Caves of Narshe: Final Fantasy IX
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Status Changes

Guide by  Rangers51
CoN Webmaster

Final Fantasy IX brings forward a number of party-impacting status changes that were either new to the series or changed just enough to make them potentially confusing to gamers. Here's a brief guide to what each positive and negative status does to help clarify.

Auto-Life

Characters with Auto-Life will be revived with one HP after being KO'd. This status goes away after being used or at the end of battle.

Berserk

Berserked characters will be out of control, but will not attack allies. Berserked characters can use only physical attacks. δGysahl Greens and δRemedy can remove Berserk status.

Confuse

Confused characters will be out of control and will tend to target their allies. Confusion can be removed by a physical attack from ally or enemy, or by using a δRemedy. The ability Clear Headed can prevent the status from taking hold.

Darkness

Physical attack efficacy is reduced due to blindness until cured. δEye Drops can cure Darkness.

Float

The affected character will hover above the ground until the effect wears off or the battle ends. This will nullify any Earth-type damage.

Freeze and Heat

These statuses are the same, differing only in which creatures cast which on the party. Both will cause the character to be KO'd if they attempt to take a turn, and both can be prevented with Body Temp.

Haste

The ATB gauge for the affected character will fill more quickly until the effect wears off or the battle ends.

KO

KO'd characters are "dead" and can take no action, nor receive EXP or AP.

Mini

Mini characters are, naturally, shrunken, which reduces their ability to both attack physically and defend. Mini can add and remove the status.

Petrify

Petrify is like Stop, but a bit nastier because it doesn't expire. It must be removed using δSoft or Stona.

Poison

Causes the character's HP to slowly drain. Can be removed with Panacea, δRemedy or δAntidote, and can be prevented with Antibody.

Protect

Physical attacks will be less effective until the effect wears off or the battle ends.

Reflect

Magical attacks will be reflected back at the caster until the effect wears off or the battle ends.

Regen

The character's HP will restore intermittently until the effect wears off or the battle ends.

Shell

Magical attacks will be less effective until the effect wears off or the battle ends.

Silence

Silenced characters can not use magical abilities until cured. δEcho Screens can remove the status.

Sleep

Similar to Stop, sleeping characters can not defend themselves and their ATB gauge will not fill. Unlike Stop, both a δRemedy and a physical attack will remove the status. Insomniac is the preventative ability for Sleep.

Slow

This status slows the character's ATB gauge, giving them fewer turns over time. This status can be removed only by time or end of battle.

Stop

Stopped characters will be unable to defend themselves or take action until the effect wears off or is countered with a δRemedy. Locomotion can block Stop.

Trouble

Troubled characters pass their damage on to other characters - the rest of the party will take a small percentage of the damage inflicted on the Troubled character unless cured. δAnnoyntment cures Trouble status.

Vanish

Invisible characters are immune to physical attacks until the effect wears off.

Venom

A nastier version of Poison, Venom will stop the character from taking actions, drain HP and MP, and persists after battle. Like Poison, Venom can be removed with Panacea, δRemedy or δAntidote, and can be prevented with Antibody.

Virus

Characters with Virus can't receive EXP or AP for any battle until it's cured. Can be cured with δVaccine.

Zombie

Zombied characters won't receive EXP or AP until cured, and curative items and spells will damage the character. Can be cured with δMagic Tag.

Caves of Narshe: Final Fantasy IX
Version 6
©1997–2017 Josh Alvies (Rangers51)

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