Posted on Thursday 31st December 2015 at 20:39 by Rangers51
We're behind on news again, but I didn't want to miss the chance to reuse a headline: Final Fantasy IX, the Final Fantasy packed to the gills with homage and protagonists resembling monkeys, is headed to both Windows and mobile in 2016. This version is going to be similar to the PC and mobile release of Final Fantasy VII insomuch as it is the original PlayStation release with control tweaks added for touch devices and some ease-of-play functions like autosave and optional random encounters. There's no official release window set forth as yet, and very little media.
This release of IX differs from that of VII, though, given that there is an announcement at all; the Final Fantasy VII release on iOS came as a surprise, so there's no way to extrapolate any further details regarding a potential release window based on what we know now.
What to expect from this? The same thing that we got with Final Fantasy V, naturally; a version of the game with the new, wispy-sprite art style and generic font, configured to run under Windows and with the general layer of Steaminess like achievements, trading cards, and Steam Cloud. The game releases on December 16 and does not have a published price yet, though Final Fantasy V released at $15.99 a few months back.
Posted on Monday 7th December 2015 at 16:39 by Rangers51
The Final Fantasy VII Remake broke the internet on Saturday, as well as blew through a large number of my monthly allotment of texts on my phone. Because of the highly-predictable hype, Yoshinori Kitase and Tetsuya Nomura did a fast-follow interview with Dengeki Online and Famitsu to discuss all of the things that have been warmly- and not-so-warmly-acknowledged by fans.
Here are some highlights (or lowlights, depending on your point of view):
The title will in fact contain the word "Remake." Because nobody would know otherwise, right?
Dev is being managed in-house but with some actual development work being done by third parties.
All of the character models are new.
The most recent video is virtually all in-engine.
You can control multiple party members in battle, or just one, with up to three party members available just as in the original game.
The battles do have an ATB gauge, but it's not like in the original game. How exactly it differs is not clear, but it appears that it is still tied to Limit Breaks.
You can still put Cloud in a dress.
There will be new locations to explore, possibly incorporating some areas fleshed out in Compilation games.
Yes, the remake will be episodic.
That last point seems to be causing a lot of contention in the community, but for my money, I don't see a reason to not give it a wait and see. Given the expectations around this game, it seems to me that doing it episodically will give the developers at least a chance to maximize the quality of the game, and in theory it will give us as gamers a chance to bail on it with a lower cost if for some reason it's truly awful.
Posted on Saturday 5th December 2015 at 20:17 by Neal (with credit to Spooniest)
Sony's PlayStation Experience Keynote presentation was today and didn't disappoint, revealing gameplay footage of Square-Enix's upcoming remake of Final Fantasy VII for the first time. The trailer focuses on the early game in Midgar, revealing in-game footage of Cloud, Barret, Biggs, Jessie, and Wedge through cinematics.
As the trailer continues, though, there is footage of how the battle system is likely to work. It appears to be more of an action-oriented combat system where the player controls one of the party members at a time, leaving the AI to control the others. Very interestingly, the player was shown controlling Barret in battle instead of leaving only Cloud as an option. Rather than a full menu system, there is now a menu where the player chooses what action they're currently taking. "Summon" and "Magic" were selections, though they went tantalizingly unused. Cloud's "Braver" and Barret's "Big Shot" limits seemed to be used, as well as an unknown dash attack. The battle area appeared very large but it was uncertain whether the player enters a separate area for battle or if combat takes place in the same environment where the player walks around and interacts with the environment.
The footage looked incredibly fun, if somewhat unpolished. The voices didn't match up with the mouths of the characters, which is probably just a factor of getting a trailer out before doing the final localization, acting, or voice matching. But we've finally got some actual game footage of a game some of us have been anticipating for decades, and if it's an accurate representation of what we'll get, we may actually have our long-awaited dreams come true.
Posted on Tuesday 1st December 2015 at 19:14 by Rangers51
Shonen Jump, each December, puts on the Jump Festa expo for anime, manga and games. Japan, being fully futuristic as shown in most anime documentaries, naturally calls this year's iteration "Jump Festa 2016." This year, Square Enix will take the stage on December 19 and 20 for several presentations to be broadcast on YouTube. Here's the schedule, with all times listed as UTC and EST.
Day 1:
December 19, 1:30AM UTC / December 18, 8:30PM EST: Star Ocean: Integrity & Faithlessness Stage interview with voice talent
December 19, 3:30AM UTC / December 18, 10:30PM EST: Dragon Quest Builders Stage interview with the producers
December 19, 5:30AM UTC / 12:30AM EST: Dragon Quest of the Stars Stage interview with the producers
Day 2:
December 20, 4:00AM UTC / December 19, 11:00PM EST: Dragon Quest Monsters: Battle Scanner Stage introduction to a new Dragon Quest arcade game with the producers and voice talent
December 20, 5:20AM UTC / 12:20AM EST: World of Final Fantasy Stage interview with the director and voice talent
The full list of games to be represented off the stage at Jump Festa are as follows:
Posted on Tuesday 1st December 2015 at 16:41 by Rangers51
I've been utterly awful at keeping up with fanart this year - perhaps there's a volunteer opportunity for one of you readers out there - but thanks to a burst of energy, the CoNvent Calendar is returning for its second year! Every day from now until Christmas, we'll have a new fanart published to our calendar page. If you're a CoN member, you can visit each one and rate it; if you've rated all of the pieces by the end of the year, you'll get a limited-edition CoN award for your account! Start here, with the first day's art, from new CoN artist thirteenthangel.
To follow along, check the calendar page every day, watch the Fanart Commentary forum, or follow us on Facebook or Twitter! Happy Holidays!
Note: this printable version may not contain the entire contents of the full version. In particular, web forms are removed, and any links you could check for further information on the given data are not shown. You may check the URL at the top of this document for the full and up-to-date version.
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.