Germ Warfare on Nintendo's Horizon
You play the game as a young inhabitant of Nano Island home to one hundred different types of bacteria. As the game progresses you'll be exploring the island, and be able to both capture and train new types of bacteria. The game's story mode is mission based, and will be 24 chapters long. Of course, to succeed in your missions you're going to have to engage in some germ warfare. That's right, you'll be fighting other teams of bacteria.
In battles players will control an army of germs that first appear as a single pixel on the DS's touch screen. You'll be able to instruct your troops by circling part of the group and then drawing a line, instructing them to go there. You'll also be able to disperse the group you've circled by blowing into the DS microphone. When your germs engage the enemy in combat the top screen will show a zoomed in view, allowing you a nice view of the germ combat. Bacteria of course, will divide and multiply the entire time, keeping your troops with a steady stream of combatants.
Each battle will feature a different requirement from winning, going from things like simply wiping out the enemy, to having the most remaining bacteria.
Kurikin Nano Island Story will release May 24 in Japan, a US launch date has not yet been announced, and it is unknown whether the game will make it here.
Source: RPGamer
Posted in: Gaming Industry News, News from Japan
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Comments
Silverlance | Comment 1: 2007-04-18 00:59 |
I'm certainly lukewarm about the graphics. Too kiddy-ish. While a game can't be judged by its graphics, they certainly can be annoying. ![]() However the concept sounds interesting. It's certainly a new aspect of this genre that hasn't been explored yet. There's one thing that worries me: this game will either degenerate into micromanagement that becomes tedious and boring as you hand-pick germs and attempt to set them up individually to fight to the best of their miniscule capacities, or will involve attempting to win with brute force once the actual combat begins with individual units have near-zero worth on their own. I'm really looking forward to more info on this - I'm curious how managing pixel-sized armies will turn out. I doubt either of the above scenarios will occure, it'd just be too simple for the new-concept-churning Nintendo. The idea's great and it certainly looks promising. Shame I don't have a DS, I'd probably give it a shot once it'd come out if I did (though it definately wouldn't be at the top of my purchase list - a few other games got that spot a while before this game was anything more than a mere thought floating at the back of some dev's head. ![]() | |
Final Fantasy Guru | Comment 2: 2007-04-18 02:19 |
...Has nintendo really run this low on ideas....? come on, isnt there another atari title they can buy and exploit...??? we havent had another Donkey Kong or Frogger game in a while...??? hah.. but back on subject, my theory is that the graphics(and just the fact that it's on a kid friendly console) will attract alot of younger people to the game... not knowing anything about it.... likely to be a Flop in the US i think... "Go Pika..... eh.... Influenza!!!" | |
CrzyMonk3y | Comment 3: 2007-04-18 12:16 |
Germs Fighting Germs...? Sounds Cool ![]() | |
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©1997–2025 Josh Alvies (Rangers51)
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©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.