Soldier Diversification Preparation Initiative(TM)

Posted: 11th January 2017 17:28

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Guys I need help deciding what to do with my units. There really arent that many jobs to choose from that appeal to me in the slightest, but this game is about gaining tactical advantages on the battlefield and holding them until your enemies are no more. I'm going to need tricks, and I'm not sure if the tried-and-true ol' fashioned meat and potatoes approach will be good enough.

This problem came about roughly 10 minutes ago when I started changing my 5 master squires' jobs after they all had reached their special milestone. I know roughly what I want for my physical attackers, but on the other side of the job tree I'm really only interested in Black, White, Time, and possibly later in the game I'll try Summon magicks. My problem is that magical classes are a large investment in JP generally and I'm not sure which are worth using, and what secondary skillsets compliment certain main classes.

First of all, I thought I wanted to make a White/Black mage. Then I got to thinking: Is there anything I ought to know about combining them? I think if I use a White mage, his/her MA is probably going to be lower than a Black mage and I won't be able to use rods to increase effectiveness, so I don't know if it's worth it. I think if I was to use Time magicks as a secondary skill for a white mage, it would be a better choice since status effects (as far as I can tell) don't have intensity affected by player stats. If that's not the case, what would suffer by using it as a secondary? % chance of successful casting?

Obviously there's a lot to know and I'm new to this. The choices you make at the beginning of the game to me, feel like they'll have far reaching effects if your chosen soldier starts down the wrong road. What are some of your guys' favorite units in terms of usefulness, practicality, and reliability? I want to know what definitely works. I don't want fat on my Final Fantasy Steak.

This post has been edited by Mister Beoulve on 11th January 2017 17:29

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Let me just edit this post a few more times...
Post #211904
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Posted: 16th January 2017 08:17

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I haven't played FFT, but you're reminding me of how I kept track of skills learned by my characters in my FFTA clan...on a spreadsheet.

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Post #211926
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Posted: 24th January 2017 21:37

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Ended up going with:

Monk (Ramza)
-To eventually become a Dark Knight/Monk or Squire (for Mettle skills. Is this a terrible idea late game?)

Black Mage (Generic)
-To eventually become a second Dark Knight/Monk.

Black Mage (Generic)
-To stay Black mage with "items" ability, or eventually become a Gunner-Chemist/Black Mage.

Monk (Generic)
-To eventually become a Knight/Monk.

Archer (Generic)
-To eventually become Ninja/Thief. (Dedicated to stealing story mission items and running errands.)

I also have Ladd and his friends now. Ladd might end up as a Gunner-Chemist/White Mage. I think I'll put Alicia and Lavian on secretary duty until their cutscene comes up. Their stats aren't very good and I have organizational issues within my army's ranks.

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Post #211995
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Posted: 25th January 2017 17:08

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Quote (Mister Beoulve @ 24th January 2017 15:37)
Ended up going with:

Monk (Ramza)
-To eventually become a Dark Knight/Monk or Squire (for Mettle skills. Is this a terrible idea late game?)

Black Mage (Generic)
-To eventually become a second Dark Knight/Monk.

Black Mage (Generic)
-To stay Black mage with "items" ability, or eventually become a Gunner-Chemist/Black Mage.

Monk (Generic)
-To eventually become a Knight/Monk.

Archer (Generic)
-To eventually become Ninja/Thief. (Dedicated to stealing story mission items and running errands.)

I also have Ladd and his friends now. Ladd might end up as a Gunner-Chemist/White Mage. I think I'll put Alicia and Lavian on secretary duty until their cutscene comes up. Their stats aren't very good and I have organizational issues within my army's ranks.

Ramza's Mettle never gets old. There are always uses for it. Monk remains a decent class for most of the game as well, especially if you can up his Move stats through equipment and abilities, and can tank him up further with Equip Armor.

I have to warn you that gun-toting characters suffer quite a bit through the middle of the game. The most powerful guns can't be bought and are hard to acquire until late game. They're good for applying limited damage from relative safety, particularly on flat maps or maps where you can take high ground, but in other cases, including battles where the enemy can make up large swaths of ground due to being high-move classes or ranged attackers themselves, you'll likely find that they'll take a beating.

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Post #212004
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Posted: 28th January 2017 03:17

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I don't know what else to do with my units to be honest. I'll probably keep Mustadio as a Machinist with "item" ability or as a Machinist/White Mage secondary. I really like Chemists so I'll probably make an effort to keep one or two active just for my own personal entertainment. It seems like this game absolutely barrages you with named story/errand characters so I think my only limitation is whether or not the named characters will need all of my attention once they show up.

I'm still working things out so I appreciate the discussion.

This post has been edited by Mister Beoulve on 28th January 2017 03:22

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