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Caves of Narshe Forums > Final Fantasy Tactics > Final Fantasy Tactics FAQ: Suggest Questions


Posted by: Rangers51 10th March 2003 12:50
As with similar threads in the other forums, the aim of this is to collect questions and answers which should go on our FAQ page for Final Fantasy Tactics.

THIS IS NOT THE PLACE TO ASK YOUR OWN QUESTIONS ABOUT THE GAME.

It makes our lives immeasurably easier if you can provide an answer with your suggested question, or a link to the answer, either from another topic on the forum where you may have asked the question originally, or from an external source.

Posted by: Rubicant 4th April 2003 19:22
2. Where's the Materia Blade?
4. Stealing from Elmdor is IMPOSSIBLE! Any tips?

Moderator Edit
http://www.cavesofnarshe.com/fft/gamefaq.php, it's in there. -R51

Posted by: Neal 16th April 2003 15:16
How do I get Ultima?
How do I get Beowulf and/or Reis?
How do I get Worker 8?
How do I turn Reis into a human?
How do I get Cloud?
How do I get a Chaos Blade?
How do I defeat Wiegraf in the duel battle?
How do I defeat Velius?

Moderator Edit
http://www.cavesofnarshe.com/fft/gamefaq.php, it's in there. -R51

Posted by: Zero_Hawk 30th April 2003 23:42
How do i get the Estuchean II and Javelin II?

Moderator Edit
http://www.cavesofnarshe.com/fft/gamefaq.php, it's in there. -R51

Posted by: Rangers51 18th September 2003 18:44
All of the good questions and answers above this post have been added to the http://www.cavesofnarshe.com/fft/gamefaq.php today, 18 September.

Posted by: Mr Thou 27th October 2003 21:22
Just thought I'll add some of my tips for this question :

Stealing from Elmdor is hard...any tips?

Constantly raising Speed with Ramza on your Thief raises both the number of steals you can perform before Elmdor acts, and the percentage of stealing. In the spirit of acting a lot more than Elmdor, you should know that he's sensible to Slow, and that you can reduce his Speed to 1 with a knight equiped with Speed Break. Also, try to steal the shield first, as it raises the percentage when you steal from the front and the sides (and steal the Masamune in second, so he'll be less inclined to use his Sword Spirit : he'll come to punch you, because he's equiped with Martial Arts, and forget about the annoying Muramasa and its confusing effects).

Also, go check out this topic http://www.cavesofnarshe.com/forums/ipb/index.php?showtopic=1969&st=0&#entry19787, since I added personnal verified facts on Propositions (except the part were Propositions disappear, all the rest is verified information)

Posted by: Ramzah 27th October 2003 21:26
You should also list some of the 'godly' parties you have... ie Ramza as a thief with basic skill (yelling increases speed and you can use it to steal... stealing requires speed) stuff like that...

The 'scroll' glitch should be explained in detail... i see alot of people asking about this one on FAQs. Also a good description of the job classes and a 'rating' system (ie. mediator *** stars- only useful in getting monsters).

Also, a detailed character map would be cool, stating the 'reqs' for such and such class, because there has been countless times i couldnt remember how to get the 'samurai' job class.

Just a idea. smile.gif

Posted by: Generic Fighter #382 5th November 2003 11:51
I want to use the Chirijiriden Samurai ability but I don't want to waste my sword, what do I do?

catch them from the HORROR ninjas

With the catch ability as my counter, I have a hard time when I don't run into ninjas down in HORROR

(my solution) make one character a ninja (cause of the high speed) and give him/her secret clothes, thief hat and sprint shoes to increase his/her speed, keep that char out of harms way and NEVER act. Then make the only other characters you bring females wearing chantage, barettes, and reflect mail (chantage for re-raise, reflect mail to avoid those pesky spells and barette to avoid petrification). So long as you keep your transparent ninja transparent (don't act, get hurt or get any negative status effects) you can't lose the battle and your chars will keep reviving, eventually you'll run into the ninjas

note: personally I make my females have item so you can revive any ninjas that accidentally get death sentence (as they may throw something useful)

Posted by: Cloud 9th November 2003 23:56
Neal simply go to www.cheatcc.com and look for the tactics game it tells you how to get every secret character there Bewolf is awesome DO NOT GET RID OF HIM simply train him till you have break and shock and then hes unstobble but reis isnt to great and worker 8 is the coolest

Moderator Edit
Please try reading what a post is about before responding, thanks. Or, to put it succinctly in the words of the SA forums, lurk more. -R51

Posted by: edge murasame 11th November 2003 16:58
How do you get the strongest summon in the deep dungeons.

