Posted on Tuesday 9th June 2026 at 17:22 by Rangers51
One of the major disappointments from Summer Game Fest, despite getting Revelation information, was the lack of Kingdom Hearts updates. Nintendo and Square Enix fixed that - a little - with this morning’s Nintendo Direct.
For the first time in years, we got to see some evidence that the game still exists, in the form of a new teaser shown late in the event.There’s not much detail to be had, still, and certainly no sniff of a release window; but at least the company confirmed that the game will be released to every major current platform, day-and-date for launch.
Elsewhere in the teaser, we get to see a number of snippets of cutscenes, mostly centered around battles with various Heartless, including one very massive one. Some of the combat appears to be live, as well, though none of these scenes had any interface layer shown on screen.
A quick cut through other characters is interspersed through the combat, confirming a few characters like Luxu, Luxord, and Strelitzia. A couple new characters appear as well, but what appears to be pretty thin so far is Disney representation; only Donald and Goofy show up in the new trailer at all, and only for the briefest glimpse. This tracks with the direction of the series and this particular game, though it might still be a bit disappointing for fans.
Posted on Tuesday 9th June 2026 at 16:52 by AltheaValara
During this morning's Nintendo Direct, Square Enix announced a new HD-2D turn-based RPG being released on October 22nd, 2026. Titled Final Fantasy Resonance it's a remake - not a port - of Season 1 of the retired mobile game Final Fantasy Brave Exvius. The game will incorporate battle upgrades and other story content from later in Brave Exvius' lifespan.
For those who never played the mobile game: the premise is that Rain and Lasswell, who are Knights from Grandshelt, have been granted the power of Visions, which allows them to summon characters from across the Final Fantasy franchise to fight at their sides. These Visions level up independently of the main characters. Unlike Brave Exvius, though, where Visions could be used in place of the main characters, screenshots from Final Fantasy Resonance show the Visions alongside the main characters. In one such screenshot, we see Rain summoned Charlotte (FFBE), Lid summoned Aileen (FFBE), Fina summoned Shantotto (FFXI) and Jake summoned Firion (FFII).
Along with those mentioned above, the following Visions have been confirmed thus far:
The Warrior of Light, Final Fantasy I
Terra, Final Fantasy VI
Cloud, Final Fantasy VII
Zidane, Final Fantasy IX
Shantotto, Final Fantasy XI
Y'shtola, Final Fantasy XIV
The game will be coming to PlayStation, Xbox, PC, and Nintendo Switch 1 and 2.It'll be interesting to see if future seasons of Brave Exvius will be released as sequels to Final Fantasy Resonance, as the mobile game featured four seasons and numerous story events.
Posted on Sunday 24th May 2026 at 12:36 by AltheaValara
Yes, Final Fantasy XI is not only still around, but doing well these days: the game is currently celebrating its 24th Anniversary. For the occasion, Square Enix teamed up with an animation artist to create this short movie commemorating the game's adventures over the years:
Not only that, but the game will soon feature an expanded free trial. Currently, free trial users are limited to 14 Earth days of gameplay, but soon the limited timeframe will be a thing of the past. Players will be able to play for an unlimited time, up to level 75.
As one might expect, there are some restrictions: free trial players will not have access to any expansions, will not be able to trade items with other users, will not be able to access the Auction House, cannot initiate parties, and will be limited from using certain chat features.
It's unclear if the expanded free trial is active already, or if it will be rolled out in a future version update.
Also: the game's complete digital edition is currently on sale for the low price of $9.99. That sale goes through the early hours of Tuesday, June 9th, 2026.
Posted on Wednesday 20th May 2026 at 19:27 by Rangers51
Earlier today, Square Enix published a new website to announce a contest for Japanese indie game developers to win a share of a billion yen (over 6.25 million USD) and a publishing partnership with Squenix over the next year.
