Caves of Narshe
http://www.cavesofnarshe.com/
This page can be found online at http://www.cavesofnarshe.com/news/category/star-wars-the-old-republic-testing-begins/78

News

Pages

Xenoblade Chronicles Hits US and Canada in 2012


Wii
Following multiple claims denying any release for Xenoblade Chronicles in the United States or Cananda, Nintendo backed off from that stance when a release date for the fan-favorite Wii RPG infiltrated the internet - April 3rd, 2012. This leak was followed by an acknowledgement from Nintendo in the form of several pieces of Xenoblade Chronicles concept art on Nintendo of America's Facebook page.

This is wonderful news to Wii-owning RPG fans. Xenoblade Chronicles is developed by Monolith Soft, makers of the Xenosaga and Baten Kaitos games for the PlayStation 2 and GameCube. The company was founded in 1999 by former Square staff that had previously worked on Xenogears and Chrono Cross, among other titles. Xenoblade Chronicles has received rave reviews from critics, with a MetaCritic score of 92/100 and a GameRankings index of 93.82%. RPG Fans in the Americas have been petitioning-slash-clamoring for an official English-language release in North America for over a year now, with no dice until yesterday's leak.

We still have six months before this comes out, but it's a very positive announcement that many gamers have been hoping for. [pretend that this space includes a conclusive, funny, thought-provoking statement and not laszlow drawing a blank from all the painkillers]

Source: GameSpot, concept art gallery from GiantBomb
Posted in: RPG News
(3 Comments – Last by Chewbekah)
Share on Facebook Share

Square Enix News Tidbits: Cocoon Showgirls


Square Enix
Final Fantasy XIII-2 inches ever closer, so it's no surprise that the week's news is primarily related to the sequel inbound. Kotaku posted not one, but two articles this week with nothing but new screenshots, and it seems that the hottest thing revealed within (no pun intended) is the new merchant, Chocolina, who dresses up like a chocobo on fire - if the chocobo wanted to show some skin. I'm hoping that getup is all faux chocobo, or else PETA will be on Squenix' case now that they're done with Mario.

The sequel also changes up the battle system a bit, as well as the excellent battle music, from its predecessor. It looks like the changes are subtle - to me, the battles in the video seemed a little faster-paced from what I've seen so far in Final Fantasy XIII, and the addition of quick-time events with chained combos from different party members looks good. It appears that you might be able to change the party leader during combat as well, which perhaps will also mean a change in the "hey, your leader's dead, no reason to keep fighting now game over hahahaha" aspect of the first game.

Also, for some reason, there will be DLC to allow Noel to dress up as Assassin's Creed's Ezio. This paragraph is short because, really, what else are you going to say about that?

An interview by Destructoid with Yoshinori Kitase and Motomu Toriyama has been making the rounds since being published last week, and it seems to have caught a lot of people's attention for the fact that it seems to indicate the possibility of a Final Fantasy that is a first-person shooter. Naturally, this has a lot of people up in arms (again, no pun intended), but if the quote is correctly written, the interview really says nothing more than "anything could happen at any time." There could just as easily be a FPS Final Fantasy as there could be a cart racer set with Final Fantasy charact... okay, well, that's a bad example.

Last news of the week, breaking just today, is that there actually will be a new action-RPG IP coming from Square Enix in the near future, once they can finish all the hires they want to build the game out. The first image representing this game was released today, and it means very little. If you presented the image without content, I would have guessed Devil May Cry at first. Not sure what that means, to be honest, but, hey, there's a big white owl.

Source: Kotaku, Destructoid
Posted in: Square-Enix News, RPG News, News from Japan
(3 Comments – Last by Perigryn)
Share on Facebook Share

Chrono Trigger Coming Again, Now to Mobile


Chrono Trigger
Yep, hot on the heels of the launch to the PlayStation Network, Chrono Trigger is now coming to iOS "next month." An exact release date is not yet known, since it has to go through the iTunes store; the price is still unconfirmed as well (though other releases have been at around the sixteen-dollar price point). Eurogamer also claims that a port for Android is on the way, as well.

The game's going to be released worldwide, and will be available in seven different languages. It is not yet clear from which version this port will be derived, so the presence of the Toriyama animated cutscenes or Nintendo DS bonus content is, as yet, unconfirmed.

Source: Eurogamer.net, Kotaku
Posted in: Chrono Trigger, News from Japan, News from Europe, North America
(1 Comments – Last by Perigryn)
Share on Facebook Share

Square Enix News Tidbits: Your Pre-Order Bonus


Square Enix
In what must seem like breakneck speed relative to the development of Final Fantasy XIII (or, of course, Versus), Final Fantasy XIII-2 is about to be released; it's almost exactly a month away in Japan, and it's due in the West in about twelve weeks. As it approaches, news of preorder bonuses collector's editions has broken, as seems to be the way with all blockbuster releases these days. In Japan, the Xbox 360 version will come bundled with a calendar showing stills and character renders from the game - just the kind of awesome bonus that is good for forever exactly a year. That's all the news from the land of the Big Red Dot, but, here in the United States the collectors editions are getting to be a bigger deal.

For an MSRP of eighty dollars, American gamers will have a crack at a pretty solid collection of goodies. The box art will have some very classy silver-on-white Amano artwork, and inside the package will rest an artbook and a four-CD soundtrack set. Beyond that, there are pre-order incentives being offered (it's not yet clear, but I assume these will be for both standard and collector's editions) at various retailers. I'll ignore for the moment that I really hate the idea of offering different bonuses for different retailers, and I'll just tell you what you can get: At Best Buy, you'll get a hardcover book that tells the story of the time between Final Fantasy XIII and its sequel; at Gamestop, you'll get a code for a DLC costume for Serah; at Amazon, you'll get a bonus boss battle against Omega - no indication if it's a similar Omega to a past Final Fantasy game, but this Omega can also become a playable character. Odds are that everything but the book will be available for free or as paid DLC eventually, though, so it would seem on the surface that Best Buy is the way to go.