Moderator Edit
http://www.cavesofnarshe.com/forums/ipb/index.php?showtopic=2092 Also, pay attention to what the thread is for. -R51

Posted by: Cloud_Strife510 16th November 2003 18:36
hey could any one who reads this check this out:

every time I play through the game I turn the first male chemist u get into a knight with item as a secondary ability and he does have lower HP than other knights but he has had a better attack usually dealing more damage and then when I turn him into a lancer he becomes even better. is this true for all or just a lucky fluke in all of my games?

Moderator Edit
Wow, the guy posting right above you gets chewed out for ignoring what this thread is for, and then you go and do the same thing. You're brilliant! -R51

Posted by: RacistAgainstChocobos 1st February 2004 21:36
How do you get into the Deep Dungeon?

I cleared Igros Castle in Chapter 4 but when i go to the bar in Warji... trade city nothing happens!

Moderator Edit
As with similar threads in the other forums, the aim of this is to collect questions and answers which should go on our FAQ page for Final Fantasy Tactics.

THIS IS NOT THE PLACE TO ASK YOUR OWN QUESTIONS ABOUT THE GAME.

It makes our lives immeasurably easier if you can provide an answer with your suggested question, or a link to the answer, either from another topic on the forum where you may have asked the question originally, or from an external source.

Posted by: RacistAgainstChocobos 2nd February 2004 01:29
this site's Walkthrough was wrong because it said you have to clear Igros Castle to unlock Deep Dungeon which is incorrect that is why i posted in the first place. And i dont like that you moderate me when i have a legitamte question. I though this is questions that should be put on the website about FFT not FF7. Everyone else posted about FFT so im sorry if i got confused.

The way to get Deep Dungeon is you have to clear St. Murond Temple. Check your walkthough

Moderator Edit
OK, you have a couple points, and a couple non-points.
  • I don't know why it said FF7 questions in here. That was silly, and I fixed it.
  • I can't recall the correct path into Deep Dungeon. If you're right, we'll fix it. You should post any further errors in the http://www.cavesofnarshe.com/forums/ipb/index.php?showforum=8.
  • You were moderated because you did not follow what the rules of the forum were. Legitimate question or not, it's off topic here.

If you have any further questions or complaints, you should PM me. Don't clutter the forums with posts like that, please. -R51


Posted by: Griever_128 21st February 2004 14:15
How do you learn the Zodiac Summon Spell?

You can learn Zodiac in the story battle against Elidibs in END, the last floor on the
Deep Dungeon.

A summoner must be hit with the spell, but the spell will probably kill the summoner.
With high Brave and MP Switch, the summoner can survive Zodiac and learn it.

Also bring Worker 8 if you have him so that Elidibs targets him as well.

After that, you must beat the stage. To do so, use fire spells on the Apandas,
since they are weak to it. The Byblos is also weak against fire, and I think the game
does not say so, just as the Steel Giant (Worker 8 and Worker 7 New) are weak
to the lighting element.

Also when stealing the Genji equipment from Elmdor, or stealing from anyone,
steal the shield first to raise the success rate.

Posted by: Mewmon 14th April 2004 00:56
here's a few FFTA FAQs

Are Final Fantasy Tactics the same as Final Fantasy tactics advance?

