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Tidbits for 9 October 2009


Final Fantasy I
A slightly abbreviated tidbits today, both because the good news is a bit thin this week and also because I'm not working today. Funny that I have more time to post the news when I'm at my office, right?

Let's start with the news that is my favorite for the week but has the least overall impact on the gaming world: the original Final Fantasy is now available for the Nintendo Virtual Console. For 500 points, you can play the true original version, with all of its (by today's standards, anyway) slow gameplay and clunky mechanics intact. Will users have any use for this release beyond nostalgia, with revised ports already available for no fewer than three platforms in North America? Probably not, but feel free to prove me wrong here, Wii owners. We... do have Wii owners who read the site, right?

Next up is a followup to last week's tidbits with the subbed Final Fantasy XIII trailer. This week you can get the real deal - an authentic English voice-acted trailer straight from Square Enix. Since the rest of the trailer is the same as you've no doubt seen by now, what do you think of the English dub? As usual for voice acting in Squenix games, it seems to be pretty polarizing—I personally didn't really expect too much, but it does seem like the syncing from voice to character action is a little worse in this video than I would have expected.

Finally, Square Enix released some early monster renders for Final Fantasy XIV this week. This is a nice small news item, and from what I hear several of these renders are pretty much just updates of existing designs from Final Fantasy XI, but they're pretty cool nonetheless. I am a particular fan of the crazy zebra-dragon-velociraptor hybrid and the cactuar's pimp strut. And that marlboro? That thing is legitimately terrifying.

Oh, and just to see if anyone actually reads these posts, I want to point out that you need to start taking quizzes during October if you want to be qualified to win the prize at the New Year. You have to have at least ten quizzes in your name by then to qualify, and if you miss the ones that are open right now, there's no way to catch up!


Source: Nintendo, Kotaku, GameTrailers
Posted in: Final Fantasy I, Square-Enix News, News from Japan, North America
(4 Comments – Last by SSJTrunks)
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Square Enix Tidbits: Contradiction Edition


Final Fantasy XIII
Not many tidbits to be had currently, now that the Tokyo Game Show has ended, so we won't strain you terribly this week. First, note that Square Enix has set a target of six million copies sold of Final Fantasy XIII in order to consider the game a success. In Japan. Apparently, Final Fantasy XII only managed to sell that many copies globally, and Dragon Quest IX has shipped only about four million in Japan—good numbers, but not quite to the scope of this new number. Note that this goal doesn't appear to include Versus, either, only the core game.

Why is this contradictory? Well, while the company aims for blockbuster numbers, they're also laying off a bunch of folks in Japanoville. The rumor is that between two and three hundred folks will be out of work soon; however, this has yet to be verified and it also could be people under the Square Enix banner who were only brought in via Squenix' recent spate of acquisitions and mergers. In any event, it's interesting that they plan to sell massive amounts of their next flagship game but yet are cutting back inside their own offices.

Finally in terms of Square, a kind soul has subbed the Tokyo Game Show trailer for Final Fantasy XIII. As you might expect, the translation isn't the best English you're ever going to see, but if you're in the strong majority here at CoN who does not have a conversational command of the Japanese language, it's probably all you're gonna get until the game's localized and out in the West next year.

I also note that the next set of quizzes are now up. If you haven't taken any quizzes yet, why not? There is still a prize to be won! And maybe a surprise after you take one, hm?

Source: Kotaku, GameTrailers
Posted in: Square-Enix News, CoN Site News, News from Japan
(0 Comments)
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Star Ocean Producer Finished with Star Ocean


Yoshinori Yamagishi is a 20-year veteran of Enix and Square-Enix and a major collaborator with the development studio Tri-Ace - Yamagishi has been a producer on every Tri-Ace game since the first Star Ocean. It's safe to say that he is one of the major architects of the Star Ocean series, although he is not one of the three "ace" designers that inspired the company's name upon its founding. And as soon as the PS3 director's cut or "International" version of Star Ocean 4: The Last Hope is released, Mr. Yamagishi is going to distance himself from the series.

Star Ocean was originally conceived as a trilogy of games. Star Ocean: The Last Hope represented a new, different direction for the series. After the release of Star Ocean: Till the End of Time for the PS2, Tri-Ace began to branch out and create games not named Star Ocean or Valkyrie Profile, with the development of Radiata Stories and Infinite Undiscovery in 2005 and 2008, respectively. Tri-Ace is also currently working on an RPG called Resonance of Fate. According to his recent interview with a Japanese gaming site, Mr. Yamagishi wants to work on new Tri-Ace intellectual property like those three instead of more Star Ocean sequels.