Elsewhere, Final Fantasy Type-0 sold a half-million copies in its first week of Japanese release. That puts it roughly on par with some of Squenix' other big-time PSP releases, such as Crisis Core and the first Dissidia. That half-million number made Type-0 the best selling game on the market last week. And it still doesn't have a Western release date.

For those still excited about Dragon Quest X, the first MMO bearing the Dragon Quest name, we got beta details this week. If you're reading this, well, you're not in the beta. At least not yet. This initial round is only for Japanese players, and you must have a Japanese Square Enix Members account. The application process is kicking off soon and is competitive, not first-come, first-served. Also, since there's no such thing as a WiiU yet, this beta will be taking place solely on the current Wii.

Last, for the business-minded folks, Square Enix revised their projected earnings for the first half of the current fiscal year. The net sales only went up a bit, but the FY operating income and net income saw their projections double. Perhaps all is not yet lost for the company that seems to have lost its shine over the last five years or so?

Source: andriasang, Kotaku, 1up
Posted in: Square-Enix News, News from Japan, North America
(2 Comments – Last by laszlow)
Share on Facebook Share

Square Enix News Tidbits Done in a Rush


Square Enix
Seriously. It's Halloween weekend, I've been working my butt off all day, and I have a pumpkin to carve. Let's just get through this as fast as we can.

At Nintendo Direct last weekend, a new video of Kingdom Hearts 3D debuted. I understand absolutely none of it, since it's in Japanese and I've never played a Kingdom Hearts game. Sora (and Neku from The World Ends With You) is there, though, and there's some gameplay and a large bouncing hamster-looking thing. And there will be 3D involved. Let your imaginations run wild!

Final Fantasy Type-0 released in Japan yesterday, too, ending months of infotrickle. andriasang gave a helpful final rollup of the most recent information, including details on the growing cast of characters, information about the Chocobo Breeding functionality, airships, and a lot more. They also detailed the odd way in which you'll have to swap UMDs. Essentially, you'll get to play the prologue and the last chapter on the first disc, and everything else on the second disc. The reason appears to be tied somehow to the multiplayer component. If you want to see a chunk of that opening sequence from the first disc, they posted that too.

Finally this week came the announcement that Squenix are teaming with Japanese mobile platform Mobage again. We've talked about their partnerships before, but this one is conceivably a bigger deal, because it involves the company's signature franchise, Final Fantasy. There's not much known about it yet, other than it will be an RPG that connects with your friends, or "where you fight for your friends," which could be construed a number of ways. Square Enix also says that it will connect to Type-0 in some way, and will be available this winter.

There, done. Candy time!

Source: andriasang
Posted in: Square-Enix News
(0 Comments)
Share on Facebook Share

Square Enix News Tidbits: Starting Over


Square Enix
Long Roman numerals carry the week this week for Squenix tidbits, with a bit of Arabic thrown in for good measure.

The biggest news coming today is that Final Fantasy XIV is getting a full-on reboot. Such a thing was going to be necessary at some point, as the reaction to the initial version was almost uniformly negative. Yoichi Wada took the original team all off of the project, installed some new folks, and as of today, the game is relaunching in a Version 2.0 mode. The new version completely redoes the way maps are generated to avoid the loudly-decried repetitiveness of art assets. It will have a new graphics engine to support this goal. The UI layer is being redesigned, and the community aspect of the game is being re-engineered to include PvP, revised markets, and in-game mail messaging. Of course, it won't be a free game any more in the next few months, but those are the breaks when you're dealing with most MMOs.

You'll have to wait a while if you want this new and improved game, though; their current development roadmap calls for all these fixes to be complete by the end of February of next year, with "worldless party matching" and porting of current user data to the new servers to be complete by March. That's just for PC - the changes for PS3 won't be available until the end of 2012. Of course, with the bad taste the first version left in everyone's mouths, how many people actually will want this new and improved game anyway?

Final Fantasy XIII-2 is also trudging along. I present to you another long trailer for that upcoming release without comment, since yet again I've failed to finish XIII myself and don't want spoilers. Along with that new trailer comes word that there's going to be a ton of downloadable content for the game - enough that there will be one to two DLC releases every month, though for how long is unknown. Looks like part of it will be in costumes; while it's pretty awesome that downloaded alternate costumes will work even in cutscenes, I think that's going to be a hard sell for most gamers unless the content is dirt cheap.

(By the way, if you love long trailers, check out this new one for Type-0. It's twelve minutes long, for crying out loud. It feels very Crisis Core-y to me, which makes me fairly interested.)

Last this week, check out the gallery of screenshots debuting Square Enix' new game engine, called "Luminous Engine." It is early and it's clearly under the dual clouds of "marketing spin" and "controlled demo," but the company says it can do real-time photorealistic rendering of scenes, supports DirectX 11, and can cut development costs by thirty percent through enhanced development efficiency. Could this mean a new era of promptly-released, enjoyable games? Or just faster-to-market mediocrity? Oh, future, tell us now!

Source: Kotaku, andriasang, Final Fantasy Union
Posted in: Square-Enix News
(0 Comments)
Share on Facebook Share

Pages
Caves of Narshe Version 6
©1997–2025 Josh Alvies (Rangers51)

Note: this printable version may not contain the entire contents of the full version. In particular, web forms are removed, and any links you could check for further information on the given data are not shown. You may check the URL at the top of this document for the full and up-to-date version.
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.