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Final Fantasy Tactics Job Classes

Jobs


Knight

Knight

Vital Statistics

Prerequisite Classes
Squire Level Two
Base Stats
Move
Jump
Speed
Evade
Attack
Magic
HP
MP
3
3
8
10
+
Same
+
Sa
Basic Skillset
Battle Skill
Skill Name
Description
Range
Vertical Range
Effect
MP Used
Speed
JP Required
Head Break
Destroys target's equipped hat or helmet, decreasing protection and HP. Can be countered by the Maintenance support skill.
Depends on weapon.
N/A
0
N/A
Now
300
Armor Break
Destroys target's equipped armor, clothes or robe, decreasing protection and HP. Can be countered by the Maintenance support skill.
Depends on weapon.
N/A
0
N/A
Now
400
Shield Break
Destroys target's equipped shield. Can be countered by the Maintenance support skill.
Depends on weapon.
N/A
0
N/A
Now
300
Weapon Break
Destroys target's equipped weapon reducing his/her attack power greatly. Can be countered by the Maintenance support skill.
Depends on weapon.
N/A
0
N/A
Now
400
Magic Break
Reduces targets's MP by half.
Depends on weapon.
N/A
0
N/A
Now
250
Speed Break
Diminishes target's Speed level two points at a time.
Depends on weapon.
N/A
0
N/A
Now
250
Power Break
Diminishes target's physical attack power two points at a time.
Depends on weapon.
N/A
0
N/A
Now
250
Mind Break
Diminishes target's magic attack power two points at a time.
Depends on weapon.
N/A
0
N/A
Now
250
Basic Abilities
Skill Type
Skill Name
Description
Trigger
JP Required
Reaction
Weapon Guard
Allows character to parry an attack with anequipped weapon. The low JP rate makes this a good buy for magic users and warriors alike. Effective against all weapons (including Bows and Guns)!
Weapon Attack
200
Support
Equip Armor
Allows the character to equip heavy armor, regardless of Job Class. Excellent if you're fond of magic users or warriors, such as Monk and Ninja, who can't wear armor.
N/A
500
Support
Equip Shield
Allows the character to equip a shield, regardless of Job Class.
N/A
250
Support
Equip Sword
Allows the character to equip a sword, regardless of Job Class. Great for characters, such as Agrias and Orlandu, when training in a Job Class that doesnt allow them to equip a sword and use theri special sword skills.
N/A
400

Job Description

Knights are one of the most powerful classes in the game. They have high HP and AT, and can equip heavy armour. They can also equip robes and have decent MP and MA for a front-line unit, making magic an excellent early secondary ability set for the Knight. Later in the game Knight Swords, the most powerful weapons in the game, become available, and knights are the only standard class that can use them.

Job Ability Description

Battle Skill, the knight's ability set, is quite valuable. It is best to have it as a secondary ability for a class that has a greater range, like the archer or chemist. Weapon Break is the best, and Speed Break can prove very useful as well when trying to steal valuable items; when used en masse it renders even the biggest bosses virtually hapless. Weapon Guard is lackluster, but Equip Armour is definitely worth picking up.

Equipment

Types: Weapons Armor and Shields Helmets



Jobs


Caves of Narshe: Final Fantasy Tactics
Version 6
©1997–2024 Josh Alvies (Rangers51)

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