Nope, they are completely different.
the only thing it shares is that there world shares , Ivallice.
but it's VERY different compared to Final fantasy tactics.
you start the game as Marshe and you'll be in a showball fight.
it'll last about a few turns.
and the differences: You have to learn abilites from weapons and armor instead of buying them with JPs.
JPs are called "Judge points" instead of "Job points"
Special Characters will join you late in the game instead of early.
you will be guested by Ritz and Shara at a few missions. (but there is one where you have to face them and their clan in battle)
there are 5 races to use.(Humans, Viera, Moogle, Nu Mou, and Bangaa)
humans can use lots of jobs. and it makes them fun to play around with
Viera is an all female race. (and you can guess that Ritz is in the Viera race instead of the human race) they got some killer jobs here.
Moogles are good with tools and magic. train one or two well and you'll have a killer moogle.
Nu Mou is mosly have the magic jobs. if you train them right, then you might have a powerful magic user on your side.
and Bangaas are a bumch of lizards (but don't say that to them or it'll offence them) they love to battle. they are the strongest of the jobs and their jobs can take advange of this.
each race have their own jobs. (there are few of them that have the same jobs tho) you can learn new jobs by the number of action abilites you've learned, there will be a judge to watch every battle except Jagds areas, lawless slums. no judge, no laws. but you must becarefull here, if marshe is knocked out here, it's game over. (avoid bringing him here if you can't risk an auto game over) if anybody gets knocked out, you better bring someone with Life, full-life, Phoenix, and Phoenix down before the end of the battle, or you'll loss anybody who has fallen.
and as for Cid, he's a Judgemaster, the master of all judges
hope this covers it.
you don't need to worry about losing characters after 3 turns and turned into a crystal or a treasure chest. they will remain even after the battle is over. (but make sure you revived everybody in the Jagds, since you can lose good characters after the battle is over and knocked out.

aaahhhh!!!!!! the judge has gave one of my characters cards and sented them to jail because I broke a law! is there any way to avoid this from happening again?
press Select at the beginging of each battle and see what you should do and what is recommanded.

didn't the learning ablities from weapons came from a different game?

yes. FF9 also had the same weapon learning system.

how many missions are there?
there are 0ver 300 missions.
other then the 300 main missions, there is also missions that don't count.
such as link missions, get character mission, clan league matches,
Reserve missons and some extras as well.

the Flan type monster only take about 2 points of damage whenever I hit it with a weapon. any tips?

Yes, altho they are VERY strong to Physical attacks, their magic defence is really low. so sent some magic attacks aganst them and they won't last long against Magic users.
or another way, you could get a tamer and take control of a flan and make them use "Sacrifice" and have it heal your party and the Flan gets KOed!
and luckly they arn't in FFT to give you any trouble.

do you have to charge magic to use them?
in FFT, yes
in FFTA, nope

Posted by: JVTruman 22nd April 2004 02:53
Quote
One thing to remember, though, is that if you take steps to increase your brave too high, your character will leave the party forever, and if their brave is too low, they will also leave the party forever. The same holds true with faith.


This is exactly half right. You can raise Brave or lower Faith all you want without worrying about people leaving. If permanent Brave is lower than 6 (which is unlikely, as below 10 Brave you become a chicken and gain 1 Brave per turn), the character will leave. If permanent Faith is higher than 94, the character will leave (the Faith status does not count for this).

Quote
Brave determines how much damage will be given and taken from physical attacks.


This paragraph is completely wrong. Other things that Brave does determine are damage of fists (with Martial Arts, which Monks have innate), Katanas, and Knight Swords. It is also the percent chance that you will get the bad item from Move-Find Item (for example, Phoenix Downs in the Deep Dungeon), as mentioned in a later section.

Posted by: The Ancient 24th April 2004 22:28
I asked this question in the forums earlier and recieved an incorrect answer. Figured I might as well post what I learned here:

Can you revisit propostitions if you fail them?

Not immediately, no. But after a period of time(probably a year) the propositions will become available again. The barkeep will say something to you like "I think I've already told you this..." and you will have a chance to complete the proposition again.

Posted by: Bloody_Velius 20th May 2004 21:04
Quote (Rubicant @ 4th April 2003 14:22)
2. Where's the Materia Blade?
4. Stealing from Elmdor is IMPOSSIBLE! Any tips?

Moderator Edit
http://www.cavesofnarshe.com/fft/gamefaq.php, it's in there. -R51


Its in bervernia volcano
highest point on the map

Ramza has to get hit by ultima as a squire byum i forget the boss, but you have to have ramza at level 99, heck it was hard

Posted by: Bloody_Velius 20th May 2004 21:12
Quote (edge murasame @ 11th November 2003 11:58)
How do you get the strongest summon in the deep dungeons.

