CoN 25th Anniversary: 1997-2022
Experimental Strategy: FFX

Posted: 28th September 2002 19:44
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Onion Knight
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I've come up with an experimental strategy for Seymour Flux (Seymour's third form) on FFX.  I just need someone to test it out.

The way it works is: when he uses Lance of Atrophy on a character, instead of using a Holy Water on them, you use a Phoenix Down.  Then, when he casts Full-Life, intending to kill them, he will bring them back to life with full health.

The problem is, I'm already past that point in the game, and I really don't feel like playing the game all the way up to that boss to try it out.  If anybody's about to fight Seymour's third form, please try this out and let me know how well it works.

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Posted: 29th September 2002 01:04

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Dragoon
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That's the one in Mt. Gagazet right? Snow land? He was the toughest boss in the entire game for me, I tried probably 5 or 6 times until I just went the cheap way. While gaining EXP, I got all of my characters on Overdrive, plus all of the summons on overdrive(you only need them to get their 9999 damage in, and then they can die. :D) He was still hard though.

Reguarding the strategy, it would probably work, sure. But it wouldn't really help that much, because you still waste that turn, and it's only a matter of time before he casts it again.  Good idea though. I'd have to try it out to actually see what it does.  :blah:

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The clouds ran away, opened up the sky
And one by one I watched every constellation die
And there I was frozen, standing in my backyard
Face to face, eye to eye, staring at the last star
I should've known, walked all the way home
To find that she wasn't here, I'm still all alone


-Atmosphere "Always Coming Back Home to You"
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Posted: 29th September 2002 01:32
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Onion Knight
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The idea behind this strategy is to prevent having to waste additional turns by healing your characters.  Otherwise, there'd be no point.

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Posted: 29th September 2002 01:37

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Crusader
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My memory is a little blurry, but doesn't he cast Lance of Atrophy and Full-Life right afterwards? I mean immediately, which is very possible since the other guy with Seymour (forgot his name) had a separate turn and casted his own spells, etc. However, that's a very good strategy.

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Posted: 29th September 2002 01:56
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Onion Knight
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I've found that if you use characters that are relatively fast, you can almost always get a turn in there.  But if you can't, then, yeah, that would be a problem.

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Posted: 29th September 2002 04:18

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Kung Foogle
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I think I was one of those rare players who really didn't have any trouble with Seymour's third form, probably because my Auron was ridiculously powerful at the time.

Anyway, I don't know if that would work or not, because I think that Seymour's AI is triggered not to make any actions towards your dead party members, regardless of whether or not said action would bring them back to life.  If he casts Lance of Atrophy, and your character dies before he can kill him/her, Seymour will just skip over that character and do whatever else he was planning to.

For me, Yunalesca was the toughest boss in the game.  I've no idea why, but it took me several tries to defeat her.  Stupid Zombie and Confuse.

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"I always have a quotation for everything - it saves original thinking."
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Posted: 29th September 2002 14:48

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Haha, strategy smategy. I could never have beaten FFX unless my Summons had overdrive, or could achieve it easily. All my characters were ridiculously weak, did about 2000 damage to
SPOILER ALERT!  Highlight to view:
Braska's Final Aeon, ie : Jecht.

Anima, on the other hand, is a godsend to my completion of the game, he killed Sin in two hits... Bruhoho.
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Posted: 29th September 2002 15:09
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Onion Knight
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I didn't do a whole lot of leveling up my first time through the game (BIG mistake on my part!), which meant that I had a lot of trouble with Seymour Flux and Yunalesca.

In response to Super Moogle's post: I don't know if he would simply not do anything to them or not.  I just kinda assumed that since Full-Life is one of the few spells that can be cast on a KO'd person, he would simply continue to cast it on that person, regardless of their status (alive, dead or undead).

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Posted: 29th September 2002 16:28

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SM: She still casted full-life on characters that were healed of zombification, so I assume she would do the same if the person was wounded. Why not check gamefaqs.com or something?

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Wiggum: Do they still sell those frozen bananas?
Lou: I think so.
Wiggum: Let's roll.
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Posted: 29th September 2002 21:14
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Onion Knight
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Well, I didn't see it on GameFAQs, but maybe I didn't look around as well as I should have.

Since when was Seymour a "she"?

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Posted: 1st October 2002 06:32
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It doesn't really matter if your Auron is ridicuoulsly powered, as long as he isn't -really- ridiculously powered.  Crosscleave or total annihilation, can be followed up immediately by lance of atrophy then full-life against a slow character like Auron.
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Posted: 1st October 2002 18:24

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Kung Foogle
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Yes, but I had customized a Bracer to grant immunity to Confuse, Zombie, and Petrification; Lance of Atrophy couldn't touch him.  At that point in the game he was hitting for 9,999 HP damage each turn (I hadn't yet gotten the Masamune), and his defense was such that he could actually survive a full round of Total Annihilation plus any one of the Mortibody's attacks.

