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New Final Fantasy VI Fanfic
This fanfiction takes place after the end of the game, but isn't your typical after-death fanfic. It focuses on Terra for the latter part, and is a very interesting look at what humanity is dangerously close to ending up as.
Posted in: CoN Site News
FF6 Fanfiction Section Update
This gem is by forum member Mr Thou, and is about Daryl and her encounter with the being that is Gogo. It's an excellent fanfic with a great ending to it.
Posted in: CoN Site News
New Final Fantasy IV Fanfic
It deals with Palom and Porom, and is very amusing.
More fanfiction will be going up in the near future, for various authors.
Posted in: CoN Site News
Sammy Sacks Sega
Sammy, the Japanese gaming that tried to merge with Sega last year and already owned around 25% of the company's stock, has bought out the rest of Sega outright for $1.45 billion. The combined will be known as Sega Sammy Holdings.
The company will have a strong presence in all areas of gaming entertainment: console gaming, pachinko, "pachislot" (pachinko/slot machines), amusement, arcade games, and the content services market. Sammy, in fact, is the largest Pachinko machine manufacturer in the world. There are plans to have the company organized into four main divisions by 2007: pachinko and pachislot, amusement and consumer games, media content and network, and miscellaneous. Until that time, Sega and Sammy will continue to run as if separate companies. Sammy's financial strength and Sega's creativity will be the key to the whole company as it predicts an income of $4.4 billion for the fiscal year of 2005
Source: Gamespot
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Hopefully, Sammy will not pull Sega out of the console market. I don't have the exact quote at the moment, but I remember that around the time of the attempted merger last year that one of the high executives of Sammy said that Sega needed "to focus on the arcade market more than home console market."
On the other hand, Sammy's financial strength may allow Sega to devote more resources to their console games than they have been able to as of late.
The company will have a strong presence in all areas of gaming entertainment: console gaming, pachinko, "pachislot" (pachinko/slot machines), amusement, arcade games, and the content services market. Sammy, in fact, is the largest Pachinko machine manufacturer in the world. There are plans to have the company organized into four main divisions by 2007: pachinko and pachislot, amusement and consumer games, media content and network, and miscellaneous. Until that time, Sega and Sammy will continue to run as if separate companies. Sammy's financial strength and Sega's creativity will be the key to the whole company as it predicts an income of $4.4 billion for the fiscal year of 2005
Source: Gamespot
--------
Hopefully, Sammy will not pull Sega out of the console market. I don't have the exact quote at the moment, but I remember that around the time of the attempted merger last year that one of the high executives of Sammy said that Sega needed "to focus on the arcade market more than home console market."
On the other hand, Sammy's financial strength may allow Sega to devote more resources to their console games than they have been able to as of late.
Posted in: Gaming Industry News
FFXI Turns Two.
To begin, the number of FFXI active customers has broken the 500,000 mark. The 500,000+ figure does not include those accounts using their free trial. It is just paying customers. These 500k customers have accounted for over 1,200,000 registered characters, or an average of about 2.5 characters per customer. Exploring this deeper, it can be seen that Japanese customers average 3-4 characters while their North American counterparts only average 1-2.
34% of these characters are at level 1. The vast majority of these level 1 characters are used for item storage, synthesis, or gardening. (Note: Maybe some of the CoN's FFXI players could explain this in further detail). 60% of the game's characters are level 20 or lower (this is not including the level 1 characters discussed earlier even) . Over 51% of the characters have the warrior job class chosen as their main job. The warrior class is also one of the most popular support jobs as well.
One final note of interest that the census displays is that there is never really a downtime for the game. There is always a numerous amount of players to venture out with no matter what time one wants to play. This is because North America and Japan playing levels peak at different times, the former peaking at noontime of the latter.
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What I found most interesting about the census is the vast amount of people playing the game. I'm sure I'd find the other data more engaging if I actually played the game. I recommend checking out the link posted at the beginning of this update to those who found this interesting. The playonline site features much more in depth data than I went into here.
Posted in: Square-Enix News
Results of the Gogo Fanfiction Contest
The contest was for the best FF6 fanfiction that involved an NPC in FF6 as Gogo, such as Baram, Daryl, Gesthal, etc, with a convincing story of why this is.
And, without further ado, the winner is...
*drumroll*
Del S with Unavenged Dead!
His fanfic can be read in the the FF6 Fanfiction Section. Del can contact R51, Neal, Tiddles or Elena99 anytime regarding his prize.
Second place was MogMaster, with "Gogo Fanfic".
Posted in: CoN Site News
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Caves of Narshe Version 6
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.