CoN 25th Anniversary: 1997-2022
Final Fantasy IFinal Fantasy IVFinal Fantasy VFinal Fantasy VIFinal Fantasy VIIFinal Fantasy IXFinal Fantasy TacticsChrono Trigger
 
 

News

Pages
No Older Topics by this Author

Nintendo Plans 2003 and 2004 Console Releases


Nintendo
According to Bloomberg.com, Nintendo has two new consoles lined up for market release during 2003 and 2004.

The first release, Nintendo's iQue system, a console designed specifically to facilitate Nintendo's introduction into the Chinese gaming market, will be released in Shanghai this month. The controller-size iQue is designed primarily with portability and minimal power consumption in mind; games for the system, which will include popular N64 releases like Zelda 64: Ocarina of Time, come in the form of 64MB Flash memory cards. Upon release, iQue will also come packaged with a library of games and demos.
Nintendo has discussed, but not officially announced, release of the iQue outside of China.

The second release will supposedly target Nintendo's current markets, starting with sales in Japan during 2004 and eventual release in America and Europe. However, specifics about the console have yet to be released. Nintendo hopes to make up for a reported $26.6 million loss during mid 2003, blamed on low GameCube sales and the rising strength of the Japanese Yen currency, and also hopes to increase market share against competitors Sony and Microsoft.

***

That iQue controller looks as large and as uncomfortable to use as the X-Box controller to me... However, since Nintendo essentially packed an entire N64 unit into that size, they're certainly more warranted. As for the second system, I can't say whether or not I'm excited yet, as nothing has been released about it.
However, Nintendo's attempt at establishing a Chinese gaming market and its push for increased revenue even while performing well against its competitors sound to me as if Nintendo is intent on establishing -- and dominating -- a global market.

PS3 Chipset Production Announced


Playstation 3
Shinichi Okamato, Senior Vice President and Chief Technical Officer of Sony Computer Entertainment, recently released a timetable for mass production of the Playstation 3 microprocessor in late 2005.
Assuming production remains on schedule, projected release dates for the Playstation 3 may be as early as Christmas 2005.

The PS3 microprocessor, nicknamed "Cell" (and also more recently nicknamed as "Grid"), will supposedly surpass speed of current console technology 200-fold, and is fabled to have some 1000 times the processing power of Sony's current console on the market, the Playstation 2, or some 125 times the processing power of Intel's new Itanium 2 processors.
Several companies are assisting Sony in Cell's design, including IBM and Toshiba, and an estimated $400 million will be collectively invested into its development.

To explain this intense research and development, Sony has stated that they intend for the Playstation 3 to reach far beyond use as merely a video gaming system: Mr. Okamoto announced in early March 2003 that the PS3 would be a "nexus of home entertainment."
Manufacture of Cell would not only blow away Sony's major gaming competitors, Microsoft and Nintendo, but could even place Sony as a direct competitor to Intel for cutting-edge processing technology.

More information may be obtained at:
BBC News
Playstation Reporter
Impact Sites 2000
GameBiz

***

As some of what I read online seems a little far-fetched, I tried to remain as conservative as possible, and to cross-reference with as many authoritative sources as I could find.
It all sounds simply astounding -- a potential leap forward in computing technology, assuming it can work as well in reality as it does in theory...

FFXI Released in North America


General Final Fantasy
Service for Square's newest addition to the FF series, Final Fantasy XI, began yesterday in North America.

For those not familiar with the title, Final Fantasy XI is Square's first Massively Multiplayer Online RPG (MMORPG) release. The game offers players a myriad of gameplay experiences, from customizable characters to multiple platform support.
Character customization includes race, gender, and job class. Available races include Hume, Elvaan, Tarutaru, Galka, and Mithra. Fifteen job classes have been released on the Official FFXI website (including Final Fantasy classics like White Mage, Black Mage, and Thief), along with allusions that other jobs may exist as well.
FFXI has currently been released on both Windows and PS2. Players on both platforms can play and interact on the same realms; additionally, realms are international, allowing players from different nations to team up to complete quests. Also, Square has included an automatic in-game translation system for common phrases to help facilitate international gameplay.

More can be read at Square's recently revamped FFXI site, The Final Fantasy XI Van'Diel Journal

***

Hype about the game's release seems high among Caves of Narshe members. In a recent poll on the website, over two thirds of the 201 responding members said they would purchase the game for one of the available platforms. Complete poll results are below:

Thinking about getting Final Fantasy 11?

25.4% - I'll buy it for PS2
34.8% - I'll but it for PC
6.5% - I'll buy it, but I don't know for which platform
16.4% - I'll try it before making a decision
16.9% - It's not for me

***

Admittedly, I'm a little skeptical about the game.
After hearing about the major server problems upon initial release in Japan, and after witnessing first-hand the endless shelves of unsold FFXI copies in Japanese gaming stores, I can't help but wonder if the game will really work out to be everything Square's said it will be...
Posted in: Square-Enix News

Study Finds Therapeutic Use for Video Games


Common video games have the potential to treat and cure phobias, according to a study published in the CyberPsychology and Behavior Journal on October 17.

The study was conducted in Quebec, Canada at the Universite du Quebec en Outaouais. It involved several patients diagnosed with phobias, each treated through exposure therapy.

(Exposure therapy utilizes gradual exposure to a fear. For example, an arachnophobe undergoing exposure therapy might initially be seated in a room with a tarantula at the room’s opposite end; as the patient became more comfortable with the spider’s presence, the therapist would move the spider closer and closer to the patient until finally, the patient would ideally be able to sit next to or hold the spider in his or her hand without fear. Early exposure therapy often involves virtual reality equipment.)

One test group in the study received their initial treatment via expensive virtual reality equipment commonly used for exposure therapy in medical labs, while another test group began their treatment through use of inexpensive, low-end personal computers, head-mounted displays, and common first-person video game software, such as Half-Life and Unreal Tournament.

Surprisingly, the study indicated that PCs running video game software produced similar therapeutic results in patients to the standard medical equipment.

The full study can be read at Ingenta Select.

***

I’m glad to see this bit of news; video games don’t get enough credit for their potential uses and benefits, in my opinion.
For one thing, I believe they can teach young kids all kinds of useful things. I’m quite convinced that Final Fantasy VI supported my basic math skills in elementary school and first taught me how to spell "ghost," for example. I also distinctly remember looking up the word "maintain" in the family dictionary because of that game. (Yet I still don’t know exactly how that dang Dispel thing works.)
So, it’s nice to read about a concrete scientific study being performed and indicating practical benefits of video game software.

Pages
No Older Topics by this Author
Caves of Narshe Version 6
©1997–2025 Josh Alvies (Rangers51)

All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.