CoN 20th Anniversary: 1997-2017
The true number of different endings.

Posted: 25th April 2020 04:25

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I'm sorry if this is a repeat though I believe I have the actual number to Chrono Trigger.

14 is it.

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Posted: 26th April 2020 17:18

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You're the first person to ever argue with the CoN page as far as I'm aware.

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Posted: 28th April 2020 05:35

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Quote (Rangers51 @ 26th April 2020 09:18)
You're the first person to ever argue with the CoN page as far as I'm aware.

I have a feeling you had 101% on tests like myself in school. My instructor gave me extra credit when I pointed out errors in them.

How about I give a review of Chrono Trigger's endings soon. If I gave a reward for all endings then 12 isn't it. I will explain all 14 of them soon.

Edit-come what May. Considering the long and nice description I'll offer my opinion on the endings then give the last two in more detail.

1.) Love it. Beyond Time is the one I want the most. They are all known by distinct programming.

2.) Reunion. Love it too. I've felt like I lost boy before. No friends I thought then I remembered growing up one day.

3.) The Dream Project. Pretty good though I didn't get it as often since I'm more of a completionist.

4.) The successor of Guardia. Logical but I moved on.

5.) Good night. Can kick the bucket. Got it but obviously too short.

6.) Legendary Hero. The one I cared for the least. I moved in.

7.) The unknown past. Slightly better than Legendary Hero but with more imo.

8.) People of the times. It's ok.

9.) The Oath. Like it, a decent ending.

10.) Dino Age. Logical and makes sense.

11.) What the prophet seeks. My personal favorite. Feels like an every man and monster for themselves ending.

12.) A slide show. It's good though I wish Chrono said more at the time and/or we learn more what this character thinks. I don't own the rights to the game to change that nor desire to do it. Lets discuss the last two endings.

13.) …drum beat...The name is 'Unchallenged.'

I'm unsure if this is technically and ending though it does truthfully happen in the game. I did try it once for myself.

Conditions: In the first battle of the game do not retaliate. Your party will eventually die, or at least mine did. In the unmodified game you can simple TPKO aka the entire playable characters die. The unchallenged ending puts the question to all the other endings. Does the future ever happen? Without progressing into the game you have no idea about Lavos or anything else. To everyone the world doesn't end or they have no idea it will. Maybe it won't end since Chrono and crew will not tempt Azaza into calling the star to fall. When the entire party dies the game fades to black. Nothing else happens. You ended the game as quickly and legally possible. You can draw your own conclusions this early.


14.) The team fails to defeat Lavos. The world ends. It's called "Futureless."

"But the future refused to change."

This is the self-explanatory ending of unforced failure. You lose a battle after learning of Lavos. Since your team now has a goal in mind it is possible to fail that goal like in real life. It's also possible to succeed and destroy Lavos. That depends on your actions.

...That's it for now, my goal...

The reason why I posted this is to become the most effective gamer. I consider all the possibilities, win, loss, failure, unknown, knowns-I want to be qualified with deciding outcomes from any work of art.


This post has been edited by Eagle Caller on 6th May 2020 07:42

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Terra - LV 99 - HP 9999 - MP 999

Equipment - - - Abilities

Illumina - - - - - Fight
Genji Shield - - Morph
Oath Veil - - - - Magic
Minerva - - - - - Item
Ribbon
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Posted: 6th May 2020 16:44

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You're obviously welcome to your opinion, but I don't think that most gamers look at game-over outcomes as an "ending" in and of themselves. If you're taking a look at a game as a work of art, which I agree with, I think your analogy doesn't hold water when you try to apply it to numerous other art forms.

If you stop reading a 400-page book at page 80, while of course the events of page 80 are your ending, it in no way reflects the experience of most readers or even the author's original intent for the work. The same goes for watching a three-hour film and stopping after the first hour. Even for more static and obviously finite art, such as a painting, this holds true. If you were to look at, say, just the top left corner of a painting like The Starry Night, sure, you'd be able to tell a lot about van Gogh's style, or even get a sense for the purpose of the entire canvas, but most people would not agree that you've absorbed the entire point.

And that's okay, because all of these things are in fact open to interpretation, even closed narratives like that of a video game. But I personally was led to believe from you posting this that you had some new truth to offer, and from my point of view, you have just stretched the commonly accepted semantic meaning of an "ending" to a video game narrative to something that you feel suits you better personally. More power to you, but I don't think there's any universal truth at play here and you certainly haven't convinced me of anything new.

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Posted: 6th May 2020 20:36

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Those #13 and #14 are basically the same thing, separated only by your choice of narrative interpretation.

If we have to include bad endings, then the two different bad endings, based on actual game content differences, are:
* die in any regular non-Lavos battle, which just plays a soothingly sad tune while you see the battlefield where you died
* die in a battle against the first form of Lavos, under certain conditions, which specifically causes the "But the future refused to change." message.

This post has been edited by Glenn Magus Harvey on 6th May 2020 20:37

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