Source: RPGFan
Posted in: Square-Enix News
(2 Comments – Last by fleetingsight)
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Friday Tokyo Tidbits


Tokyo Game Show
The Tokyo Game Show provided us with plenty of news to roll up into a ball for this Friday's tidbits; unsurprisingly, it's heavily weighted towards the new games dropping in the very near future. Sony announced a special Final Fantasy XIII bundle for PlayStation 3; it appears to be a creamy white with a screen print of Lightning on the top in a rosy shade that fades to white. Of course, this is only going to happen in Japan, so if you're one of those nutter Otakus and really need this kit, better get in line with your favorite importer now.

Squenix also brought a new trailer for Final Fantasy XIV to TGS this year. It features some fairly clumsy text in English, some strikingly pretty cutscenes, and a lot of people who one would assume to be player characters milling about and doing things that player characters do. It's pretty much exactly what you would expect from a Final Fantasy trailer in Tokyo.

If you needed any further proof that Square is craving the Yenjamins, Yoichi Wada made more news this week when he noted that a new billing model, creating a revised revenue stream for game manufacturers, will be the next big gaming innovation. Sure, I guess if motion control is now on the table for all the big players, why would there be more technological or creative innovation coming up? Let's pour all of our resources into brainstorming the cash flow, eh, boys? I kid, a bit; while microtransactions and handling of digital distribution will be critical for the next decade of console gaming, it does seem a bit harsh to make that the priority, in my opinion.

Also, hot on the heels of Final Fantasy Tactics in the US, another PlayStation One-era Final Fantasy has launched for the Japanese PlayStation Network. For those of you who immediately hoped it involved a protagonist with a tail, sorry—it seems Square is going in order and giving the Japanese gamer Final Fantasy VIII first. There's been no announcement as to whether the game will eventually make it to any Western PSNs, but I would say that this release lays the groundwork for both that to happen sometime in 2010, as well as for Final Fantasy IX to follow soon after.

Finally, my favorite news tidbit of the week, detailing an unlikely partnership; Square-Enix is doing a puzzle RPG, a la Puzzle Quest. And, if you were going to do a puzzle game, and you had the resources of Square-Enix, with whom would you make this game? Yeah, that's right, PopCap. The creators of smash casual games for a decade now, most recently the tremendously successful Plants vs. Zombies, are bringing the mechanics of Bejeweled Twist to Square's Gyromancer, where they'll be connected to a good versus evil battle punctuated by spinning jewels on a board. Not only does this sound like a pretty clever idea in theory, it makes me smile because now the company I work for has something in common with the big daddy—connections with PopCap. It's almost like I have a direct line to Wada-san now, you see?

Source: Kotaku, IGN, Feed Your Console
Posted in: Square-Enix News, Gaming Industry News, News from Japan
(0 Comments)
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New Final Fantasy Tactics Map System on CoN


Caves of Narshe Site News
If you've been playing Final Fantasy Tactics recently, I hope you've been using the CoN game coverage section to help you out. If you've been using the section especially recently, you might have even noticed our unannounced beta of battle maps in our walkthrough. We've been working on firming up the quality of the maps for quite a while, and expanding their functionality, and now we're rolling out not only the battle maps, but a full maps section with maps for every situation and every location in the game.

These maps can be rotated and elevated to show you every view you get during the game, and we're giving you a birds-eye view as well to help clarify some of the trickier angles. You can also use these maps to see all of the available Geomancy and found items, and even starting positions for your party and enemies. We even created a new way of showing you the world map, using Google Maps, that you can zoom and scroll around to better find your desired town, castle, or out-of-the-way locale.

Tell us what you think about this new feature; we're pretty excited about it and would love to branch it out to more games in our series over time if you guys think it's as cool as we do. Last, a thanks to a modder named Gomtuu who created the original version of the FFT map viewer that we were able to modify and script to enable us to get these high-quality images and present them to you in a way like you haven't seen before!
Posted in: CoN Site News
(9 Comments – Last by Crash Endburn)
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Yoichi Wada Predicts the Console Future


Tokyo Game Show
The Tokyo Game Show and Yoichi Wada
Begin to bring all of us news fodder
He rumors a new Wii
And shock, in HD!
Note now that this limerick's... okay, forget it. I don't have footbigmike's boundless energy for goofy.

Long story short, Yoichi Wada, president of Square-Enix, is using his press time pre-TGS to postulate on the next generation of consoles, implying that the motion-sensing applications of PlayStation 3 and Xbox 360 will have a small impact at best. Seems that Wada either doesn't think they can do it better than Nintendo, or that nobody will actually care, particularly when the next Wii comes out (for which, not coincidentally, Wada also has theories - mark your calendars for sometime in 2011 and buy a HDTV if you don't have one, says the Man). The gist is this—in a couple short years the console market could look very much like three identical entries in different colors.

Source: Joystiq
Posted in: Gaming Industry News, News from Japan
(3 Comments – Last by BlitzSage)
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