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Eidos Montreal: Square Enix Tokyo on Deus Ex 3


Square Enix
There are a lot of people out there who see the original Deus Ex as one of the finest games ever made, with its roll-your-own hybrid of first person shooter, role playing, and stealth attributes wrapped around a fantastic dystopian story. The love for this game continues even now, almost a decade and a mediocre sequel later; for that reason, many have been both hopeful and fearful of the third entry, should it ever arrive.

Now, you may be wondering, why does this have anything to do with our beloved Square Enix and its massive echelon of games? Well, the Deus Ex series belongs to Eidos. And Eidos belongs to Square Enix. And, in the nature of business as we know it, they're always looking for synergy across business units. So, here you go: pre-rendered cutscenes for Deus Ex 3 will be rendered by the folks at Square Enix Tokyo, the very same who have produced cinematics for your favorite SE RPGs over the years. Will it be the "A" team, the folks who just finished cranking out work for Final Fantasy XIII? Might it be some "B" team, the types who created the much less attractive FMVs from the Playstation re-releases many a year ago? Does Deus Ex even need these scenes? Don't forget that many of the cutscenes in the previous games change based on player decisions, so this might require a change to the core play mechanics.

What do you think of these events? Do we need more games with Square Enix-style cinemas? Will the design philosophies of the two offices clash? We might yet find out next year.

Source: EDGE
Posted in: Square-Enix News

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Written by
Rangers51

Comments

sweetdudeComment 1: 2009-12-07 15:30
sweetdude What?

FF and DX are two completely separate types of game. FF has parades and moogles and huge battles in its cut-scenes, and the only DX cut-scene worth any mention is the intro, which is just Bob Page and Walton Simons talking to each other.

From what I hear of DX3 it's not really worth calling it a DX game at all. It's like the link between RE3 and 4, or rather the lack of any point in a link other than to keep the franchise. On that basis, that this DX may as well be a new game entirely, then I suppose it doesn't matter who does the cut-scenes or what style they use as long as they're good at it and it's consistent with the game.

I don't mind how DX3 turns out. To me, The Nameless Mod is the successor to DX.
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