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Member Since: 1997-07-31 | |
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Death Penalty | Comment 1: 2015-05-27 19:08 |
In which Death Penalty gives FFV the most back-handed compliment possible ![]() | |
Glenn Magus Harvey | Comment 2: 2015-07-04 06:17 |
Re Speedrunners and the grapple hooks: I can imagine that being totally chaotic and really fun. As a person who enjoys a bit of fun chaos in multiplayer games, you've piqued my interest. As for my experience with FF5 -- it's the third FF game that I played, I think. I know I played it after FF4 and FF6. I think I played it before I touched FF3, FF7, or FFTA. I've beaten it once. I played RPGe's fan-translation of the SNES version. The way I played it was that I basically tried to get every character to master every class. That was too tedious and I stopped once I got to the end of the game, but I had mastered at least enough different ones that I got to have quite a selection to choose from, for abilities for my four mimics. Playing through the game I did notice that it felt more difficult than FF4 (at least FF2US) and FF6. I felt this was a welcome difference. My main enjoyment of FF5, oddly enough, was not so much the character classes -- though they did provide a welcome variety to the gameplay -- but actually the story. I care a lot about story in videogames, and oddly, I enjoyed the story of FF5. In fact, as I've mentioned elsewhere, I think it's better than FF4's. It doesn't try to throw in a huge number of fantasy elements and plot devices, but instead it has a relatively straightforward plot. But in having that straightforward plot, it presents it with quite a bit of grandeur -- one remark I often make about FF5's presentation is that Exdeath at first seemed like some crazy fantasy villain type that always just runs from you and then turns out to be piss-easy when you actually finally fight him, but instead, he actually kicks your ass and thus actually feels legitimately dangerous and imposing. FF5 has a better and more coherently designed setting than FF4 does (which felt like a fantasy setting with lots of disparate elements thrown together), and it has fewer but more meaningful plot twists than FF4 does, making the story as a whole far more satisfying. And there are just various points in the game that would fill me with awe -- the most impressive of which has got to be the final dungeon, with its ominous music, ten or fifteen or so different bosses, and a marathon series of pieces of the game world, including the "other half" of the mysterious town of Mirage. It really did feel like I'd entered another dimension. In general, I enjoyed features like that which laszlow praised about how the worlds came together and changed details on the map. Yes, I took FF5's story seriously, and enjoyed it. No, I don't laugh at the evil tree when the evil tree can kick my ass and fully intends to do so. I also quite enjoyed FF5's soundtrack, though it's about on par with FF4's, perhaps a little better -- nothing like its story being noticeably more enjoyable then FF4's. Oddly, Battle on the Big Bridge isn't anywhere near my favorite track -- my favorite is Exdeath's battle theme, also known as "The Decisive Battle". Re FF5's place in the FF lineage I know y'all did mention how this was a predecessor to FFT's job system, but there are also a few more subtle things, such as how it contributed to the design of FF6's character classes -- the mimic is the best example. Speaking of FFT, I've finally picked that up, and I might actually go play it sometime... what would I say to someone about FF5? Well, despite my enjoying the story as much as I did, I've learned that most people don't seem to care much for it, so I'd cite the job system. Also, I insist that RPGe's translation is the canon one. With the possible exception that the starting protagonist's name should actually be Bartz. And I remember that banner ad! | |
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