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"Exclusivity Is in the Discussion" for FF XIII
Sony's PS3 has had it rough recently, to say the least. Without going into too much detail, it can be surmised that the young system has been recently suffering from a great deal of criticism from game developers and publishers, from gaming news media, and from the gaming public themselves while the Nintendo Wii and the Microsoft XBox 360 have been thriving in the new generation of video game consoles. Of particular note is the diminishing list of potential blockbusters for the PS3 - several extremely promising games that were originally billed as exclusive to Sony's new-gen hardware have announced releases for Microsoft's Xbox 360, among them Saints' Row, Assassin's Creed, and most recently Devil May Cry 4.
If this tidbit from France turns out to be true, then Sony will probably have yet another bevy of expectant gamers leave the PS3's bandwagon. Final Fantasy has been one of the most powerful franchises in video games since its birth, and its main-series games have been among the crown jewels in Sony's library from the past two generations. If FF XIII decides to shed its exclusivity status, then Sony is in even worse trouble than anyone may have suspected.
Source: Gamespot
Posted in: Square-Enix News
PSP "Lite" Coming Soon?
According to UK Sony rep Ray Maguire, any future "iterations" of the portable gaming device will be improved with an aim toward making it "smaller, lighter" while preserving the current screen size.
No mention of what effect, if any, this will have on the current model's price has been made.
Source: GameSpot
Posted in: Gaming Industry News
Fanart BLAST
We've got 35 new pieces of fanart for you this time, from five of our six games: Final Fantasy IV, Final Fantasy V, Final Fantasy VI, Final Fantasy VII and Final Fantasy Tactics - some from our wizened veterans and some from first-time submitters.
If you head over to the gallery, you'll find some great fanart from:
- Galsic
- Ishigaki Mitsuo
- Kame
- SilverFork
- kittytreats
- Narratorway
- PrinceofDamycan
- Rujuken
- Zeromus_X
- EqwanoX
- Hikaroo
- CloudyFan
So, thanks to everyone who contributed, both new and old! Oh, and to Kappa and Mimic, who, along with me, put this update together. Enjoy!
Posted in: CoN Site News
Sony Screws the European Market (Again)
Striving to cut costs, Sony has announced that the European PS3's backward compatibility will be far more limited than the North American and Japanese versions. Only a "limited range" of PlayStation 2 titles will play on the European PS3, while a "broad range" of original PlayStation titles will function. A short list of compatible games will be available at launch, and the list will be expanded as Sony gets around to it. Specifically, the PS3 will not ship with the Emotion Engine chip, which was essentially the CPU for the PS2.
Sony intends to focus on software emulation as a cheaper solution to providing backwards compatibility to European gamers.
Source: GameSpot
Sigh. Sony, Sony, Sony... You're going to charge European gamers the highest prices worldwide for your product, and now you're removing one of its most attractive features?
If this had happened to the US version, there'd be no way that I'd buy a PS3. I don't like making stacks of consoles, and, frankly, holding onto my older titles means a lot to me. And what about the people who were planning on making the PS3 their first Sony console? What games are they supposed to play? Launch titles? Oh, please.
Posted in: Gaming Industry News, News from Europe
Wii's Virtual Console Gets Two New Systems
SNK's Neo-Geo is a very expensive cult-favorite system, with specs almost identical to SNK arcade machines; the Neo-Geo was probably most notable for featuring iterations of SNK's chief franchises such as King of Fighters, Metal Slug, and Samurai Spirits. The MSX was a personalized home computer borne from Microsoft's Japanese branch that had four different versions between 1983 and 1992; the MSX had a great deal of early successes but soon fell behind Nintendo and Sega's early systems in the 1980s. However, its legacy is significant, as several storied series such as Metal Gear, Dragon Quest, and Bomberman all had their debuts on MSX technology.
In related news, earlier today the European Virtual Console received the iconic N64 game The Legend of Zelda: Ocarina of Time. It's probable that Ocarina of Time will become part of the North American Virtual Console when it undergoes its scheduled update on Monday.
Source: Japan's Virtual Console website
Posted in: Gaming Industry News, News from Japan
SEEDS is Born - No Relation to FF VIII
Around four months ago, Capcom dissolved its Clover Studios development team, citing financial reasons. Clover Studios had been behind Capcom's Viewtiful Joe series, as well as the 2006 hits Okami and Godhand.
