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"Named by Gamers" Contest to Rename E3


E3 Expo
Not long ago the gaming world was shaken after being informed that the highly revered Electronic Entertainment Expo (E3) was to be drastically toned down for future shows, reducing itself to a mass digital gathering poised to take a far less expensive yet more "intimate" approach. Then, just earlier this week, a benefactor in charge of GamePro magazine and slews of trade shows the world over, the International Data Group (or IDG), declared that it had taken up the reigns to the newly dubbed "GamePro Expo," the Los Angeles-based successor to E3 scheduled for a mid-October opening in 2007 (which, contrary to several publications, will be open to the public); the expo's set to kick off at the LA Convention Center starting the 18th and will run through the 20th, with three-day tickets priced at around $100 apiece. Designed to more or less recreate a similar media impact as the former E3, it's indicated to GameSpot that the event's show floor is expected to be packed with various publishers, developers, platform holders, content delivery providers, and retailers.

Despite all this, another statement also proclaimed by GameSpot last week explained how IDG's latest title for the tamed exposition turned out to be rather short-lived; the benefactor last divulged a plan to come up with an alternative name for the previously labeled GamePro Expo sometime in the near future. This, as it happens, is where the fans come in.

The International Data Group is encouraging gamers to think creatively in order to come up with the superb final name for this new event: By using the "Named By Gamers" entry form, each participant is to submit his or her best name idea before the contest deadline of November 20th, 2006. Hoping to acquire a lavish group of submissions, entrants are permitted to enter as many times as desired. Prizes include two round-trip airline tickets to the rechristened show, local transportation and hotel accommodations, plus much more!

The winning name and entry will be announced November 21st, 2006.
Posted in: Gaming Industry News
(3 Comments – Last by Green Mage)
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NoA Frowns Upon Western Mother 3 Release


Nintendo
For several months now, Western fans of the notorious and quirky Mother/EarthBound series of RPGs have been anxiously awaiting a diffinitive answer to one very agonizing question: Will Nintendo of America finally deliver the third installment to the franchise - only recently launched in Japan this past April - to North American GameBoy Advances? As far as localization is concerned, the official word suggests we shouldn't hold our breath.

Although lacking in great detail, NoA's localization manager Nate Bihldorff, as reported in an interview by Planet GameCube, explains what could perhaps be considered the nearest thing to a true conclusion: "I'm not working on Mother 3. I don't have all the writers under me, so there may be other people in discussions going on with it, but I wouldn't look forward to it in the immediate future, no. Sorry, I know! There's a big Mother fanbase, there is." Bihldorff further advises, "At least everyone can go back and play Melee to get your Ness on."

Certainly this all comes as little surprise to those familiar with Nintendo's track record attributed to handling the Mother series; even the GBA re-release of Mother and Mother 2 (EarthBound) was denied the slightest prospect toward a domestic launch. So does this mean we'll never again see a legally distributed Mother RPG within this hemisphere? If Nintendo of America, like Nate Bihldorff, has begun to contemplate the true depth of the game's fanbase, then the chances otherwise may in fact rise to more realistic proportions.

Source: EuroGamer
Posted in: Square-Enix News, News from Europe, North America
(6 Comments – Last by Barrylocke)
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New "Tempest" Details Unveiled


Nintendo DS
Lately Namco has been digging far into its latest Tales game, the very first handheld edition (of a nonspinoff) slated for a Nintendo DS launch, and has successfully managed to uncover some new "dirt" - details, that is. Granted there have been only two or three relevant blurbs in regards to new information since Namco's original announcement of the title back in December, but with its October 26th launch date inching toward Japan ever closer, and in a hurry, any news is good news.

The formerly divulged story of Tales of the Tempest begins with fifteen-year-old Caius and his childhood pal Rudia (previously known as "Lupia") setting out together on a perilous quest to locate Caius' biological parents after narrowly escaping a murderous attack on their hometown. The culprit, a monster with the unfortunate name of Spot, ravages the village of Alleula one day while in seach of a mysterious crystal. When the startling truth involving Caius' adoptive father - a respected man who's discovered to be a highly-feared werewolf - gets thrown into the mix, a chain of disasterous events unfolds.

Just like in past entries to Namco's flagship RPG, the battles in Tempest will be based upon a real-time system that relies on quick, action-packed single and unlockable combo attacks executed via a number of unique button combinations. Although the game's combat aspects are said to be greatly influenced by those of the GameCube's Tales of Symphonia, the enemy encounters in Tempest, like in the former Tales sagas, will remain entirely random.

No word has been given on whether or not Tempest will utilize the DS's Wi-Fi Connection for Internet play, but Namco has reported that the system's Wireless Play mode will present multiplayer missions for either two or up to four players to take on. In this mode, each player will gain experience, items and money as they level up, battle and destroy the many vicious creatures lying in wait. Money and items collected therein will then be graciously carried over to the main game.

For the time being, there continues to be no word on a domestic Tales of the Tempest release for North America or Europe.