Moderator Edit
http://www.cavesofnarshe.com/forums/ipb/index.php?showtopic=2092 Also, pay attention to what the thread is for. -R51

You haver to get hit by the last boss in THE END with the nine apandas.
heres how
make ramza a summoner,
equipe armor on him,
get hit by the summon, but don't die, finish the battle
recieve the summon

(equip move-find for the deep dungeon levels to rack up the big items)

Posted by: Rangers51 20th May 2004 21:51
Quote (Bloody_Velius @ 20th May 2004 17:12)
Quote (edge murasame @ 11th November 2003 11:58)
How do you get the strongest summon in the deep dungeons.

Moderator Edit
http://www.cavesofnarshe.com/forums/ipb/index.php?showtopic=2092 Also, pay attention to what the thread is for. -R51

You haver to get hit by the last boss in THE END with the nine apandas.
heres how
make ramza a summoner,
equipe armor on him,
get hit by the summon, but don't die, finish the battle
recieve the summon

(equip move-find for the deep dungeon levels to rack up the big items)

You should probably read what the purpose of this topic is too before posting (and double posting against the rules, mind you).

Posted by: JVTruman 23rd May 2004 00:19
It turns out that the corrections I posted were for things in the FFT Newbie Guide, not the FAQ.

Posted by: Shotgunnova 19th February 2005 10:24
Well, at all the messageboards I go to, this question frequently comes up:

Can Ramza ever become a Holy Knight, Dark Knight, etc.?

Nope. A squire is all he is and all he'll ever be.

Posted by: cobra2049 27th May 2005 05:13
The way of deating Wiegraf in Riovanes Castle in your FAQ seems a bit difficult.
This is the method I have always used and maybe you will find it beneficial smile.gif
I find it easier because i doesn't require any advanced job such as Lancer.

All u need is Ramza as a Squire and he must be able to use X-Potions (Chemist Job ability).

His skills should be:

Guts
Item
Auto Potion (make sure u only have X-pots)
Attack UP (or wtv else u want really)
Move +2 (or +3 if u got it yet)

Give him whatever equipment u want, but i recommend Geriminas Shoes.

Just keep running as far away from Wiegraf as possible and continue to use YELL (Guts ability). If you're really scared, increase speed until 50. Then, increase ur attack power using ACCUMULATE til 50 or wtv. U will get to attack 6times for each of Wiegrafs' turns. Hit him,kill him in onr shot. He uses the stone, your men rush in. You can even kill his minions and Velius before anyone else gets a chance to move. smile.gif

Posted by: Neal 27th May 2005 07:54
The walkthrough has that exact strategy already.

Posted by: cobra2049 30th May 2005 01:45
Whoops, sorry!

I didnt need to look at the walkthru to beat the game laugh.gif tongue.gif

I kid my friend i kid. And yes i know this message is prob not allowed on this board

Posted by: Spicer 12th June 2005 15:27
I cant kill Ruby or emerald weapon no matter how hard i try....help me

Moderator Edit
Wrong thread. Reading is fundamental. -R51

Posted by: dajdawg 13th July 2005 06:30
First off, im probably stupid but i dont even see a FFT FAQ section. That said, i just read something in the newbie guide that would be nice to have in there. I was totally unaware that you get 1/6 the jp that someone does when they are leveling in that class. I always wondered why i could be leveling monk, but magically get a few hundred jp on wizard.

Posted by: Shotgunnova 13th July 2005 08:23
There's no active link to the FAQ from the FFT forum, but you can find it http://www.cavesofnarshe.com/fft/gamefaq.php.

Posted by: dajdawg 9th October 2005 20:45
Ok once again, probably not the right place for this but where to turn to heh...

I have 2 things to cover this time. First off the newbie guide is wrong about getting 1/6 jp for chars... its 1/4... i read it on some guy's website that broke down the entire game (including %age for EVERYTHING), just wish i could remember the site.

Second, I noticed an error on the walkthrough when I was playing today. After getting Cloud, I deleted everyone except my main team and went to Igros castle and killed Dycedarg. The walkthrough says you can go to deep dungeon after this. Well I went to Warjiis and it didn't open up. I was scared that I had to keep Mustadio around or something, so continued on with my game. After I finished the next part, Murond Holy Place, I decided to check again and now the dungeon is open.