The contest is for unaffiliated game developers who are working on unreleased games; the developers can be individuals or groups/companies, but they must be located in Japan. There appear to be no restrictions on what genre or style the games can be, but they should be targeted to the PC or mobile markets. It also appears that AI usage may be acceptable, within guidelines that the company has yet to publish. There will be fifteen winners, all of whom will get support from Squenix in terms of publishing and marketing the game, sales royalties, and a lump prize payment starting at 30 million yen and going up to 300 million for the grand prize winner.
Developers can start submitting their proposals in December and through next March. Starting from there, Squenix will evaluate the entries based on the developers' written descriptions and short YouTube videos, with the best entries moving on to be evaluated based on actual gameplay and finally interviews. The winners will be announced in June 2027.
The rules of this contest appear to be quite wide open, so there's no telling what sorts of games might come out of this or whether any may someday be available outside of Japan; maybe we'll see the result in a little over a year's time.
Posted on Monday 27th April 2026 at 22:34 by Rangers51
I literally can't believe this game is turning 25. Square Enix can, though, and as usual they've published a special website for commemorating games' big anniversaries.
The Japanese anniversary is on July 19, and the site rolled out today - depending on your definition of "today" vis-a-vis time zones. At the moment, there's not a lot going on, but as usual they have plenty of merch listed already. There are some adorable plush figures coming at the end of July, and the requisite new books and music coming more at the start of that month. There will also be a pop-up store somewhere in Japan, but there are no details there yet.
Hopefully the merch comes to the West as well, namely (for me) the new art book entitled "Eternal Spira." As I'm playing through the game right now, I've gotten a new appreciation from the crazy art choices the team made along the way.
Posted on Saturday 25th April 2026 at 14:24 by Rangers51 (with credit to AltheaValara)
The Final Fantasy XIV North America Fan Fest started today, and the quite long keynote teased a bunch of new content and updated features.
Let's start with the Teaser Trailer for the next expansion of the game. Version 8.0 has been named Evercold, and will be bringing us to the 4th reflection come January 2027. Here's the teaser:
We've been told that the Fourth is a world ravaged by ice, but many of the screenshots and concept art we saw suspiciously lacked any such ice - something Producer Naoki Yoshida and his translator Christopher Koji Fox were eager to point out. Also teased was a look at one of the new races, a bipedal, short-statured cat-like race.
Dawntrail was the start of a new story arc for Final Fantasy XIV, and it firmly takes root with Evercold. This arc's theme has now been revealed as the "Godless Realms Saga".
Much of the story details were left in the dark regarding the upcoming expansion, to be revealed at the Berlin and Tokyo Fan Fests. But we did get a wealth of information on upgrades to the game. The main theme going forward is "Bringing the game to the next level". They talked about the stagnation of doing the same thing over and over, such as farming tomestones, along with accounting for player feedback and the shifting gameplay styles of today's players and current lifestyles. Their aim is to build on systems they already have, but evolve them into something fresh and exciting.
One of the biggest changes will be to the tomestone system. Currently, it features daily rewards and encourages players to log in daily for max benefit. Going forward, the game will be shifting to a weekly reward system, along with two completely new user interfaces.
In the first interface, you'll get a list of weekly missions to accomplish. These can be duties or other activities in game. Some will only be allowed to run once during that week, such as Main Scenario Quests; other activities will be repeatable. Succeeding in a mission gets you activity points.
The second interface is a new gear upgrade system. Although it wasn't entirely clear from the images and explanations, it sounds like you'll be able to use your activity points in this new interface to upgrade your gear.
There's been feedback from the players over the current tomestone system and feeling left out if a player could not reach the 450 tomestone weekly cap. The developers are taking this into consideration, and may implement the ability to return to the previous week's missions in this new system - provided all missions for the current week have been cleared.
Also announced: the move to a "Season" system of upgrades. Before anyone panics, this is not a new subscription fee, but rather just a way of grouping like content to be released, with the aim of having more frequent updates so there is less of a lull between patches.
