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Diablo III Controversy
Three things have been revealed. The game cannot be played offline, there will be no modding available, and arguably most controversial of all it will be possible to buy and sell items for real money in the auction houses.
Blizzard seem to be modernising their game to fit into the current generation of piracy and cheating. No doubt for some RPG players it's a little galling to see another classic single-player series (although admittedly co-op as well) succumb to online exclusivity. Blizzard's reputation as a supporter of fan-made content in their other series, most recently in StarCraft II, makes the modding ban surprising. However it's the new auction features that have caused the biggest stir. Players will have kitty where they can buy and sell between themselves with real money. When players cash out at the end of a hard day's grinding and farming Blizzard will take a small cut. Click here for more information and screenshots. Blizzard emphasise that they intent to cover their costs, not make a profit from these microtransactions. Assuming that boycott doesn't get off the ground, and knowing Blizzard's track record of success, it might just well pay off. Due to the imbalances of a player-based auction house it might be worth tacking on another 6 months of playtesting to any estimated release date just to be safe.
Source: Rock, Paper, Shotgun
Posted in: RPG News
Final Fantasy XII Sequel Possibly in the Works
The video appears much more like a western RPG, with a main character who looks like he'd be more at home swinging a giant axe at Chris Redfield in Resident Evil 5. Many childhood fantasies of watching Barret race the chocobo at the Gold Saucer in Final Fantasy VII are also realised when we see the man riding through a forest, reminding us that this is a Final Fantasy. We also see a large-scale battle still reminiscent of Helm's Deep in Lord of the Rings, reminding us that this is a western fantasy game. There is no HUD of any sort, but it appears to show that his sword and bow attacks are at the press of a button rather than preset instructions. It's shaky, it's stubby, it's unfinished, it's nasty, it is a tech demo after all, but it's absolutely compelling. There are also some screenshots and concept art available here from different parts of the game if you're interested, mostly landscapes.
Source: Voodoo Extreme, Break, Kotaku (yay)
Posted in: Square-Enix News
Final Fantasy XIV, Subscription, and Nobuo Uematsu
Character growth will be linked to whichever weapon the character is wielding. There will be no experience and no levels; growth is apparently comparable to the job system of Final Fantasy V and, of course, Final Fantasy XI. Character customisation is always a plus, but not including character levels may be unwelcome to some in the die-hard RPG crowd.
The bad news for some of us is that our old adversary '30-day subscription' will be making a comeback. Against the growing trend of free-to-play, pay-to-upgrade multiplayer online games, Square Enix is stalwartly insisting on the same scheme as they used in Final Fantasy XI. A subscription system may not come as a surprise to many, but those of us who dislike this method may be somewhat put off.
On a much more positive note, Nobuo Uematsu will be composing the entire score for the first time since Final Fantasy IX. Rather than shoehorning his aging great pieces into the new games, he will now be composing a host of new tracks, many of the them likely to become favourites.
Final Fantasy XIV is due for a simultaneous global release in 2010 on PC and PS3, with an Xbox 360 release still pending.
Source: The Escapist (Experience), The Escapist (Subscription), Destructoid
Posted in: Square-Enix News
Final Fantasy XIII: Odin is a Horse and Other News
According to certain sources, familiar summons Ifrit, Carbuncle and Siren have been revealed in non-public trailers of Final Fantasy XIII. What could they possibly transform into? Siren the dolphin? Ifrit the bull? I, personally, would be thrilled to see Carbuncle the helicopter.
Aside from this, there have been more screenshots made available for our collective criticism to feed on. Most notably, we see Hope's dual boomerangs and Vanille's fishing hooks in action. The battles do indeed seem very similar to those of Final Fantasy X-2, with individual positions changing and a more fluid succession of actions than the typical Active Time Battle. Interestingly, we can also see what looks like Bravery and Faith from Final Fantasy XII returning on the character's status in the battle alongside old favourites such as Protect. Overall it still looks like The Bouncer, but with more to do in battle.
Final Fantasy XIII is currently due for a Japanese release in the fourth quarter of 2009, and the second quarter of 2010 for all other regions.
Source: FF-XIII.net, Destructoid (screenshots), Destructoid (Odin)
Posted in: Square-Enix News
My Life as a Darklord En Route To Europe
My Life as a Darklord follows closely with the Final Fantasy formula of having very little to do with its predecessor of the same name. If you were hoping for a game similar to My Life as a King you may be sorely disappointed, and a bit silly. The gameplay focuses on castle defence: as the daughter of a Darklord, and arguably the sister of Zorn and Thorn, it is your job to use your evil minions and traps to keep the forces of good from reaching the top of the tower and destroying your crystal. It might be worth mentioning that you have a Tonberry lieutenant with a pink ribbon on its head to help you.
It remains to be seen whether this will be a hit or not. Castle defence is certainly a fine concept; it will never get old as long as real-time strategy is an existing genre. What will make or break the gameplay is balancing, something that castle defence modders slave over and Square Enix failed to achieve in My Life as a King. To its credit, the character and monster detail has a certain charm that hasn't been seen since Final Fantasy IX. Regardless of how successful this becomes, it's great to see Square Enix trying their luck with another genre. Maybe My Life as a... is to be a series of experimentation.
Source: Siliconera, Square Enix
Posted in: Square-Enix News
Myst Coming To PSP
Initially released in 1993, Myst took the PC gaming crowd by storm with its complex puzzles and labyrinthine plotline. Old boy and newbie alike will be able to enjoy this extravaganza of storytelling with improved visuals to make the most of the PSP's hardware. Needless to say, it looks beautiful. In addition, this release will include the New Rime Age which was withheld from the 1993 release. Aside from these changes, the PSP Myst will be unaltered from the much-loved original.
Source: Gamers Daily News
Posted in: Gaming Industry News
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Caves of Narshe Version 6
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.