Opening and gameplay screens demonstrating Wireless Play mode

Tales of the Tempest official Japanese site
Posted in: Gaming Industry News, News from Japan
(1 Comments – Last by laszlow)
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Square-Enix Talks "Revenant Wings"


Square Enix
As many of us are aware, Square-Enix last week announced a Final Fantasy XII-based spinoff aimed for the Nintendo DS; news of this separate side-story that's soon to be unleashed into the franchise of games that were once purely independant of one another has already left most fans either beaming with joyous anticipation or fliching in agony. With this weekend's Tokyo Game Show steadily approaching, Square-Enix has taken it as their cue to unload a bit more information regarding their latest duel screen RPG.

Known as Final Fantasy XII: Revenant Wings, the game features a plot - one heavy on air pirates - that, according to developers, "does not tie with or take place before the stories of Final Fantasy XII..." The appearance of the characters Vaan and Penelo from the original title has already been confirmed; aside from being co-leads, the presentation and exploration of their relationship has been looked upon as an allegedly impossible aspect for inclusion in Final Fantasy XII, thereby warranting the exchange's involvement in an alternate game. If that wasn't enough, Japanese reports have implied that Revenant Wings is actually nothing more than just the beginning of the couples' adventure, indicating an even larger expansion to the so-called Final Fantasy XII series.

Much like the battle menus in the currently unreleased Final Fantasy III DS, Revenant Wings will make use of the handheld's touch screen capabilities by relying on the bottom screen for battle. Specifics on exactly what this entails have not been covered. With airship travel an obvious requirement, Square-Enix seems to have hatched a plan to stuff as many of the flying, boatlike vehicles as they possibly can into the tiny cartridges: Not only is any and every airship in Final Fantasy XII all but guaranteed to have its spot in Revenant Wings, but the game itself will feature its own personal throng of the crafts as well.

Motomu Toriyama, who's past (and present) work consists of Final Fantasy X-2 and Final Fantasy XIII, has taken the director's seat for Revenant Wings. The character designs, each of which possesses a slightly younger mien than those in Final Fantasy XII, are the creations of Final Fantasy Tactics Advance's Ryuma Itou, and the soundtrack will be constructed from music by composers Hitoshi Sakimoto (Final Fantasy XII and Final Fantasy Tactics) and Kenichirou Fukui (Einhander and Front Mission 5). Finally, Revenant Wings is produced by Yasuhito Watanabe (Drakengard), Eisuke Yokoyama (Dragon Quest VIII: Journey of the Cursed King) and executive producer Akitoshi Kawazu (Final Fantasy XII and Final Fantasy: Crystal Chronicles).

Latest Scan

Sources:
Square Insider
GAF
Posted in: Square-Enix News
(7 Comments – Last by SilverFork)
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Loads of New Mana Coming Soon


Square Enix
What with the Tokyo Game Show only a few meager days away, it's no surprise that several new game titles, all ripe for media discussion, seem to be rolling out of the floodgates left and right as of late. Among them is yet another chapter in Square-Enix's long-running Mana series - having recently recovered from somewhat of a hiatus - for the Nintendo DS, entitled Seiken Densetsu: Heroes of Mana.

Unlike the past installments of Kouichi Ishii's popular RPG franchise, Heroes of Mana is set to feature a battle system composed of the role-playing genre's traditional elements along with new real-time strategy. Placed in the shoes of a young Pedan Kingdom soldier named Roger, players will experience an implemented gameplay method similar to Square's own Bahamut Lagoon, including an airship that serves as a mobile base and monsters that can be summoned to assist the characters during battle.

No info concerning a launch date for Seiken Densetsu: Heroes of Mana has come into sight, but this weekend's TGS may prove to provide us with many more in-depth details. Until then, North American gamers in particular can take solace in the fact that the October 30th release date for Children of Mana - and its more classical gameplay - is not too far off.

In the meantime, why not pop on over to GamesAreFun.com and check out some juicy new scans á la Seiken Densetsu 4: Dawn of Mana, the RPG Square-Enix has allegedly declared to be the developer's last major game for the PlayStation 2.

Source: EuroGamer
Posted in: Square-Enix News, News from Japan
(3 Comments – Last by Galsic)
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Tokyo Game Show Flaunts Retro Exhibit


Tokyo Game Show
A brand new display dubbed "Television Game Museum", courtesy of Tokyo Game Show producer CESA, has been designed for this year's event. The exhibition will outline all the major steps taken throughout the history of console gaming, beginning with Nintendo's Famicom (or the Nintendo Entertainment System, as it's known in the Western world) and leading up to the current generation of game systems.

Sadly, in a neglectful yet not too surprising manner, all pre-NES consoles - to name just a few, the Magnavox Odyessy, the revolutionary Atari 2600, and even Nintendo's very own obscure Color TV console series, all circa 1970's - appear to be completely left out.

This "museum" goes one more step further: Within each credited video game year will be a small assortment of notorious titles set alongside their corresponding console. Young gamers will be able to experience the fun via the "Retro Gaming Corner", an exhibit dedicated to educating the younger crowd about ye olde gaming days while also allowing the seasoned veterans an almost virtual trip back in time to bask in a more nostalgic era.

The "Television Game Museum" display is cosponsored by Nintendo, Sega, Sony Computer Entertainment, and by Microsoft. The Tokyo Game Show will begin September 22nd and go on through the 24th.

Source: GameSpot
Posted in: Gaming Industry News, News from Japan
(3 Comments – Last by Glenn Magus Harvey)
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Caves of Narshe Version 6
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