Posted by: Kane 1st November 2005 03:20
Actually dajdawg, they were correct in saying that one gains 1/6 of the JP from the other job.

As for the second part of your post, someone else will have to handle that.

Posted by: Mr Thou 1st November 2005 12:29
This is the wrong place for pointing out errors: we have a forum aptly named Errors & Troubleshooting for that matter. Had you read this, you would have noticed that the matter of the Deep Dungeon was settled little time ago, and announced in http://www.cavesofnarshe.com/forums/ipb/index.php?showtopic=5360.

Posted by: Sam 22nd November 2005 02:10
Where is the chaos blade at.I can't find it in deep dungeon blink.gif .I've looked everywhere.Any suggestions? sad.gif

Moderator Edit
Yes. First suggestion is post FAQ items here, not questions you can't answer. -R51

Posted by: Nytecrawla 2nd April 2006 15:30
HOW CAN I BEAT WEIGRAF IN A ONE ON ONE MATCH?

Here's my strategy...first, make Ramza a monk, yes a monk, not a knight or a squire or anything like that. Make sure you have learned at least Chakra, Wave Fist, and Earth Slash, Counter helps as well.

His abilities should be
Punch Skill
Guts
Counter (or Dragon Spirit)
Equip Armor
Move +2

The reason I suggest dragon spirit is because he likes to use that pesky lightning stab, that tends to kill you rather quickly, this will grant you reraise after you get hit.

Now for the actual battle, the first thing you wanna do is Yell for the first 5 to 7 turns. This will boost your speed enough to give you an advantage. Next Accumulate like crazy, as much as makes you comfortable, remembering to use Chakra if you get hurt to bad.

Now for equipment, hopefully you've been doing some extra fighting on the Mandalia Plains, where those oh so helpful Knights tend to show up with uber powerful equipment, and no techniques. If you're lucky, or thorough, or just bored to all hell, you can score some crystal mail, maybe even a reflect mail or two, but I think crystal is where it tops out. Equip your best armor and helmet, for accesories, use that diamond thingy, ya know the one that's prevents don't act, don't move and stop ( the name eludes me.) And you should be safe from the Lightning stab. The only real threat now is crush punch, but somehow wiegraf seems to have forgotten that technique that he dominated your party with in chpter one ( and don't say he didn't, with crush punch, wiegraf owned everybody)

After this preperation and someluck, you shouldn't have much of a problem. As for part two of the battle, hope you brought a knight and a lancer!

Posted by: Artiles 17th April 2006 18:27
The Deep Dungeon is way too difficult! I can't see where I'm standing! Is there any way to make it easier?

Well, you've got two options. Either let an enemy crystalize (every crystal in the field will lighten up the battleground a bit) or use attacks which can hit several squares at once (Beowulf's Shock! and Worker 8's Dispose come to mind right now).

All of the items in the Dungeon are Phoenix Downs! What's wrong?

Your Item Finder has too much Brave tongue.gif To get the good items, you'll need a party member with low Brave. Rafa is perfect for this (real low Brave), and Beowulf's Brave is quite low as well. Consider both of these options.

Posted by: Izlude262 24th April 2006 16:51
i dont know if its been mentioned but for stealing from elmdor, punch art increases your chance of stealing as well.

For the deep dungeon use teleport to see where all the squares are cause its range is infinite ulike shock and dispose.

You get 1/4 of the exp from other units, not 1/6. i checked this to make sure. i had a low level hit the enemy. he got 12jp and my second chasracter(same class) got 3jp.

@spicer:

wrong topic, but for emerald get final attack pheonix and big guard and it aint very hard any more.

Posted by: Fuzzypickles 18th June 2006 16:51
I find it MUCH easier to learn Ultima at the Gates rather than inside Limberry. Simply give Ramza a N-Kai Armlet and a Black Costume and they'll almost always hit you with Ultima. The only thing you have to worry about is the Apanda's hitting you with a status that prevents you from learning it.

As a side note, Ramza must be in the Squire Class.

