CoN 20th Anniversary: 1997-2017
Do you like the Squires?

 
Do you like the Squires?
Yeah! I like them very much! [ 5 ]  [20.83%]
Yes, i like them! [ 13 ]  [54.17%]
I like them a bit. [ 5 ]  [20.83%]
I don't care about them. [ 1 ]  [4.17%]
I hate them a bit. [ 0 ]  [0.00%]
Nope, i hate them! [ 0 ]  [0.00%]
No! I hate them very much! [ 0 ]  [0.00%]
Total Votes: 24
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Posted: 24th May 2008 17:38

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Onion Knight
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I really like them, because of their outfit, but their skill isn't so good, but i like the squire male's icon.
Post #167312
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Posted: 24th May 2008 17:40

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Crusader
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i usually make them a variant of a knight/dragoon or something more useful

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Post #167313
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Posted: 24th May 2008 18:28

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Cactuar
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Same here. Too bad we can't keep them in that form since their so weak.
Post #167317
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Posted: 24th May 2008 19:02

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Onion Knight
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Quote (Anh @ 24th May 2008 18:28)
Same here. Too bad we can't keep them in that form since their so weak.

Indeed, but Ramza is good to be a Squire and not the others, that make me almost jealous, i wish that my Squires should equip Knight's swords, Heavy armour and having Ramza's special squire skill like Tailwind/Yell, Steel/Cheer up, Chant/Wish and Shout/Scream... but Focus/Accumulate is a bit good... i wish i could gameshark them but i don't have PSX Version...
Post #167320
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Posted: 24th May 2008 19:03

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Onion Knight
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The "guts" set that Ramza has is much better than the regular squires, but to start new characters I usually master them as squires first anyways. It's a good secondary skill set until you reach the advanced jobs.

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Post #167321
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Posted: 1st July 2008 02:06

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Chocobo Knight
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Yes. Why? Accumulate, 'nuff said...

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Post #169102
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Posted: 2nd July 2008 20:10

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Chocobo Knight
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I like their skills mostly but their avatar is kinda cool


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Post #169165
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Posted: 5th July 2008 07:22

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Dragoon
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I find 'em aesthetically drab, but a basic unit shouldn't look really flashy. They learn some good skills (Accumulate, Gained JP Up) but should be used as a pitstop before finding something better to do. Except Ramza...he can do whatever he wants and rock the house.

The funny answer is "Yes, I like squires...when they're face-down in a pool of Grog Hill rainwater."

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Post #169276
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Posted: 26th July 2008 03:08

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Black Waltz
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I would use them if their stats isn't so low >_>
even if ramza can use heavy armor as squire, he stills has more attack and HP as a knight. :s

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Post #170745
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Posted: 23rd October 2015 23:17
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Returner
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Their skillset is really quite good, especially for the early game.

Accumulate is great, both as a tactic (just sit back and grow more powerful as the enemies blunder dumbly towards you) and as a training tool (quick animation, can't miss).

Dash is one of the few repositioning tools available. Not great, with only a 50% chance, but it's still more reliable than any other option, especially since it ignores evasion.

Throw Stone is the other 50% repositioning tool, but I find it more useful for healing Sleep and Confuse.

Heal addresses the other common status effects you'll encounter early in the game.


And then there's the beautiful Gained JP Up, and Move +1 is quite nice for its cost.


It's a well-designed class. It gets you off to a great start, ability-wise, but encourages you to move on to other classes with its poor stats.
Post #209749
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Posted: 27th October 2015 17:41

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Quote (Anexu @ 23rd October 2015 19:17)
Throw Stone is the other 50% repositioning tool, but I find it more useful for healing Sleep and Confuse.

I think this tactic is way underrated by most players. I used it extensively in the last run I did with no random battles, as a confused or sleeping party member in a lower-level scenario like that can be damaging in a lot of different ways.

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Post #209757
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Posted: 27th October 2015 22:07

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Cactuar
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I always try to master my new recruits as Squires first, then use Squire ability as their secondary ability usually until I open more jobs and get more soldiers.

As stated already.

Accumulate. For the Win.

But Throw Stone can be very useful, and a Master Squire turned Monk can be a tank if you know what you're doing.

What a great game with some very bad 'sequels'.

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Post #209759
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Posted: 7th January 2017 23:12

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Onion Knight
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Quote (Anexu @ 23rd October 2015 23:17)
Their skillset is really quite good, especially for the early game.

Accumulate is great, both as a tactic (just sit back and grow more powerful as the enemies blunder dumbly towards you) and as a training tool (quick animation, can't miss).

Dash is one of the few repositioning tools available. Not great, with only a 50% chance, but it's still more reliable than any other option, especially since it ignores evasion.

Throw Stone is the other 50% repositioning tool, but I find it more useful for healing Sleep and Confuse.

Heal addresses the other common status effects you'll encounter early in the game.


And then there's the beautiful Gained JP Up, and Move +1 is quite nice for its cost.


It's a well-designed class. It gets you off to a great start, ability-wise, but encourages you to move on to other classes with its poor stats.

Agree with you completely Anexu. Well worded. Squires are awesome but make a better secondary skill than a primary class.

Freaking love the way they look too. So clean and simple.

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Let me just edit this post a few more times...
Post #211869
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Posted: 8th January 2017 04:03

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Black Waltz
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Freaking love them. Rock throw has to be the most underrated move in the game. It has saved me early in the game more times than I can count. Fundaments (basic skill) is a great secondary for knights and archers. Focus
(Accumulate) is very handy especially for gaining jp and exp. JP boost is also a great skill to have for the Mage classes.

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Post #211870
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