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Cecil's Magic

Posted: 16th January 2003 22:57
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Onion Knight
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I know when cecil is a paladin he can use magic, but i have never leveled him to the utmost max, are those 6 spells the only spells he gets, or does he get like cure 3 or anything?

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Post #7097
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Posted: 17th January 2003 01:37

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Black Waltz
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cecil can never get the high level white magic spells in the game, which kinda sucks once you get to Zeromus.

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Posted: 17th January 2003 02:41

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Please check the bloody site. Or should we just shut it down and have just forums?

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Posted: 17th January 2003 18:47
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Returner
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If you're using an emulator there is a way to cheat and modify the spell slots to give cecil high level white magic (i.e. Cure 4, Life 2, Holy) as well as a few non-white magic spells (double meteo, MegaFlare, BlackHole, etc) If anyone's interested let me know and I'll post the codes up here. :lol:

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"You see Timmy, you can't take every thing as a life and death situation, 'cause you'll die a lot of times" -Van Wilder
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Posted: 18th January 2003 02:31
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Onion Knight
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i have the emulator version and that would be sweet to mess wit his stuff and have like a super cecil :p   please do

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Posted: 19th January 2003 06:13

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I would personally dislike Cecil with high level magic anywho. He's too good of a physically attacker to actually use magic, but a Cure 2 with his Wisdom stat full does a decent amout of healing. Keep him with a few spells that help in desperate times of need. Besides, giving him Cure 3 or 4 would take away from his 2000-4000 HP damage he does per round late in the game.
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Posted: 26th January 2003 04:04
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OKay here is how the Code works. White Magic slots are preset in the game to open their preassigned spell at certain levels.  THe first slot in the Magic Menu is Slot 1, and they go Horizontally. So, right one from Slot one is Slot 2 and right two from Slot one is Slot 3. Down one from slot one is Slot 4, you should be able to figure out the slots from there.  

Okay, now, the fun part.  The slot modification codes are:  
7E1560xx  The xx determining the Spell.
The go From 60-77. 60 being Slot 1 and 77 being Slot 24.
So For example to alter slot 3. You'd input (assuming you're using the Zsnes) 7E1562xx. Follow?

Now for the list of White Magic.  
this corresponds to the "xx" part of the code
01- Hold
02-Mute
03-Charm
04-Blink
05-Armor
06-Shell
07-Slow
08-Haste
09-Bersk
0A-Wall
0B-Holy
0C-Dspel
0D-Scan
0E-Cure 1
0F-Cure 2
10-Cure 3
11-Cure 4
12-Esuna
13-Life 1
14-Life 2
15-Mini
16-Exit
17-Sight
18-Float

Black Magic (can also be used)
19-Toad
1A-Piggy
1B-Warp
1C-Venom
1D-Fire 1
1E-Fire 2
1F-Fire 3
20-Ice 1
21-Ice 2
22-Ice 3
23-Bolt 1
24-Bolt 2
25-Bolt 3
26-Bio
27-Wind (weak)
28-Quake
29-Sleep
2A-Stone
2B-Death
2C-Stop
2D-Drain
2E-Psych
2F-Meteo
30-Flare

Call Magic (As well)

31-Imp
32-Bomb
33-Cocatric
34-Mage
35-Chocobo
36-Shiva
37-Ramuh
38-Ifrit
39-Titan
3A-Mist
3B-Slyph
3C-Odin
3D-Levia
3E-Asura
3F-Baham

Twin Magic

40-Comet
41-Pyro

Ninja Magic

42-Flame
43-Flood
44-Blitz
45-Smoke
46-Pin
47-Image
48-Mgcarr (??)

Boss Magic

49-Heal (all allies)
4A-Bosna (?)
4B-Dummy
4C-Dummy (damaging)
4D-Imp Punch
4E-Explode (bomb,grenade)
4F-Gorgon (cocatrice)
50-Mindblast (mage)
51-Chockick (chocobo)
52-Blizzard (shiva)
53-Thunder (ramuh)
54-Hellfire (Ifrit)
55-GaiaRage (titan)
56-Mist (mist)
57-Wind (slyph)
58-Z_sword (odin)
59-Tsunami (levia)
5A-Asura (Asura Heal)
5B-Asura (Asura Wall)
5C-Asura (Asura Life)
5D-MegaFire (Baham)
5E-W.Meteo (Fusoya+Golbez) I Definitely recommend this!
5F-Dummy
60-Gaze
61-Bluster
62-Slap
63-Powder
64-Glance
65-Charm
66-Tongue
67-Curse
68-Glare
69-??
6A-Doom
6B-Break
6C-Petrify
6D-Blast
6E-Hug
6F-Breath
70-Whisper
71-Entangle
72-Weak
73-*Nothing*
74-Cold Mist
75-Explode
76-*Nothing*
77-Hold Gas
78-Gas
79-Poison (multi target)
7A-Maser
7B-*No Title* (instant death spell)
7C-Demolish
7D-Blk.Hole(final boss attack)
7E-*nothing*
7F-Dmension
80-Storm
81-Magnet
82-*No title* (Suicide Bomb)
83-Hatch (?)
84-Recover
85-Absorb (?)
86-Heal (all)
87-Big Bang (Final boss attack)
88-Vampire
89-Digest
8A-Pollen
8B-Crush
8C-Alert
8D-Call
8E-*nothing*
8F-*nothing*
90-Target
91-Fission (powerful suicide attack)
92-Retreat
93-All enemies (??)
94-Beam
95-Globe19939
96-Fire (multi target)
97-Blaze (multi target)
98-Blitz
99-Thunder (multi target)
9A-D.Breath
9B-Big Wave
9C-Blizzard (multi target)
9D-Wave
9E-Tornado (multi target)
9F-Laser
A0-Detonate
A1-Gaiarage ( no summon shown)
A2-Emission
A3-Heat Ray
A4-Heat Ray
A5-Odin
A6-MegaFire
A7-Needle
A8-Counter
A9-*nothing*
AA-*nothing*
AB-Re-Form
AC-Arise
AD-* no title * (removes an eneny group)
AE-*no title* (escape)
AF-*no title* makes enemy invisible
B0-Summons mist Dragon
B1-*nothing*
B2-*no title* makes enemy invisible
B3-Summons Anna
B4-Summons Edgar and Tellah
B5-Summons Porom and Palom
B6-Summons Yang and Cid
B7-Summons Fusoya and Golbez
B8-Removes summons


Okay, that does it for the games attacks  O_O
I'm sure you can now see why I didn't want to hurry and post this trick.
*Note* Some of the Boss monsters' attacks may not appear as their names
*note* some attacks will not show up on menu, but will appear in battle.

And now, for an example
To put Cure 4 in Cecil's last slot (slot 24)
the code would be  7E157711

And that does it.  
You can alter every character in the game's magic like this. There are also codes to modify Item slots for your party and the Fat Chocobo. But since I don't want to type them all I recommend going to GameFAQs to get them.

Have fun and experiment (it's a bit tedious but it's well worth it)

Hope that helps  :o

Whoa, forgot something.

Note- these Slot Codes are only for Cecil as a Paladin. Other Characters have different codes to modify their Slots
This may also interfere with their natural Spell learning abilities, so be warned.



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"You see Timmy, you can't take every thing as a life and death situation, 'cause you'll die a lot of times" -Van Wilder
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