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Neal |
Fanart Editor & Data Manager | |
Member Since: 2001-01-01 | |
News articles posted: 52 | |
More articles by Neal |
BlitzSage | Comment 1: 2011-06-07 18:45 |
When it was first announced, I thought it was a cross between a portable and home console, which IMO would've been quite a game changer. Even though it apparently isn't, as they said you can't take it away from the console, it still looks like a strong innovation, kind of DS-like. | |
laszlow | Comment 2: 2011-06-07 20:03 |
My excitement for this new system 50% depends on how good its games will be, and 50% on how cumbersome that beefy (but neat) controller will be. Comfortable grip and a good library? Well done, Nintendo. Otherwise? No thanks. | |
dont chocobos rule? | Comment 3: 2011-06-07 21:26 |
If they can fix what was wrong with the Wii catalog of games (i.e. 80% shovel-ware licensed titles), then I *might* get this new one. Although I've never been very impressed with Nintendo on any console I've owned of theirs, so I'll probably just stick to my PS3 and future Vita | |
Del S | Comment 4: 2011-06-08 16:25 |
My thoughts on this should be obvious, but personally, I sincerely doubt this will be an actual innovation since precisely zero "innovations" in the last half decade have actually been innovations. Motion control for instance has ultimately been no more than a gimmick shoehorned into shovelware. I doubt this iWii-Pad will be any different in what games will be built for it. I'd not hold my breath for the third party developers going for this long term. Shovelware will still be the order of the day outside the main Nintendo IPs I reckon, and anything Nintendo get will likely be no more than a cash grab port or a game built around the gimmicks. | |
BlitzSage | Comment 5: 2011-06-08 17:22 |
Quote (Del S @ 8th June 2011 12:25) My thoughts on this should be obvious, but personally, I sincerely doubt this will be an actual innovation since precisely zero "innovations" in the last half decade have actually been innovations. Motion control for instance has ultimately been no more than a gimmick shoehorned into shovelware. I doubt this iWii-Pad will be any different in what games will be built for it. I'd not hold my breath for the third party developers going for this long term. Shovelware will still be the order of the day outside the main Nintendo IPs I reckon, and anything Nintendo get will likely be no more than a cash grab port or a game built around the gimmicks. I think that depends on the developers. As with any piece of tech, many might turn out titles which do not utilize this feature. But creating an extra screen I think could expand multi-player possibilities, if of course it is done correctly. Right now, multi-player games are severely limited, mainly because you only have one screen split between the participants. Imagine if each player had their own screen for Mario Kart, and the tv screen entered some type of cinematic mode, so that people not playing could watch the race as if it were broadcast on television. Also, imagine the capabilities for co-op. Right now, co-op is basically limited to each player being close to each other. With extra screens, that could change co-op capabilities. Say you're playing a co-op campaign, and there's a sidequest, or something important was forgotten 30 minutes ago. One player could keep on the mission, and the other could backtrack. This would be easier with the fact that each player's vision is not limited. Playing something like Pokemon on it could mean that each player is playing separately, but in the same game world. I think, if developers think outside the box with it, it could turn out some great experiences. | |
Glenn Magus Harvey | Comment 6: 2011-06-09 15:00 |
Quote "Bowser in a Mini Cooper." -R51 The (new) Italian Job, starring the cast of Mario Kart: WOULD WATCH. Quote Star Fox Is there ANY hint that they'll be using as-yet-unused material from Star Fox 2, such as Miyu, Fay, or Wolf's unique theme? Or, heck, the gameplay? Quote Smack dab in the middle of the 3DS announcements came a new Super Mario Bros game, SMB3D. Though Reggie seemed to be pretty excited about it, nothing that was shown in the trailer looked really innovative for the franchise. It looked very much like a Mario 64 universe, with improved graphics and some relics from the past thrown in, such as the raccoon suit from Super Mario Bros 3. Though it was one of the weaker titles shown, it simply wouldn't be a Nintendo console without a Mario platformer on it...it just seems like it would've been much better suited as a launch title. For some reason, even though I grew up on Super Mario platformers (SMB1, SMB3, SML, SMW1, SMAS, and SMW2YI), I wasn't really keen on NSMB. I played a bit of it and was mostly unimpressed. Mainly annoyed at the jump physics, I think, though come to think of it it's actually somewhat reminiscent of the somewhat-annoying jump physics of SMB1. That said, if SMB3D can be SM64 done better, I look forward to it. And yes, I used to believe that every Nintendo console had a Mario game as a launch title. It really shocked me to find out that the Wii debuted with Zelda TP rather than Mario Galaxy, but I still think they should have a Mario game as a launch title. It's one of those traditions. Quote new Kid Icarus game Happy to see this franchise being revived though I've never played it. Quote WiiU I thought the name "Wii" was bad, but this is worse. Quote new Smash Bros game to be cross-platform between 3DS and WiiU I just hope this doesn't turn out to be confusing like FFCC. Quote But creating an extra screen I think could expand multi-player possibilities, if of course it is done correctly. Definitely. Quote Right now, multi-player games are severely limited, mainly because you only have one screen split between the participants. Imagine if each player had their own screen for Mario Kart, and the tv screen entered some type of cinematic mode, so that people not playing could watch the race as if it were broadcast on television. OH HELL YES. Also, mini-screen can be good for accessing stuff without waiting to bring up a menu, such as an inventory screen. Seems that Nintendo has been going this direction all along, starting with the DS. Quote Also, imagine the capabilities for co-op. Right now, co-op is basically limited to each player being close to each other. With extra screens, that could change co-op capabilities. Say you're playing a co-op campaign, and there's a sidequest, or something important was forgotten 30 minutes ago. One player could keep on the mission, and the other could backtrack. This would be easier with the fact that each player's vision is not limited. Playing something like Pokemon on it could mean that each player is playing separately, but in the same game world. I think, if developers think outside the box with it, it could turn out some great experiences. Ooh...a new experience with several-player RPGs? Dang. | |
Death Penalty | Comment 7: 2011-07-03 21:30 |
I
Love Luigi's Mansion. So much. Sadly, I doubt that I'll get the opportunity to play the second one, but gosh, the fact that they're making another is awesome. The original one was a little short, I suppose, but mostly just because it was so awesome that I never wanted it to end. | |
BlitzSage | Comment 8: 2011-07-04 05:33 |
Quote (Glenn Magus Harvey @ 9th June 2011 11:00) Quote Right now, multi-player games are severely limited, mainly because you only have one screen split between the participants. Imagine if each player had their own screen for Mario Kart, and the tv screen entered some type of cinematic mode, so that people not playing could watch the race as if it were broadcast on television. OH HELL YES. Also, mini-screen can be good for accessing stuff without waiting to bring up a menu, such as an inventory screen. Seems that Nintendo has been going this direction all along, starting with the DS. Quote Also, imagine the capabilities for co-op. Right now, co-op is basically limited to each player being close to each other. With extra screens, that could change co-op capabilities. Say you're playing a co-op campaign, and there's a sidequest, or something important was forgotten 30 minutes ago. One player could keep on the mission, and the other could backtrack. This would be easier with the fact that each player's vision is not limited. Playing something like Pokemon on it could mean that each player is playing separately, but in the same game world. I think, if developers think outside the box with it, it could turn out some great experiences. Ooh...a new experience with several-player RPGs? Dang. Well, we can only hope that designers use it properly. I'm sure many will not, but some of the brighter designers can definitely create some great experiences with it. Some Nintendo developers have proved over time to be good at subtly employing tech innovation to innovate gameplay by a major level. | |
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