New Details on Dragon Quest Prequel Emerge
First revealed visually at Jump Festa in December, the prequel - in league with Square-Enix's Mysterious Dungeon series - will fixate on the childhood adventures of Yangus and the trials which molded him into the, uh, "hero" he became. The story kicks off with Yangus insolubly appearing in an alternate world where he begins his quest through the true meat of the game - the ever-changing dungeons.
Just like the Mysterious Dungeon titles it takes after, Dragon Quest Yangus will contain ample dungeons to tackle and traverse that are generated randomly with each playthrough. That is, their regeneration would be limited as such if not for a new feature implemented within the game: To be blunt, this time around the dungeons will also regenerate with a purely chance outcome each time they're exited and then re-entered. Players will be forced to think twice before stepping outside of one; it will be as if a new dungeon took its place upon returning back inside.
Update! Dragon Quest Yangus is now scheduled to hit the PlayStation 2 in Japan on April 20th, 2006.
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Source: RPGamer
Posted in: Square-Enix News, News from Japan
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Comments
Shotgunnova | Comment 1: 2006-01-29 14:59 |
Hmm, if it's going to be released in April, I should get a move on typing my junk and playing through the stack of old games I haven't gotten through yet, DQ8 included. Regenerating dungeons isn't an aspect I'm fond of, after trudging through a hundred thousand in Phantom Brave, but I guess they can have their strategic sides -- it'd be nice if it was a feature that could be disengaged, though. | |
laszlow | Comment 2: 2006-01-29 15:46 |
I'm not really anticipating this one. It's probably designed to be a "Yangus version" of all of those Taloon/Torneko games, and from my experience those are pretty terrible. It's not really the random dungeons that bother me - if anyone knows how to make randomly generated dungeons, it's Level-5, as Dark Cloud 2's randomly generated dungeons are about as good as it gets - it's the track record of the Torneko games. | |
karasuman | Comment 3: 2006-01-29 20:15 |
Randomly generated dungeons are kinda cool, but I think it's dumb that they change each time you leave and reenter them (instead of each time you load up a new game). Sure, it makes it more challenging, but it doesn't really make any sense. | |
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©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.