Nintendo Direct Brings Three New Square Enix Releases
The third game announced in the Nintendo Direct is a brand-new title that should excite both fans of Final Fantasy Tactics and Octopath Traveler. Currently called by a working title of “Project Triangle Strategy,” the new game is an isometric tactical RPG set in the Octopath universe. Based on the announcement trailer, the game expands on the combat formula developed in FFT by adding in chained attacks among units, and multistage attacks shown in the trailer by creating watery tiles that can then enhance lightning damage. It also appears that the battle environments can be more destructively changed in battle, as a farm building on a battle map is shown being set ablaze more than once in the trailer video. On top of that, it appears that the game will offer meaningful choices that will change the course of the plot, which should create significant replay opportunity. This game is scheduled for release in 2022.
Source: Gematsu, Gematsu, Kotaku
Posted in: Square-Enix News
Share
Written by |
Rangers51 |
CoN Webmaster | |
Member Since: 1997-07-31 | |
News articles posted: 558 | |
More articles by Rangers51 |
Comments
Rangers51 | Comment 1: 2021-02-28 22:46 |
I know a few people in Discord have tried out Triangle Strategy now, as I have I. I have only done the first battle available in the demo, because it's actually a pretty big one, but I will say that there is a ton to like about it already as someone who has loved Final Fantasy Tactics since 1998. I don't have much to say about the things that I think it does well, because most of them are pretty clear from the video, in my opinion. I have two fairly minor gripes so far. One, I feel like the controls lack some of the crispness that the original FFT had, making it tricky to lock in on the tiles you want straightway. Also in terms of controls, using X to confirm actions just feels bad. I haven't looked to see if they have different control schemes yet, but I will hope for some at some point. Two, I feel like the environments can be a little hard to make out what is happening and where. I think the sprites don't stand out enough from the backdrops and that makes it hard for me to tell what is going on. This is a bit of a burden because the battle maps seem to be far more busy than anything FFT had to offer, even though they are very cool so far, and it makes it hard for me to work out what's going on when all the units start to come together. I'm getting close to calling this a day-one purchase. But I know how I am so it probably won't be. ![]() | |
Glenn Magus Harvey | Comment 2: 2021-03-04 18:38 |
Well, there's one big difference from FFT: the characters have noses. Jokes aside, this seems pretty interesting. X to confirm actions, which button is that, lower, inner, or outer? Also, does this have mouse-like controls or d-pad controls? | |
Rangers51 | Comment 3: 2021-03-04 22:03 |
Quote (Glenn Magus Harvey @ 4th March 2021 12:38) Well, there's one big difference from FFT: the characters have noses. Jokes aside, this seems pretty interesting. X to confirm actions, which button is that, lower, inner, or outer? Also, does this have mouse-like controls or d-pad controls? X is the upper button on the lettered-button cross on the Switch. It uses the left stick or the d-pad for tile navigation, but both operate more like a d-pad. There's no real reason to make it a fluid mouse-style navigation. | |
Please Log In to Add Comments |
Caves of Narshe Version 6
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.