How to do the JP Scroll Glitch:

db.gamefaqs.com/console/psx/file/final_fantasy_tactics_page_down.txt

The Battle Mechanics Guide: (pretty much every formula you can imagine)

db.gamefaqs.com/console/psx/file/final_fantasy_tactics_battle_mechanics.txt


As for the 1/6 vs 1/4 JP thing... Other units get 1/4 JP, but they get 1/6 JP if the original unit has Gained JP Up. It ends up being the same amount for them anyway.

For stealing from Elmdor:

5 Units. Ramza, Female Thief (ideally best compat with Elmdor), someone with Time Magic (being able to Math it would be even better) Orlandu, Beowulf. Equip everyone with 108 Gems to prevent Blood Suck

Ramza should have Yell. Have him constantly use Yell on the Thief. Yell increases her success rate as well as the amount of times she'll get the use Steal.

The Thief needs all the Stealing abilities (duh). She also should have max Speed equips. Steal from the back, starting with the shield first.

The person with Time Magic should just keep Ramza/Thief hasted and Elmdor Slowed.

Orlandu should have Speed Break and Lightning Stab. Give him Excalibur and max PA equips. Lightning Stab should one-shot the Assassins, then kill their demon forms in one hit as well. From there on out Speed Break Elmdor.

Beowulf should Chicken Elmdor. Blade Grasp works on a Br% basis, so if it's at 0 he won't be using it at all which will help your thief out a ton.

Posted by: kai9d9 10th July 2006 01:29
How do I beat deep dungeon

Posted by: dont chocobos rule? 10th July 2006 01:53
How do i beat deep dungeon?

killing the enemies isn't enough. you have to find an exit on a random square out of the five possible squares for exits, basically sweep the place....of course there are cordinates on grids and stuff but every grid ive seen on the web is different do it'd be pointless to list coordinates

Posted by: A11smart 6th August 2006 14:22
http://www.cavesofnarshe.com/forums/ipb/index.php?act=ST&f=8&t=9454.

Posted by: Zodiac 3rd September 2006 00:50
An enemy having the same amount of speed as my character without any speed alteration acted twice before me, what's going on!?

This is because of the amount of actions that are taken with a unit. If you move and act with your unit, your CT after your turn will reset to 0. If you use either move or act, your turn will end with 20CT. And if you just use wait, your turn will end with 40CT. Try to use this at your advantage: you can easily revive your dead units when their CT is almost full, so your enemies won't kill your unit before they get a turn.

Posted by: Nytecrawla 3rd September 2006 04:13
Why doesn't my Reflect Mail stop Fire 4?

That's an easy one, Fire 4 cannot be reflected. To learn if a spell can be reflected or not, simply look at the spell description. If there is an arrow that forms a semi-circle (or a curlycew, whatever is more comfortabl terminology) then the spell can be reflected. Always check the descriptions!

Posted by: cloud007 4th January 2007 08:34
Quote (Generic Fighter #382 @ 5th November 2003 11:51)
I want to use the Chirijiriden Samurai ability but I don't want to waste my sword, what do I do?

catch them from the HORROR ninjas

With the catch ability as my counter, I have a hard time when I don't run into ninjas down in HORROR

(my solution) make one character a ninja (cause of the high speed) and give him/her secret clothes, thief hat and sprint shoes to increase his/her speed, keep that char out of harms way and NEVER act. Then make the only other characters you bring females wearing chantage, barettes, and reflect mail (chantage for re-raise, reflect mail to avoid those pesky spells and barette to avoid petrification). So long as you keep your transparent ninja transparent (don't act, get hurt or get any negative status effects) you can't lose the battle and your chars will keep reviving, eventually you'll run into the ninjas

note: personally I make my females have item so you can revive any ninjas that accidentally get death sentence (as they may throw something useful)

This is very unnecessary. All you have to do is have Orlandu learn the 2-swords ability from the ninja class and set his job class as a Holy Swordsman. Then all you have to do is the sword-duplication trick.

Posted by: BeowulfKadmus 28th January 2007 06:09
It will be easy on defeating Weigraf if Ramza is a monk, just use wave fist or earth slash on him and set move hp up at his movement

but it will be difficult for Ramza when you're fighting Velius

I've finished Velius first and just ignored those 3 Archaic demons at his back

Posted by: doomgazeblossom 23rd July 2007 00:07
Is there anyway to get Balmafula or Olan?Is there anyway to poach or invite the Ultima Demons or like monsters. I cant get the powerful spear and shield in Neveleska temple with out Worker 9 and Taimat killing me? How do I get them.

