CoN 25th Anniversary: 1997-2022
Final Fantasy IFinal Fantasy IVFinal Fantasy VFinal Fantasy VIFinal Fantasy VIIFinal Fantasy IXFinal Fantasy TacticsChrono Trigger
 
 

Deus Ex Post-E3 Publicity, and What Makes a Deus Ex Game?


Square Enix
It's the kind of question much more commonly associated with the Final Fantasy series: what is it that makes a ___ game a ___ game? Since Square Enix oversees the fate of Deus Ex, I suppose it's appropriate to turn the discussion in that direction. Patrick Fortier, the director of gameplay for Deus Ex: Mankind Divided, spoke with the folks over at Polygon about precisely that. It turns out there are four essential ingredients to a Deus Ex game: stealth, combat, hacking, and social interaction. Those four things, of course, "all wrapped up into this tight rope of freedom and choice and consequences."

Fortier continued to suggest that while continuity with prior titles developed by different hands was a primary concern with Mankind Divided's immediate (and critically-acclaimed) predecessor, Deus Ex: Human Revolution, the team is looking to explore new possibilities -- and of course offer more gameplay options, more augmentations, and more narrative choices.

Multiple other interviews with other personnel working on the game have cropped up on several other videogame websites in the last couple days, saying almost the exact same things: the four pillars of Deus Ex, expanding possibilities for the franchise, and no-way-is-the-wrong-way when it comes to player-drive plot choices. Eidos Montreal and Square Enix are certainly barnstorming, and from the headlines the cumulative effect looks positive: "Deus Ex left me obsessing over cyborg oppression" (theverge.com) and "Deus Ex: Mankind Divided is a better shooter than most actual shooters" (gamesradar.com), to name just a few.

This wave of comments comes after a successful E3 presentation: while their demo initially at Sony's main event, its successful reboot showed not only that they were actually playing live (something that is not always the case for demos at events like this); it also showed that the game is darn beautiful. They also come, however, after a bit of heat from several quarters regarding the team's use of the now-trademarked term "mechanical apartheid." It must be added that several persons, connected with the game's development and with Eidos Montreal, have made strong and sensible responses to these critiques, saying that a vital part of the franchise has always been considering complex social questions in a sci-fi world that nonetheless has bearings on reality. But for now, "social justice" isn't listed as one of the "four pillars" of a Deus Ex title -- not yet, at least.

Source: Polygon, Kotaku UK
Posted in: Square-Enix News

Share


Written by
Death Penalty

Comments

Death PenaltyComment 1: 2015-06-27 01:04
Death Penalty It's just been drawn to my attention that there is a bit more Deus Ex: Mankind Divided news. Square Enix is running a fan vote to determine what will be included in the deluxe edition of the game.

I voted for the lunch box.

https://www.deusex.com/micro/vote
Please Log In to Add Comments

Caves of Narshe Version 6
©1997–2025 Josh Alvies (Rangers51)

All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.