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FF Versus XIII: All About the Graphics, Baby


General Final Fantasy
Tetsuya Nomura had a little chat with Famitsu recently in which he discussed several elements of Final Fantasy Versus XIII's graphics.

The title's movie director, Takeshi Nozue, has apparently been working to improve the game-generated cutscene graphics, and with great success. Tweaks to character hair and conversation behavior (they've been working on this with the voice actors as well, recording certain lines in groups so as to achieve a more natural result) appear to constitute a large percentage of these improvements. The main area of attention, though, is lighting effects. Nozue and his team have put in seemingly obsessive amounts of work on this element of the game, an effort which resulted in images that astounded the Famitsu staff members present (I would imagine generating that response is no easy task).

Aside from the fact that the team is working to make game-generated cutscenes as close in quality to pre-rendered cutscene graphics as possible, they have taken on the challenge of changing the very nature of cutscenes within the game. Nomura says that in Versus, the player will have control of his/her character during all game-generated cutscenes. Nomura said that the new engine is difficult to explain and that he hasn't seen anything like it previously, so that's helpful. He mentioned that he often finds himself skipping cutscenes, and that the goal here is to create a more natural, immersive atmosphere that allows the player to remain involved.

Nomura also hinted further at Versus XIII's gameplay, stating that, while it will employ gameplay elements from the Kingdom Hearts series, it will not be quite as action-oriented as the later and that Versus XIII will have more variety.

Nomura ended by apologizing for making fans wait so long. I'll decide whether or not to forgive him if once this ever finally comes out.

Source: IGN
Posted in: Square-Enix News

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Comments

Del SComment 1: 2011-07-21 17:35
Del S Wow, well, at least when we say they spent ages pissing about with the graphics instead of making decent gameplay or a plot if it sucks, this time we have evidence we're right tongue.gif

Still, this is shaping up to be the Duke Nukem Forever of FF side games. They need to tread carefully with the actual game methinks.

Quote
Nozue and his team have put in seemingly obsessive amounts of work on this element of the game, an effort which resulted in images that astounded the Famitsu staff members present (I would imagine generating that response is no easy task).

No, it is actually quite easy to do for Squenix, all it takes is a couple of hundred thousand million yen in advertising threatened with being withdrawn unless they played ball to get such an effect. wink.gif

(Joking. Almost.)
laszlowComment 2: 2011-07-21 18:14
laszlow
Quote (Del S @ 21st July 2011 12:35)

No, it is actually quite easy to do for Squenix, all it takes is a couple of hundred thousand yen in advertising threatened with being withdrawn unless they played ball to get such an effect. wink.gif

...a couple of hundred thousand yen is peanuts. Amounts to a couple thousand USD or GBP. But I see what you're getting at.

I won't dismiss graphics as being unimportant or anything, but I am a little curious why they're playing these up and withholding details about other parts of the game. Whatever, gonna use the ol' standby of cautious optimism.
Smash GenesisComment 3: 2011-07-21 23:01
Smash Genesis I'm not too worried about the gameplay. Tetsuya Nomura's directing it, which is how you know it'll be good.
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