My personal strategy for beating Seymour was to keep Rikku in Overdrive before the battle, then immediately Mixing two Moon Veils for the Super Mighty Guard effect.  I then swapped Rikku out for Lulu and had Yuna cast Protect on her.  Thus, I had three party members with Protect (Auron, Yuna, and Lulu), which is more than enough to survive Total Annihilation.  Auron continued to hit for insane amounts of damage, while Lulu cast spells and Yuna healed Lulu if she became Zombified (I had also given Yuna a quick Confuse ward).  It was fairly easy to send Seymour packing, since his best attack couldn't touch me, and Zombie only worked on one of my characters consistently.

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"I always have a quotation for everything - it saves original thinking."
~Dorothy L. Sayers

"The truly remarkable thing about television is that it allows several million people to laugh at the same joke and still feel lonely."
~T.S. Eliot

"Defeat is not defeat unless accepted as reality - in your own mind!"
~ Bruce Lee
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Posted: 1st October 2002 22:45
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Onion Knight
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Ummm.... has anybody tried out my strategy yet, even if it is completely worthless?

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Posted: 2nd October 2002 00:25

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Well, lucky for you I just fought and beat Seymour today, and I was thinking about what you asked while I fought him. So what I did is after he used Lance of Atrophy on Yuna, I attacked and killed her with Auron. He used Full-Life on Auron right on his next turn.

So my theroy is that no, he doesn't use it on that character if he/she dies. However, the reason that Yunalesca does use Curaga on your character during her fight is because her skill Zombies ALL your party members, thus there's always a definate damage dealt UNLESS you remove the Zombie beforehand.

So I'm guessing your strategy doesn't work by what I see.
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Posted: 2nd October 2002 00:26

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There's only one problem with your strategy. If your characters are fast enough to get in a turn before he uses Full-Life, then his combo will be broken, and thus he'll cast Full-Life on an already living character. He won't target the dead character.

I tested it only once, so perhaps all it takes is luck to have him target the dead character, but logic seems to point at the enemies not being able to target dead characters with attacks.
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Posted: 2nd October 2002 06:40
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You customized junk?  How much time did you have to customize an armor for just one boss?  I suppose partial immunity isn't that hard to make, but then you almost feel like you're wasting items when you should make an armor with full immunity.  Well, anyway, in the last game I played, I gave Auron the +4 from blitzball and +12 from thunder-dodging, so he'd deal 9999 by Macalania, which is proof of the flawed battle system in this game as well.  I mean, I really should have given it to Tidus or Wakka for long term help, but you get such a boost by giving it to Auron at this point.  I don't know the formulas, but obviously 50 str gives a lot more damage than 35 str.  Since the weapon isn't a variable in the equation, just the stat, the stat becomes overly important, especially when gaining 200 HP at the beginnning of the game and those big +4 str on Auron's section, and especially when you dodge lightning and get a bunch of str spheres. /rant.  

Anyway, I rarely -make- anything, and I definitely don't hunt down items.  I just use what I have and then maybe throw a ward on something if I think it would be useful.
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Posted: 2nd October 2002 18:33

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Kung Foogle
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I customized a Bracer around that time not for a single boss, but for the entire game.  Auron at that point had gotten so ridiculously powerful that the only possible way to defeat my party (more or less defeating him) would be to Confuse Auron, and use his insane amounts of damage against my own party.  Hence the reason I had so much trouble against chronic confusers like Yunalesca and, to an even greater extent, Marlboros.  I equipped the Bracer with Confuse immunity to make my Auron nigh-immortal, and since I knew that Zombifying bosses were right around the corner from then on, I decided to add on protection against it.

The main reason I had collected so many items was because I had become extremely obsessed with collecting all of the monsters for that stupid guy's monster hunt.  This netted me a veritable treasure trove of otherwise difficult-to-find items.

--------------------
"I always have a quotation for everything - it saves original thinking."
~Dorothy L. Sayers

"The truly remarkable thing about television is that it allows several million people to laugh at the same joke and still feel lonely."
~T.S. Eliot

"Defeat is not defeat unless accepted as reality - in your own mind!"
~ Bruce Lee
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Posted: 2nd October 2002 20:25
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Onion Knight
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Thanx to Sasquatch for letting me know that the strategy doesn't work.  I don't like giving out ideas that don't work, so that's why I set up this thread.

While we're talking about customizing stuff, I may as well talk about this really nifty sword that I made for Tidus: the Helter-Skelter.  It is the ultimate sword for people like me who use status effects to their fullest.  It has Poison-Strike, Zombie-Strike, Death-Strike, and Stone-Strike.  So, both Death-Strike and Stone-Strike will attempt to kill the enemy in one hit, and those usually work.  If they don't, then there's always the Zombie-Strike, which, if it works, will allow you to kill the enemy next turn simply by casting Life on them, regardless of how much HP they have left.  If none of those work, then there's still Poison-Strike, which, by itself, should kill the enemy within 4 turns.  If absolutely none of those work, then it's basically just a normal sword.

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