapping them when their ATB gauge is full. The combat will progress through "stages" in which you battle various monsters followed by a boss. It looks to be pretty low-strategy, as well. There's no indication that you pick attacks per character (which, admittedly, would get pretty frustrating, pretty fast with that many folks in the battle party), merely that you tap them when they're ready and tap multiple characters in succession to create attack chains. The base set of characters appear to be generics, with jobs culled from the history of the Final Fantasy series. There are twenty of these, some of which are unlockable through play.
I think this game has a few things against it, personally. First, with most of the sprites being recycled from other games, odds are there's going to be no coherent art direction in the battles, and it's going to look like a third-grader's collage project - I mean, just look at the title screen. Second, and this won't surprise anyone, but much of the content, including 35 premium characters, are available via in-app purchase, and not for the initial buy, which is expected to be about three US dollars. Finally, if there's really not much more to it than "tap things when you're prompted," it seems like this is a mashup of Theatrhythm and Airborne Brigade, two other recent iOS offerings from Squenix, which doesn't seem terribly innovative when you think about it.
The game's out in New Zealand now, given the magic of world time. Since New Zealand has about nine people, none of whom I know to be CoN members, we might have to wait a little bit to see if my first impressions are indeed accurate.
Sources: Kotaku, Official All the Bravest Site
Next iOS Final Fantasy Announcement This Week
The liklihood of new iOS re-releases now seems to be much more likely, as Siliconera noticed a new teaser page on the Japanese Square Enix site today with sprites silhouetted in the classic red gradient linked to Final Fantasy VI and the numbers "1.17." The larger sprites are quite clearly Final Fantasy VI Behemoths, while on the right, the smaller sprites are a bit more ambiguous, though it seems like they are probably Final Fantasy VI sprites (even though they don't look like a perfect match to anything that I can see). They could also be Final Fantasy V sprites, as the top one looks quite a bit like Bartz. Additionally, it seems like this page might reference the "All the Bravest" mark that Squenix trademarked last year, but it's still unclear why. (Thanks, laszlow, for that reminder!)
It should also be noted, though it's obvious, that these are in fact sprites. Would Square Enix use sprite art for a game they're about to release in 3D? Well, I wouldn't, if it were me. But we all know that sometimes Squenix have... interesting ways of going about their marketing. Either way, it looks like we only have about a day from the time of this posting to wait and see, as 17 January is only about thirty-six hours away in Akihabara.
Source: Siliconera, Square Enix Japan Teaser Site
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Caves of Narshe Version 6
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.