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Rangers51 |
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Member Since: 1997-07-31 | |
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Spooniest | Comment 1: 2018-03-12 16:28 |
It's possible that they were not satisfied with the progress the outside company was making on the project in some way, and have shifted development in-house in response to the negative reviews FFV, FF6 and Chrono Trigger's releases have had (i.e., farming development of their older IPs out to smaller companies). They could have looked at the latest build they were doing and said, "Fans have been complaining about these sorts of things, maybe its time to start bringing this stuff in house." ...Does it ever feel like there's a ton of resistance to impulsive decision making in this culture compared to the West? That gels with what I know of them, to be honest. It seems strange that all these years have gone by since they started doing this kind of outsourcing, and they would only now pivot, but I honestly do not have enough knowledge to make a proper assertion about it. But it seems like perhaps its simply taken this long for them to change their mind about it. But then, I'm so bloody distractable, I change my mind like a pair of socks. ![]() | |
Rangers51 | Comment 2: 2018-03-12 16:49 |
Quote (Spooniest @ 12th March 2018 10:28) It's possible that they were not satisfied with the progress the outside company was making on the project in some way, and have shifted development in-house in response to the negative reviews FFV, FF6 and Chrono Trigger's releases have had (i.e., farming development of their older IPs out to smaller companies). They could have looked at the latest build they were doing and said, "Fans have been complaining about these sorts of things, maybe its time to start bringing this stuff in house." I think there's probably some level of that involved, but it's also worth noting that some of the games that have been pretty well-received in terms of ports and remakes have also been developed in an outsourced fashion, particularly those ports by Silicon Studios (FF3, FF4 3D, FF9 for Windows). It could also be as simple as the fact that they'd like to do everything in-house and now find they have the money to do so. I would doubt that they're far enough along to have anything that they could consider a "build," but I could be wrong. It has been a while. | |
Harlequin | Comment 3: 2018-04-26 21:52 |
I found this article while looking at Reddit, do you guys really think what this guy is saying is credible? We know that they took development in house, but do you think they scrapped everything? Report – Square Enix abandoned all of CyberConnect 2’s work on FFVII Remake and started fresh | |
Rangers51 | Comment 4: 2018-04-27 13:30 |
Quote (Harlequin @ 26th April 2018 15:52) I found this article while looking at Reddit, do you guys really think what this guy is saying is credible? We know that they took development in house, but do you think they scrapped everything? Report – Square Enix abandoned all of CyberConnect 2’s work on FFVII Remake and started fresh Like I mentioned in chat last night, I'm not sure there's any reason to think the guy isn't credible, but at the same time the definition of "all the work" might be something we don't understand for years. The article implies that CyberConnect were doing "action gameplay and video quality," which, while obviously a big part of the game, isn't necessarily the worst thing to have to pull back. It'll definitely cause some big delays, but let's face it, Square has a lot invested in both action gameplay and video quality thanks to Final Fantasy XV's extended development, which resulted in Luminous Engine. Maybe the end result of this is that the Remake ends up feeling a bit like XV - that wouldn't be the worst thing in the world! | |
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