The job system will also be getting some changes. While there will still be the ability to level all jobs separately (up to the new level 110 cap), there will now be a system where you can "reflect" your highest iLevel gear onto a different job. This means that if want to join a Savage raid but do not have the job you need leveled yet, you'll still be able to go provided you have at least one job at the iLevel requirements. Additionally, this will lessen the need to gear out several jobs, although those options will still be available for players who enjoy doing so.
There's also a new "character action skins" system, that sounds like players will be able to choose between different stylized actions for certain abilities. Unfortunately, we have to wait for Berlin's Fan Fest for more info on this.
Additionally (and to much cheering) upgrades to the character creation customizations were announced, including color pickers for eye color, hair color, and skin tone, as well as shadowing around the eyes and layering of facial paint. There will also be an option to toggle on/off pieces of gear-not the entire piece but a subset of it. An example was shown of heavy armor that had its pauldrons, sash, and skirt removed. Another example showed the Isle Explorer's gear without its backpack.
As expected, two new jobs are coming with Evercold. These will be a tank and a physical ranged DPS, and both are unique to Final Fantasy XIV. No hints of what the DPS might be, but as for the tank: producer Yoshi-P showed off his t-shirt which featured Rhitahtyn, the former enemy who uses two shields.
Along with the new jobs is an overhaul of the job system in its entirety. They are introducing two new "modes". The 21 non-limited battle jobs available through Dawntrail will have access to the Reborn Mode, which is pretty much the actions and rotations we're used to but with some tweaks. Along with Reborn Mode, they are introducing Evolved Mode, which will simplify button press combinations while featuring the individuality of each job. Reborn and Evolved Mode will be available for the 21 jobs that exist today, and you'll be able to freely switch between modes outside of combat. Starting with Evercold, all new jobs released will only feature Evolved Mode. It was stressed that this mode is NOT to be considered an "easy mode", but will still be challenging to play. Care will be taken so that both modes can freely clear all content, but some content might be easier with one mode or the other.
Next, they announced some quality-of-life updates. One goal is to improve player experience in field areas, like more dynamic content so you can truly master those areas - while also working on making sure areas remain stable, aka no issues with too many debuffs crashing the servers. They're also going to add even more guidance to questing, with more info on this coming in Berlin.
Some quicker updates include:
Treasure Hunts, FATEs, and the Hunt are all sticking around with new updates - looking to evolve though to make them more interesting. An example was less FATEs popping in a zone but with more dynamic content for completion.
Instanced Dungeons will number about the same as in past expansions. They showed concept art for four currently in development.
There will be new gear and crafting recipes, as expected.
New threats - some vague concept art was shown, but they stressed they couldn't show us too much because of spoilers.
Theme for the 8-player raid to be released in Berlin
There will be PVP Updates, but not detailed
Duty Support System will be updated in 8.0. People are asking for option to enter dungeons in pairs - more details coming in Berlin
Other bigger announcements include a new tier of the 8-person raids. Currently, players clear Normal raids about 85% of the time, and Savage about 20%. The developers feel this is too big a discrepancy, so they will be introducing a third tier falling between Normal and Savage. The goal is to allow more players access to gear progression but still keep the challenge for the hard-core players.
The theme for the Alliance Raids has been announced - it's a crossover with Evangelion, tentatively titled "Ghosts of Desire".
The only system requirements update announced is the phasing out of PlayStation 4 around patch 8.3. We were told we still have two years to save up for a PlayStation 5. The developers worked hard with Sony to make Evercold playable on PS4 at launch, but they are running out of hard disk space for the game, so going forward PlayStation players will need a PS5.
One of the biggest announcements was saved for last: Final Fantasy XIV will be coming to the Switch 2. The goal is to launch it around August 2026, but testing will need to be done first. Nintendo has agreed that Switch 2 players of FFXIV will NOT need to subscribe to Nintendo Online, much like how PlayStation players do not need a PSN subscription.
Finally, the beloved Free Trial of the game will be upgraded to include the entirety of the Shadowbringers expansion and its patches, allowing even more adventures in Eorzea and beyond for free.
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