Posted by: Rangers51 23rd July 2007 10:18
Quote (doomgazeblossom @ 22nd July 2007 20:07)
Is there anyway to get Balmafula or Olan?Is there anyway to poach or invite the Ultima Demons or like monsters. I cant get the powerful spear and shield in Neveleska temple with out Worker 9 and Taimat killing me? How do I get them.

You don't do well with the reading, eh? This is a place to submit answered questions for the FAQ, not to ask ones you don't know the answer to.

Posted by: reasoniamalive 20th August 2007 09:18
Just curious...but for a FAQ - what about SCC (single-class challange) or the like?

For example: DCC (dual) Ninjas and Time Mages.

Then one or more could complete the challenge and report on their progress/findings.

...just a thought. wacko.gif

Posted by: Fistrules 17th September 2007 22:28
(New here blush.gif )

Ok here's mine question:

I learned Zodiac, but how do I make ALL my units learn it?

Posted by: Death Penalty 18th September 2007 01:40
Quote (Rangers51 @ 23rd July 2007 10:18)
You don't do well with the reading, eh? This is a place to submit answered questions for the FAQ, not to ask ones you don't know the answer to.


Moderator Edit
Yeah, you don't do well either with the reading, do you? Here's a friendly reminder : http://www.cavesofnarshe.com/forums/rules.php

Posted by: MythrilShotgun 13th June 2008 02:42
I noticed an inconsistancy, you do not need to first visit Zarghidas to start the sidequest, when chapter 4 started, I went and did a bunch of Prepositions first, and when I hit Goug, the cutscene first introducing Worker 8 as a ball (before the zodiac stone is inserted) started, and I went to and completed the Goland Colliery part, and went back to recieve Worker 8 succesfully. However, the cutscene showing the mobile "forwarding device" did not show, it only showed after I bought the flower from Zarghidas.

I've retested using a distributed save file on ePSXe, and I reconfirmed it.

Edit
Err, sorry, this should be in the errors and troubleshooting forum blush.gif should I just repost there?

Posted by: Kane 3rd February 2010 02:00
Quote (Fistrules @ 17th September 2007 14:28)
I learned Zodiac, but how do I make ALL my units learn it?

I start by ensuring that at least one of those characters initially facing off against Elidibs/Serpentarius a male that has NOT learned any summon magic<--this will come in handy later. If you've already gotten through that battle and weren't able to set things up like that, don't worry about it.

What we're going to try doing is getting some random enemy in some random battlefield to charm your character. My favorite place to do this is the Voyage level of the Deep Dungeon, due to the high incidence of archers (the female archers tending to have Steal Heart ability far more often than the males, hence making the character to be charmed male).

To make sure that your charmed character will actually cast Zodiac when charmed, I remove his secondary ability set and I make sure that everyone has blade grasp and 97 brave (and then I immediately raise each characters brave to 100 when the battle starts; thank you, Cheer Up). This will prevent your charmed character from trying to smack someone over the head, and prevent him from using some other skills.

At that point, it's just a matter of waiting for those female archers to show up. smile.gif

Posted by: Darth Futuza 10th July 2013 23:50
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I learned Zodiac, but how do I make ALL my units learn it?

One way that makes it easier is to have the summoner who learned it initially get charmed by an enemy thief (in a random battle) and then have the rest of your team be summoners. That way you can get attacked by your own guy who knows Zodiac.

Noticed some of the FAQs have somewhat lacking answers wanted to add some more stuff to the answers:

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It's really hard to steal that great Genji equipment from Elmdor. Any tips?

Some more tips:
-Use Knights to Speed Break him, slower enemies = better chance of stealing
-Steal his Shield First
-Have multiple thieves and someone to raise their speed
-Use Time Mage/Other Units to put him in Stop
-Turn him into a frog, makes him far less of a threat!


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How do I defeat Wiegraf/Velius?

To defeat nearly any zodiac base bossed such as Velius, use an Oracles life drain ability. For some reason Lucavi take heavy damage from this attack (eg: 800-999 range)

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