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Full Details on the Final Fantasy XV Livestream


Final Fantasy XV
The Final Fantasy XV stream that we mentioned in news earlier this week went off without hitch early Friday morning. We've got the entire stream if you're up for it, or just read on for the highlights and my own takeaways from the event, which are fairly extensive and exclusive to this post.The recording went on for an hour and forty minutes, and while it was fully in Japanese, the gameplay took center stage for the majority of the time, and even with a language barrier it was a pretty illuminating experience.

The demo is expected to take gamers about three hours to complete, but it won't be done in the now-famous car; the plot of the demo is centered aroudn the car breaking down and the party digging up money to have it repaired. If the gameplay shown is anything to go by, it appears that the demo will earn that money largely by beating down on the large number of creatures in the environment. As in the final game, the time will move from day to night. The cycle of days will take 45 minutes in the demo - it's not clear yet whether that same time structure will continue to the full game.

One of the creatures in the stream drops meat when defeated, which is part of a big new part of the game, camping and cooking. Camping will be vital to the game, as it appears to be the way by which XP are aggregated and turned into levels. Cooking will provide benefits to the party, of course, though the full extent isn't yet known. The camping scenes also create an opportunity for party banter and possibly also the chance to hear about or see activity that is happening elsewhere, perhaps like Final Fantasy IX's Active Time Events.

Finally, at least in Japan, you can get the demo not just via the Type-0 Collector's Edition, but also by purchasing the game digitally for two months after release.

Here are one watcher's thoughts upon checking out the gameplay demo of Episode Duscae. I don't know Japanese, though most of the big points have been translated already anyway, so these are just thoughts from what I could see and hear:To me, this looks more and more like it's the kind of game that you'll really enjoy playing if you liked Crisis Core or Final Fantasy XIII, specifically Lightning Returns. My early impression is that it takes the best parts of the Action RPG elements from those games and tunes them and polishes them for the current generation of hardware. It's hard to tell where the story might go yet, but the gameplay basis seems like it will be solid for people who liked those predecessor games.

There's a lot going on in the stream and in the links in this news post, so I suggest checking them all out.

Source: Gematsu, Siliconera
Posted in: Square-Enix News, News from Japan

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Rangers51

Comments

KayComment 1: 2015-02-24 16:22
Kay Finally got around to watching the video yesterday. I think I'm going to like the battle mechanics more than anything. Roll on March!
Death PenaltyComment 2: 2015-02-26 15:32
Death Penalty Thanks for gathering this all together, Josh! It's certainly beginning to come together in some interesting ways -- even if they're still only saying it's 60% finished dry.gif I'm personally quite excited for all the cooking/camp stuff, as I'm sure I've already said at least on three other occasions. In my heart of hearts, I just want it to be like Grandia biggrin.gif
StiltzkinComment 3: 2015-03-01 00:21
Stiltzkin Lots of good info, thanks!

I'm certainly excited by what I've read so far and what I see in this video. I'm dangerously hopeful for this game to reignite my love affair with FF after what was (for me) a dismal trilogy of flagship games preceded by a further sub-par experience. The cooking/camping/day cycle stuff all sounds very appealing (and reminiscent of elements from hardcore mode Fallout), and it looks simply breathtaking. The characters seem well developed, and the animations are very neat.

The only bit that worries me is the bit that has always worried me - how the battle system will actually play. There's no denying battles look seamless and impressive, but I'm wary of the 'action' element. Strangely, whilst I loved the battle system on Crisis Core, you guys know full well I hated it in XIII. Am I right in the belief that you only control Noctis, while the others will run pre-selected and semi-settable scripts under AI? If the AI works well then this is a good way to action-up the battles; but if it reduces the battles to a simple 'hammer X until the the enemy dies, pausing occasionally to use a potion if you must' then I'll be sad - no matter how pretty the hammering looks. Hopefully they've found a way to bring action heavy battles without losing the need for strategy and multiple attacks to take down a foe.

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