CoN 25th Anniversary: 1997-2022
Final Fantasy IFinal Fantasy IVFinal Fantasy VFinal Fantasy VIFinal Fantasy VIIFinal Fantasy IXFinal Fantasy TacticsChrono Trigger
 
 

Final Fantasy Tactics Job Classes

Jobs


Squire

Squire

Vital Statistics

Prerequisite Classes
None
Base Stats
Move
Jump
Speed
Evade
Attack
Magic
HP
MP
4
3
8
5
-
-
-
-
Basic Skillset
Basic Skill
Skill Name
Description
Range
Vertical Range
Effect
MP Used
Speed
JP Required
Accumulate
Raises the character's physical attack power by 1
0
N/A
1
N/A
Now
300
Dash
Attack the enemy with a body blow
1
1
1
N/A
Now
80
Throw Stone
Throw a stone at the enemy unit. This is one of the first long range attacks your character can buy
4
N/A
1
N/A
Now
90
Heal
Cures abnormal status effects such as Darkness, Silence, Poison
1
2
1
N/A
Now
150
Basic Abilities
Skill Type
Skill Name
Description
Trigger
JP Required
Movement
Move +1
Increases the character's movement range by one panel.
N/A
200
Reaction
Counter Tackle
Counters a physical attack with a Dash attack's body blow. Indispensable in the beginning stages of the game but not in the middle to latter parts.
Physical Attack
180
Support
Defend
Character defends and prepares for an attack. Activated by choosing the command Defend on the Action menu.
N/A
50
Support
Equip Axe
Allows the character to equip an Axe, regardless of Job Class
N/A
170
Support
Gained JP Up
Increases the amount of JP earned in battle. A must-have for the beginning and middle stages of a character's development!
N/A
250
Support
Monster Skill
The chatacter can target friendly monsters within a range of three panels, helping them acquire new abilities. If you're fond of using monsters in battle, this skill is very helpful.
N/A
200

Job Description

The base starting class for most front-line fighting units, referred to in the game as knights in training. They are respectable fighters early in the game, but are quite weak compared to most of the other fighting classes.

Job Ability Description

Squires have very few sophisticated abilities, but some of its abilities are extremely important for early character growth. Accumulate, Gained JP up, and Move +1 are all key abilities for the early part of the game. Monster Skill is also useful for later in the game if you use monsters in your party. Counter Tackle is cheap and not a bad counter at the beginning of the game.

Equipment

Types: Weapons Armor and Shields Helmets



Jobs


Caves of Narshe: Final Fantasy Tactics
Version 6
©1997–2024 Josh Alvies (Rangers51)

All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.