Courtesy of
an interview with EuroGamer.net,
Dragon Quest (or, for those who care little about the continuity of titles,
Dragon Warrior) producer Yuji Horii, like many other series heads before him - including Konami's
Metal Gear mastermind Hideo Kojima - made it evident at an event held in London last week to commemorate the launch of Square-Enix's largely successful
Dragon Quest VIII: Journey of the Cursed King that his reaction toward the prototype controller for Nintendo's up-and-coming Revolution console could be summarized as something more than slightly thrilled, as described by the site's attending journalists.
When prompted by a question regarding the Revolution's controller, Yuji Horii divulged quite a bit of eagerness in response: "I loved the fact that it was interactive, that you do something and you get feedback." According to Horii, a novel concept behind the greatest video game would involve complete interactivity and dictate that consequences are received from the player's every action. Because of the Revolution controller's function, the interactivity isn't limited simply to the gameplay, but extends to the hardware itself. "You do something, and it reacts to you," he stated. "It's human nature that to have some feedback from your actions is rewarding."
So what does all this toying with the idea really amount to? Frankly, the details are too few to draw a solid conclusion, but not too vague to speculate. Oddly enough, the question "Are there any plans to release this title (
Dragon Quest VIII) on different platforms or game consoles?" that sprung up on the event's press notes was met with a curious "TBA" (To Be Announced) printed next to it, although nothing yet is confirmed.
The highest selling series in Japan, the very last major
Dragon Quest title to be released on a Nintendo console was in 1995, and it's been even less recent for gamers outside its country of origin. But whether or not it's by a gambler's chance, an emergence of the
Dragon Quest series on the Revolution may very well have its potential.
Sources:
CVGEuroGamer