However, we may have seen a new beginning for Clover Studios in the form of SEEDS - an independent studio run by Shinji Mikami (the mastermind behind Resident Evil), Hideki Kamiya (creator of Devil May Cry and Viewtiful Joe), and Atsuhi Inaba (of Steel Battalion fame). Those three developers, all of whom have produced blockbuster titles as part of Capcom's production studios and the late Clover Studios, announced yesterday that they were leaving Capcom to work as a freelance developer - given the track record of those three producers, and the fact that they are essentially severing official ties with Capcom, this is some pretty big news.
Also of interest is that they haven't assembled a team yet. The revealing of their new studio also came with sort of a casting call. Here's a translation of their announcement:
Sounds a little self-indulgent, doesn't it? Of course, even though they are no longer iwth Capcom, it isn't out of the question for any of these designers to work on Capcom games, or even further sequels to their signature franchises. If Nobuo Uematsu can still provide musical numbers to FF games (he was credited as Smile Please Inc. for his work on FF VII: Advent Children and his contributed song to FF XII) and Masahiro Sakurai can direct and design SSB: Brawl despite leaving Nintendo and HAL Laboratories nearly four years ago, then the SEEDS team can still work for Capcom, but not as part of Capcom.
SEEDS hasn't revealed any games in development, as they are still working on personnel, after all.
Sources:
WIRED
SEEDS official website (Japanese)
However, we may have seen a new beginning for Clover Studios in the form of SEEDS - an independent studio run by Shinji Mikami (the mastermind behind Resident Evil), Hideki Kamiya (creator of Devil May Cry and Viewtiful Joe), and Atsuhi Inaba (of Steel Battalion fame). Those three developers, all of whom have produced blockbuster titles as part of Capcom's production studios and the late Clover Studios, announced yesterday that they were leaving Capcom to work as a freelance developer - given the track record of those three producers, and the fact that they are essentially severing official ties with Capcom, this is some pretty big news.
Also of interest is that they haven't assembled a team yet. The revealing of their new studio also came with sort of a casting call. Here's a translation of their announcement:
Quote
Atsushi Inaba. Hideki Kamiya. Shinji Mikami. And a specially selected staff.
We are the Seeds that caused the vibrant flowers Resident Evil, Devil May Cry, Steel Battalion, Viewtiful Joe, and Okami to come into bloom.
Although we alight upon a different earth, even though the soil is different, our hearts -- closely pursuing the dream of "play" -- have not changed.
Now, with a renewed spirit, we want to once again challenge the world of entertainment. But to do this, we need many, many more seeds.
So, we are currently searching far and wide for people who want to work alongside us. For people who want to build their future. People who are currently making games elsewhere.
Would you like to make some "preposterously amazing" games with us?
We are the Seeds that caused the vibrant flowers Resident Evil, Devil May Cry, Steel Battalion, Viewtiful Joe, and Okami to come into bloom.
Although we alight upon a different earth, even though the soil is different, our hearts -- closely pursuing the dream of "play" -- have not changed.
Now, with a renewed spirit, we want to once again challenge the world of entertainment. But to do this, we need many, many more seeds.
So, we are currently searching far and wide for people who want to work alongside us. For people who want to build their future. People who are currently making games elsewhere.
Would you like to make some "preposterously amazing" games with us?
Sounds a little self-indulgent, doesn't it? Of course, even though they are no longer iwth Capcom, it isn't out of the question for any of these designers to work on Capcom games, or even further sequels to their signature franchises. If Nobuo Uematsu can still provide musical numbers to FF games (he was credited as Smile Please Inc. for his work on FF VII: Advent Children and his contributed song to FF XII) and Masahiro Sakurai can direct and design SSB: Brawl despite leaving Nintendo and HAL Laboratories nearly four years ago, then the SEEDS team can still work for Capcom, but not as part of Capcom.
SEEDS hasn't revealed any games in development, as they are still working on personnel, after all.
Sources:
WIRED
SEEDS official website (Japanese)
Posted in: Gaming Industry News, News from Japan
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Caves of Narshe Version 6
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.
©1997–2025 Josh Alvies (Rangers51)
All fanfiction and fanart (including original artwork in forum avatars) is property of the original authors. Some graphics property of Square Enix.